It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
F4LL0UT: Oddly enough I can't think of that many shooters that have explosive barrels and most ones I can think of have them in the context of military camps or army bases or include them rather humorously (like Painkiller or Bulletstorm). Don't remember a single shooter that had explosive barrels in an office complex, to be honest.
avatar
adaliabooks: Now that you mention it I'm looking for some examples, but the only game I can think of where I'm sure it happened is Timesplitters, which is not exactly a serious game.
I think Red Steel 2 on Wii had some, but it was admittedly based in a Western style mine complex.
I have a feeling Goldeneye on N64 might have, but I'm not sure.
no
goldeneye has sticky bombs but no explosive barrels certainly not in the office complex
things do go boom a lot but barrels are not involved
avatar
adaliabooks: Now that you mention it I'm looking for some examples, but the only game I can think of where I'm sure it happened is Timesplitters, which is not exactly a serious game.
I think Red Steel 2 on Wii had some, but it was admittedly based in a Western style mine complex.
I have a feeling Goldeneye on N64 might have, but I'm not sure.
avatar
snowkatt: no
goldeneye has sticky bombs but no explosive barrels certainly not in the office complex
things do go boom a lot but barrels are not involved
It's been years since I've played it so I couldn't remember. Just seemed to think there were barrels or canisters which exploded, but maybe it was just bombs.
avatar
snowkatt: no
goldeneye has sticky bombs but no explosive barrels certainly not in the office complex
things do go boom a lot but barrels are not involved
avatar
adaliabooks: It's been years since I've played it so I couldn't remember. Just seemed to think there were barrels or canisters which exploded, but maybe it was just bombs.
it could possibly be the second level where thos huge metal vats are set to explode but thats because you wire them up with bombs

i cant recall any sort of barrels other then those in the laboratory going kablooey


no goldeneyes does have exploding barrels
just not in an office complex but in a icbm silo so it coudl concieviabley be rocket fuel
https://www.youtube.com/watch?v=nJVTiNqwD_I&list=UU9CEMuHyoPmp6EU5rCCKxOw

this is the level i was talking about initially https://www.youtube.com/watch?v=zxBVk48hsNY&list=UU9CEMuHyoPmp6EU5rCCKxOw
Post edited December 14, 2014 by snowkatt
avatar
Potzato: And the worst in that category is people thinking you can hold a little in space just by holding your breath (I saw that in a recent movie review ..... defenders of galaxy ?)
avatar
HiPhish: Humans can actually survive the vacuum of space for a very short time. The important thing is to exhale first, otherwise your lungs with be blown apart.
http://www.scientificamerican.com/article/survival-in-space-unprotected-possible/
http://www.todayifoundout.com/index.php/2012/06/you-can-survive-being-exposed-to-the-near-vacuum-of-space-for-about-90-seconds-with-no-longterm-damage/
Amazing articles. Thank you for sharing, HiPhish! +1
avatar
Fenixp: See, in most games, knocking enemies out tends to be the most efficient way of getting around them, as opposed to just... Well, sneaking around, whereas I believe that should be the last resort. Oh well.
avatar
F4LL0UT: To be fair, in games you tend to take on the role of the most highly trained / legendary / super-human dude ever who has more expertise in such actions than anybody else out there - I guess it's absolutely legitimate within the boundaries of the games' conventions / universes.

Still, my two favourite stealth franchises are Hitman and Metal Gear Solid and in both of them evading rather than disposing of enemies is highly encouraged and usually much easier than stealth kills / KOs.
Speaking of takedowns, the Batman games (Arkham Asylum, Arkham City) drive me crazy. I get that Batman is highly trained/legendary, if not super-human, but his flawless takedowns are ridiculous. Batman is famous for his refusal to kill, but that refusal is very unrealistic for a man who gets into violent fights all the time. It makes sense that Batman could approach every fight with the best of intentions: stop bad guy, deliver said bad guy intact to prison. Nevertheless, anyone who lives a violent life, even someone like a superhero who perpetrates violence for good reasons, has to accept that he could very possibly kill someone by accident. Actions that are capable of knocking out a bad guy for several minutes (or even longer) are also capable of killing him. Even someone as well trained as Batman would have to slip up occasionally when he is attempting a takedown and accidentally kill his target baddie.
avatar
F4LL0UT: To be fair, in games you tend to take on the role of the most highly trained / legendary / super-human dude ever who has more expertise in such actions than anybody else out there - I guess it's absolutely legitimate within the boundaries of the games' conventions / universes.

Still, my two favourite stealth franchises are Hitman and Metal Gear Solid and in both of them evading rather than disposing of enemies is highly encouraged and usually much easier than stealth kills / KOs.
avatar
infinityeight: Speaking of takedowns, the Batman games (Arkham Asylum, Arkham City) drive me crazy. I get that Batman is highly trained/legendary, if not super-human, but his flawless takedowns are ridiculous. Batman is famous for his refusal to kill, but that refusal is very unrealistic for a man who gets into violent fights all the time. It makes sense that Batman could approach every fight with the best of intentions: stop bad guy, deliver said bad guy intact to prison. Nevertheless, anyone who lives a violent life, even someone like a superhero who perpetrates violence for good reasons, has to accept that he could very possibly kill someone by accident. Actions that are capable of knocking out a bad guy for several minutes (or even longer) are also capable of killing him. Even someone as well trained as Batman would have to slip up occasionally when he is attempting a takedown and accidentally kill his target baddie.
batman especially the early 1930's and 40's batman never had much of a problem with killing
it was only later that Dc started to tone down his bloodlust

the batman in the movies also seems to have no problem with killing either the burton batman leaves qwuite the trail of bodies behind him

each and every version of batman is different
some kill
some dont

i dont have a problem with a version fo batman killing because it has happend before
but i do agree that a lot of the take down in the arkham series are downright lethal
avatar
AFnord: Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
I found this to be a good read: http://www.thearma.org/essays/weights.htm#.VI2P9SvF9Pc
avatar
infinityeight: ....
Reminded me of this.
avatar
Jonesy89: Well I never... how could you both forget dear old Mummy?
avatar
Darvond: Mummies are more a technicality, seeing as they're a preserved corpse of a once sentient given life once more. Sentence was not called into, but rather simply restarted.
Fair enough; I was going more for attempting a bad joke about people insisting that Mummy isn't a part of the undead family.
avatar
Jonesy89: Actually, the clip I watched made it sound fairly loud (and definitely louder than loading it), albeit less loud than an unsilenced handgun firing the same .45 ACP ammo. Less loud? Sure. Helpful in an otherwise noisy environment? Probably. Anywhere near close to mirroring the way that silencers in games make muted *thumps* or *pews* when the guns they are attached to are fired? Hell no.
avatar
iippo: The noise also depends on the bullet (in same caliber that is), barrel, silencer quality and ofcourse whether youre indoor or outdoors.

Variance is great.

pretty clear example of supersonic vs subsonic bullets for instance: https://www.youtube.com/watch?v=socgmULGVOA

(real men ofcourse use either PPC or chainsaw)
True, but even those still make considerable noise due to the slide racking back with each shot. It's certainly relatively quiet, making something like the VSS Vintorez good for long range attacks, but the only games I can think of that represent that sort of silencer accurately are the STALKER series and the propaganda game called America's Army. The rest of gaming portrays silencers (or rather 'suppressors', because no firearm can be rendered totally silent) as magi devices that make gunshots make absolutely no noise, which is doubly ridiculous whenever they do so when portraying handguns not loaded with subsonic ammo in this manner as there is simply no suppressor that is long enough to allow a handgun to actually still be feasible to hold and fire.
Post edited December 14, 2014 by Jonesy89
avatar
CthuluIsSpy: Food heals bullet wounds.

That is all.
Even worse in Fallout 3 – a short afternoon nap heals broken bones! What's more, all Fallout games regard radiation poisoning as something preventable with a few pills or treatable with some IV drugs – like it were some virus. There are real-life Rad-X drugs, but they work by flooding thyroid glands with non-radioactive iodine to prevent the organism from storing radioactive iodine that might be inhaled or ingested in the event of a nuclear accident. So the pills just kind of prevent you from getting thyroid cancer, they don't enable you to stand safely next to an unshielded nuclear reactor. As for radiation treatment, some medication might be able to flush radioactive particles from your metabolism, but it's better to flush the radioactive particles from your skin with a fire hose. Still, by the time you do that, the damage to your organism has already been done.
avatar
infinityeight: Speaking of takedowns, the Batman games (Arkham Asylum, Arkham City) drive me crazy. I get that Batman is highly trained/legendary, if not super-human, but his flawless takedowns are ridiculous. Batman is famous for his refusal to kill, but that refusal is very unrealistic for a man who gets into violent fights all the time. It makes sense that Batman could approach every fight with the best of intentions: stop bad guy, deliver said bad guy intact to prison. Nevertheless, anyone who lives a violent life, even someone like a superhero who perpetrates violence for good reasons, has to accept that he could very possibly kill someone by accident. Actions that are capable of knocking out a bad guy for several minutes (or even longer) are also capable of killing him. Even someone as well trained as Batman would have to slip up occasionally when he is attempting a takedown and accidentally kill his target baddie.
That's not getting into the people that Batman routinely puts in the hospital who then go on to die after either getting chucked out for not having insurance, undergoing surgery needed to treat their wounds only to succumb to that nasty little chance that the anesthetic will kill you, or who die from their wounds before they can get to a hospital.

Come to think of it, this is one thing that bugs me about non-lethality in gaming where you have the option to knock people out for extended periods of time. I could be wrong, but I remember hearing somewhere that after someone gets knocked out, if they remain unconscious for too long, they suffer severe brain damage; is there a doctor on the forum to verify this?
avatar
CthuluIsSpy: Food heals bullet wounds.

That is all.
avatar
Charon121: Even worse in Fallout 3 – a short afternoon nap heals broken bones! What's more, all Fallout games regard radiation poisoning as something preventable with a few pills or treatable with some IV drugs – like it were some virus. There are real-life Rad-X drugs, but they work by flooding thyroid glands with non-radioactive iodine to prevent the organism from storing radioactive iodine that might be inhaled or ingested in the event of a nuclear accident. So the pills just kind of prevent you from getting thyroid cancer, they don't enable you to stand safely next to an unshielded nuclear reactor. As for radiation treatment, some medication might be able to flush radioactive particles from your metabolism, but it's better to flush the radioactive particles from your skin with a fire hose. Still, by the time you do that, the damage to your organism has already been done.
Eh, it's future tech. They probably concocted some special chemical that neutralizes radiation.
But yeah, it's absolutely hilarious how you can heal multiple fractures, grievous burns and bullet wounds with a short nap.
avatar
CthuluIsSpy: Food heals bullet wounds.

That is all.
avatar
Charon121: Even worse in Fallout 3 – a short afternoon nap heals broken bones! What's more, all Fallout games regard radiation poisoning as something preventable with a few pills or treatable with some IV drugs – like it were some virus. There are real-life Rad-X drugs, but they work by flooding thyroid glands with non-radioactive iodine to prevent the organism from storing radioactive iodine that might be inhaled or ingested in the event of a nuclear accident. So the pills just kind of prevent you from getting thyroid cancer, they don't enable you to stand safely next to an unshielded nuclear reactor. As for radiation treatment, some medication might be able to flush radioactive particles from your metabolism, but it's better to flush the radioactive particles from your skin with a fire hose. Still, by the time you do that, the damage to your organism has already been done.
The whole thing with Fallout is that it is a scifi setting, it's not suppose to be realistic. Though sleeping to fix the broken bones is always abit far fetched. :D
avatar
Jonesy89: Come to think of it, this is one thing that bugs me about non-lethality in gaming where you have the option to knock people out for extended periods of time. I could be wrong, but I remember hearing somewhere that after someone gets knocked out, if they remain unconscious for too long, they suffer severe brain damage; is there a doctor on the forum to verify this?
Quite possibly. Or they might die from a myriad of banal causes, like hypothermia, wild animals or dehydration, simply because they've been left out in the wilderness unattended, exposed to the elements. Or they might have a medical condition that may aggravate any incapacitating trauma they receive. That guard you've just injected with an anesthetic in Hitman? He may be allergic to it and die from an anaphylactic shock. I propose that the next Hitman game have optional objectives where you check the medical histories of all the guards before doing anything to them for the perfect Silent Assasin score!
Post edited December 14, 2014 by Charon121
Conclusion based on thread: Practice suspension of disbelief.

Something that always bothered me were invisible walls. I can't stand them. If it looks like I can go exploring somewhere, I'm going there but of course some bloody invisible wall blocks the path. At least put a building or a natural blockage so my imagination doesn't get my expectations so high of yet another undiscovered location.