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djdarko: Grand Theft Auto

You just committed multiple felonies, and the entire police squad along with helicopters are chasing you - you run home and go to bed, and everything is all better. lol
Haha, so true!
RPGs where the effectiveness of your guns depends on your skill. And I don't just mean you are less likely to miss, I mean the gun actually does more damage.
http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/
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HiPhish: RPGs where the effectiveness of your guns depends on your skill. And I don't just mean you are less likely to miss, I mean the gun actually does more damage.
http://www.duelinganalogs.com/comic/role-playing-game-logic-guns/
That reminds me... In The Witcher 2, the potions you consume actually enhance the properties of your sword. They increase bleeding, add fire, increase physical damage dealt... I liked it better in the first game, when sword oils were a separate alchemical category.
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DubConqueror: In RPG's, every RPG really: none of the RPG worlds I know would be feasible from a food-chain perspective: you hardly ever come across fields where food-plants are grown, so there's never enough food to feed all the NPC's hanging around let alone all those monsters that prey on ordinary humans: a functioning economy would be impossible and with so many monsters roaming the land, a real country would collapse and the population die of starvation in a matter of months, while most RPG-civilizations have histories going back hundreds or thousands of years, even though the land is hardly tilted and infected with swarms of monsters as well.
Can you not just make the assumption that there are acres of cabbages somewhere, just the adventurers tend not to hang around in them? ;)
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DubConqueror: In RPG's, every RPG really: none of the RPG worlds I know would be feasible from a food-chain perspective: you hardly ever come across fields where food-plants are grown, so there's never enough food to feed all the NPC's hanging around let alone all those monsters that prey on ordinary humans: a functioning economy would be impossible and with so many monsters roaming the land, a real country would collapse and the population die of starvation in a matter of months, while most RPG-civilizations have histories going back hundreds or thousands of years, even though the land is hardly tilted and infected with swarms of monsters as well.
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Crispy78: Can you not just make the assumption that there are acres of cabbages somewhere, just the adventurers tend not to hang around in them? ;)
This would make a nice game concept:
"Adventures in totally ignored farmlands" :D
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AnimalMother117: ...
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lukaszthegreat: what?

The lack of proper maps and how important they are is irritating me. Wolf is not the only one which fucked up maps when it should not have done so.
That's about the only way I can express the blank look on my face and the sheer baffling nature of the problem you mentioned.

Did it have South Sudan?
Age of Empires is full of misconceptions.
Like that a civilisation that starts out with 3 male villagers can still reproduce.
Or that walls break down after a few strikes of a ram, but the stomach of a villager can take a lot more of those.
Or that you can ram crops and put them on fire.

There are a lot.....
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priamus90: Age of Empires is full of misconceptions.
Like that a civilisation that starts out with 3 male villagers can still reproduce.
Mitosis!
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priamus90: Age of Empires is full of misconceptions.
Like that a civilisation that starts out with 3 male villagers can still reproduce.
Or that walls break down after a few strikes of a ram, but the stomach of a villager can take a lot more of those.
Or that you can ram crops and put them on fire.

There are a lot.....
I would try and defend AoE, but the first one in particular is pretty bad with this. Of course, they acknowledge a lot of this in developer's notes, but I get a little irritated with them as well. For instance, a trireme's primary mode of attack was not a gigantic, invisible ballista, it would have attempted to ram the enemy ships. Also, a catapult is not necessarily more useful on a ship than a ballista.
Although, AoE II did have firearms in El Cid's campaign, and he was around from 1043 to 1099 and, if there were firearms I can tell you they sure didn't get to the Westernmost parts of Europe yet.
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Crispy78: Can you not just make the assumption that there are acres of cabbages somewhere, just the adventurers tend not to hang around in them? ;)
Sh, don't let him know about my cabbages!
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hucklebarry: 5. Always detailed and up to date maps. Especially in fantasy settings... our hero wouldn't be in such a time crunch if he bothered to rough the drawings a bit. Don't things every change? My GPS isn't 100% accurate.
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Fenixp: Skyrim moved this to a whole new level by giving you a literal satellite view - real fucking useful, especially the realism the GPS view has taken, not showing you town names, roads, area and river names... You know, is map I want in Skyrim. That's something you can get from shopkeep, while your character is marking discovered locations on it. [url=http://majamaki.com/wp-content/uploads/2011/12/skyrim-ingame-west-lg.png]This is fucking useless. Thank god you can mod it to , but it's still going to render the texture on 3D heightmap of the world. Grrr. <a href="http://www.gog.com/forum/general_archive/irritating_misconceptions_about_the_real_world_in_games/post178" class="link_arrow"></a></div> This is why I miss games where mapping was the most important part, like in Wizardry. You literally needed graph paper and pencil to finish that game without getting lost. Although, [url=https://richardgoodness.files.wordpress.com/2013/07/wizardry6maps-e1374169060795.jpg]it did get a little messy...
The thing is, PC games are really limited in terms of what information they can convey. When a character is standing somewhere in game, the incredibly limited perspective makes it hard to orient. I don't understand why people fuss so much about games trying to find workarounds for the technological limitations that mean players don't get the same info they would in real life.

It's kind of a bandwidth problem - video games are limited to 2 senses (sight and sound) basically, and the scope of those senses is limited even more by the screen size and speaker setup. Games that present a player with no map, for example, are actually presenting them with much less information than an ordinary person would have IRL with their directional sense and place memory.

For me, games are entertainment - and if a piece of entertainment is going to demand as much of my attention as real life, I'm going to go do something IRL. If I have to pull out papers maps, I'm going to go on a trip with friends. If I have to start learning complex chemistry, I'm going to go do actual chemistry experiments (a good starting place is https://www.sciencemadness.org/whisper/). If I have to start paying attention to ingredient lists, I'm going to go cook something. I play games because it's easier and more fantastical than RL.

Games are fundamentally less productive than RL and therefore I'm going to put less effort in, because if I wanted to put that much effort into (for example) making my own gear I'd learn smithing or tailoring and actually make my own gear.
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Exoanthrope: This is why I miss games where mapping was the most important part, like in Wizardry. You literally needed graph paper and pencil to finish that game without getting lost. Although, it did get a little messy...
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HGiles: The thing is, PC games are really limited in terms of what information they can convey. When a character is standing somewhere in game, the incredibly limited perspective makes it hard to orient. I don't understand why people fuss so much about games trying to find workarounds for the technological limitations that mean players don't get the same info they would in real life.

It's kind of a bandwidth problem - video games are limited to 2 senses (sight and sound) basically, and the scope of those senses is limited even more by the screen size and speaker setup. Games that present a player with no map, for example, are actually presenting them with much less information than an ordinary person would have IRL with their directional sense and place memory.

For me, games are entertainment - and if a piece of entertainment is going to demand as much of my attention as real life, I'm going to go do something IRL. If I have to pull out papers maps, I'm going to go on a trip with friends. If I have to start learning complex chemistry, I'm going to go do actual chemistry experiments (a good starting place is https://www.sciencemadness.org/whisper/). If I have to start paying attention to ingredient lists, I'm going to go cook something. I play games because it's easier and more fantastical than RL.

Games are fundamentally less productive than RL and therefore I'm going to put less effort in, because if I wanted to put that much effort into (for example) making my own gear I'd learn smithing or tailoring and actually make my own gear.
I see where you're coming from. All the same, a game like Skyrim, because of how realistic parts of it are, increases expectations that all of it should meet a certain standard of realism. I was frustrated, for instance, in Skyrim because there was a cliff that looked to me to be perfectly climbable (I've done a little of that), but due to the colliders, I couldn't pull it off.

A game like Eador, on the other hand, has a far more abstracted environment, and so I accept gameplay limitations far more readily.
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HGiles: The thing is, PC games are really limited in terms of what information they can convey. When a character is standing somewhere in game, the incredibly limited perspective makes it hard to orient. I don't understand why people fuss so much about games trying to find workarounds for the technological limitations that mean players don't get the same info they would in real life.

It's kind of a bandwidth problem - video games are limited to 2 senses (sight and sound) basically, and the scope of those senses is limited even more by the screen size and speaker setup. Games that present a player with no map, for example, are actually presenting them with much less information than an ordinary person would have IRL with their directional sense and place memory.

For me, games are entertainment - and if a piece of entertainment is going to demand as much of my attention as real life, I'm going to go do something IRL. If I have to pull out papers maps, I'm going to go on a trip with friends. If I have to start learning complex chemistry, I'm going to go do actual chemistry experiments (a good starting place is https://www.sciencemadness.org/whisper/). If I have to start paying attention to ingredient lists, I'm going to go cook something. I play games because it's easier and more fantastical than RL.

Games are fundamentally less productive than RL and therefore I'm going to put less effort in, because if I wanted to put that much effort into (for example) making my own gear I'd learn smithing or tailoring and actually make my own gear.
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Roccandil: I see where you're coming from. All the same, a game like Skyrim, because of how realistic parts of it are, increases expectations that all of it should meet a certain standard of realism. I was frustrated, for instance, in Skyrim because there was a cliff that looked to me to be perfectly climbable (I've done a little of that), but due to the colliders, I couldn't pull it off.

A game like Eador, on the other hand, has a far more abstracted environment, and so I accept gameplay limitations far more readily.
Graphic fidelity can definitely set player expectations too high. I hope to see more stylized games, once publishers realize that they can lessen criticism by avoiding strict photo realism.

I simply don't find most games immersive enough that this is a serious issue for me. I've run into the same problem of non-climbable slopes, etc, but I'm not invested enough for it to be frustrating. My gamebreakers are more on the lines of incoherent interfaces and problems for the player like permadeath. A game that wants me to manage my other priorities around it is an absolute no-go, which is why I stopped playing Pokemon and am uninterested in most MMOs.
Post edited December 16, 2014 by HGiles
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djdarko: Grand Theft Auto

You just committed multiple felonies, and the entire police squad along with helicopters are chasing you - you run home and go to bed, and everything is all better. lol
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RoloTony: Haha, so true!
Hey, that's a beautiful traditional coping mechanism and it has never failed me.
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Exoanthrope: This is why I miss games where mapping was the most important part, like in Wizardry. You literally needed graph paper and pencil to finish that game without getting lost. Although, it did get a little messy...
You and I have very different concepts of "messy"...
Post edited December 16, 2014 by Randalator