As for the widespread 'Console FPS games are so much less complex than those on PC hurr durr!', that's bullshit. Rage showed us control scheme which actually allowed for great complexity, including inventory items, their use, full range of weaponry, just everything. FPS games in general are more complex today than they ever were in the past - they do require less skill, but that's due to evolution of market and due to popular demand, not because they're 'on consoles'
nadenitza: lack of button usage (restricted to controller)
Most of the games you have named can be mapped and played on a controller without any real issues you know, 'lack of buttons' is a terrible argument, especially when it comes to FPS.
PetrusOctavianus: The consoletards can keep their linear cinematic cover shooters.
Like Bioshock, Bioshock Infinite, Rage, Shadow Warrior, Far Cry 2, Far Cry 3... Oh, wait, they all worked perfectly fine on a controller and were less or just as linear as most FPS ever made for PC.
Oh right, and they didn't use cover mechanics, aside from Far Cry 3 which had buttons to peek over whatever constrained your vision