It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
SimonG: The whole "you need a CD-key for proper multiplayer" seems rather fishy to me, since I played a lot of "keyed games" cracked on LAN back in the day.
Again, there are 2 ways a game can be using a CD-key for multiplayer.
Method 1) is like Unreal Tournament, which used it as a copy protection, since some (not all) servers only allowed one instance of a CD-key to be connected at the same time. If your server didn't have that restriction, you could have 16 players playing with the same CD-key (fun times at the Computer Lab classes in the university).
Method 2) is like HoMM V, which uses the CD-key as an identifier, akin to your computer's ip address. While you can play single player without problems, if you try to play multiplayer with two or more instances using the same key, the server cannot communicate effectively to any of the players.
So, a CD-key can be used as a copy protection scheme, it can also be used as a network identifier, or it can be used as both. Depending on implementation, a CD-key may no longer be required, in which case GOG.com removes it (see, again, UT).
If you don't mind me asking, what games were you able to play using one cd-key for every player?
avatar
sharp299: Today because is an offer of ubisoft. It supouse""AND IT WAS NOT BECAUSE UBISOFT GAMES HAS REALLY RESTRICTIVE EULA" my brother buy Heroes I to V. I will(IT WAS NOT) buy Rayman Forever and Prince of persia I to III and interchange in our computers 2 laptops.
avatar
Kestrel: vs.
avatar
sharp299: My family has an Strong Honour code
avatar
Kestrel: LOL
and yuou forget it my friend. LOL
avatar
sharp299: I have my phisical editions of all and every one of games buy to gog.com(""""Exept""""". Blood(is mine and my brother dont like it), the Colletion of Divinity(yesteday I buy it no downloaded yet in place to POP COLECTION), Homm 1(was no downloaded),""""5""""(was no downloaded yet)) because I don`t like to use them the big boxes damages.
I can`t Lie is part of it(I have 2 copies on them I explain it) X3
Post edited October 16, 2012 by sharp299
avatar
SimonG: The whole "you need a CD-key for proper multiplayer" seems rather fishy to me, since I played a lot of "keyed games" cracked on LAN back in the day.
avatar
JMich: Again, there are 2 ways a game can be using a CD-key for multiplayer. Method 1) is like Unreal Tournament, which used it as a copy protection, since some (not all) servers only allowed one instance of a CD-key to be connected at the same time. If your server didn't have that restriction, you could have 16 players playing with the same CD-key (fun times at the Computer Lab classes in the university). Method 2) is like HoMM V, which uses the CD-key as an identifier, akin to your computer's ip address. While you can play single player without problems, if you try to play multiplayer with two or more instances using the same key, the server cannot communicate effectively to any of the players. So, a CD-key can be used as a copy protection scheme, it can also be used as a network identifier, or it can be used as both. Depending on implementation, a CD-key may no longer be required, in which case GOG.com removes it (see, again, UT). If you don't mind me asking, what games were you able to play using one cd-key for every player?
Thaks for the explain my friend. realy clear. I know there is not solution Legal then this game can go to the hell and ubisoft too... X3

and if you help us say us what games has no restriction copy in your own blood. I will really thankfull.
Post edited October 16, 2012 by sharp299
I think two users in the same family should be able to play the game multiplayer. Why should you have to buy two copies to play the game in one household?
avatar
sharp299: WE WANT TO PLAY ONLINE TOGETHER BAST...
avatar
pH7: That's easily and legally solved by buying another copy of HoMM5 for yourself. Then your brother and you can play to your hearts' content. Edit: Here's a break-down of what DRM-free means on GOG: Single-player: You can install and play your games on any number of computers you want, with no need to be online or install software that has no other purpose than to restrict how you use your gmaes (e.g. SecuROM etc). Multi-player: You can install and play your games on any number of computers you want like with single-player, but each and every installation of your copy will have the same ID (or serial number if you like). That's "not supposed to happen" as only one person (at the time) is allowed to play a given game. Some games have a problem with it, others don't. The most important thing to understand is that a DRM free game is not a game where the IP holder has given up its rights, it's a game where said rights are not managed for you, e.g. they can still only have one owner. Thus, if two people want to play the same game at the same time, they'll need to buy a copy each. (Of course, only games trying to connect to another game for online playing will actually be able to tell if there are other instances being used at the same time - these rights are not managed for you, remember - no DRM.)
Yep, you should have bought another copy when it was $7.99. You can't use the same multi-player code at the same time on two machines.
avatar
anjohl: Why should you have to buy two copies to play the game in one household?
For the same reason those 2 computers need to have different IPs (even if internal IPs). So the network code doesn't conflict. Read post 16.
avatar
anjohl: Why should you have to buy two copies to play the game in one household?
avatar
JMich: For the same reason those 2 computers need to have different IPs (even if internal IPs). So the network code doesn't conflict. Read post 16.
Well, maybe you should be able to request additional keys. A household should be entitled to play a purchased game IMHO.
I think the pro-DRM trolls do have a point that the CD-keys, which in any way restrict one to use one copy of the game to play multiplayer game online against each other, can be considered as a form of DRM. Depends partly how you define DRM, like in some earlier DRM discussions people have said that it is "DRM" only if you need to authenticate the game online with some central game authentication server (in which case this is not DRM, but something else). For example, to them CD copy protection is not a form of DRM, even though its sole purpose is to restrict several people from playing the same purchased copy of a game simultaneously on several machines.

It depends what you are looking for with the lack of DRM. For me personally, it is for allowing me to install and play the game independently of the publisher, without having to rely on any publisher server (which might become permanently offline at some point, a bit like the Rise of Legends update servers) to grant me access to the game. Even if the publisher and their authentication servers are long gone, I can still play these games' multiplayer, even if not using one copy with all my friends. But I can play multiplayer against their own purchased copies of the game, without the presence of the publisher and their servers.

To me it is similar as some old (GOG?) games that may still have manual keyword checks. Is that a form of DRM, or not? Irrelevant to me, as it doesn't restrict me from playing the game without the presence of the publisher or IP holder. I can still play the game independently of them.

But if you are looking for being able to share and pirate one purchased copy of a multiplayer game around with your friends, then this CD-key thing definitely becomes an unwanted restriction, a bit akin to DRM. I guess GOG just needs to be clearer in the game cards when such multiplayer restrictions exist.

And yes, "DRM free" is definitely a marketing term, just like "good service", "cheap prices", "fast delivery" etc. Being also a marketing term doesn't make it useless from the user point of view, though.
Post edited October 17, 2012 by timppu
avatar
anjohl: A household should be entitled to play a purchased game IMHO.
They are. Just not multiple instances of the same copy at the same time.
avatar
anjohl: Well, maybe you should be able to request additional keys.
You are. For a small fee of $5.99 to $29.99, depending on what kind of key you are looking for ($29.99 for Arma 2).
avatar
anjohl: Well, maybe you should be able to request additional keys.
avatar
JMich: You are. For a small fee of $5.99 to $29.99, depending on what kind of key you are looking for ($29.99 for Arma 2).
You know what I meant. I guess people affected will have to pirate the extra copies. Great way to encourage legitimate consumption, DRM.
avatar
anjohl: You know what I meant. I guess people affected will have to pirate the extra copies. Great way to encourage legitimate consumption, DRM.
When you buy a game that requires a unique multiplayer cd-key, you are actually given 2 keys. One is the generic used in the single player, and the second is the unique one you are given by support. Depending on method used, you may be able to use those 2 to play.
As for requesting an extra cd-key, that does mean you are requesting an extra copy of the game. What prevents me from asking for 5 extra copies (2 for my parents, 3 for my siblings), then trading those copies?
So no, it's not DRM here, it's retarded network code. And I'm not sure you'd be able to play with a pirated copy, though a keygen may (or may not) help.
avatar
anjohl: You know what I meant. I guess people affected will have to pirate the extra copies. Great way to encourage legitimate consumption, DRM.
avatar
JMich: When you buy a game that requires a unique multiplayer cd-key, you are actually given 2 keys. One is the generic used in the single player, and the second is the unique one you are given by support. Depending on method used, you may be able to use those 2 to play. As for requesting an extra cd-key, that does mean you are requesting an extra copy of the game. What prevents me from asking for 5 extra copies (2 for my parents, 3 for my siblings), then trading those copies? So no, it's not DRM here, it's retarded network code. And I'm not sure you'd be able to play with a pirated copy, though a keygen may (or may not) help.
The same thing that keeps you from going to <torrent site.com> and entering "GOG.com" into the search field.