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Pay what you want, grab up to 3 excellent RPGs, support Larian Studios!

Quick summary:
1. Set your own fair price.
2. Get up to 3 Divinity Games, including Divinity II: Developer's Cut.
3. Own some of the games? No problem--you'll get the gift codes to give to friends.
4. Bonus for you:
* enjoy exclusive access to Divinity II: Developer's Cut one day before the release
* tons of goodies for all the games
* unlock special videos from Larian Studios

RPG fans, promo hunters, dev supporters! For the next 7 days GOG.com gives you a chance to put three wonderful role-playing games on your shelf, puts you in control over their price, and offers you an opportunity to support the games' hard working and talented developers: Larian Games. Proudly introducing: [url=http://www.gog.com/divinity]GOG Pay What You Want: Divinity Anthology! The "Pay What You Want" can be purchased from GOG.com starting now until 01:00 AM GMT on the 18th of October, 2012.

Set your own fair price for the classic Divine Divinity, where you become the chosen one, destined to fulfil an ancient prophecy and save the Seven Races of Rivellon. In this extensive, challenging, and very addictive game you will encounter many different enemies and a great variety of items, NPCs, and quests.

Beat the average price and receive your copy of Beyond Divinity, the creative continuation of the series, featuring an immersive story of the divine and the daemonic, challenging gameplay with two characters to control at the same time and a huge universe to explore and exploit.

The top 10% of our most generous users will also grant themselves an early access to the upcoming Divinity 2: Developer's Cut.The Developer's Cut, which is the ultimate edition of the game, comes with Divinity II and the expansion Divinity II: Flames of Vengeance, as well as a special developer's mode and extra goodies, will be available on PC on the 18th of October, 2012, but if you buy it here you will get to play it a day earlier than everyone else! The "Director's Cut" subtitle also means, that you'll have the unique opportunity to experience the game just as the developers did: with optional access to developer console you'll feel like the god of the realm.

But that's not all! All of the games come with an extensive amount of goodies--especially Divinity 2: Developer's Cut features a crazy amount of bonus materials (all of which you can access as soon as you finalize your purchase). To make things even more interesting, Larian Games told us that as the sales progress, they will be releasing some very special announcements and interesting videos. Heard enough? Go to the GOG Pay What You Want: Divinity Anthology page!
Post edited October 10, 2012 by G-Doc
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Bloodygoodgames: Hey, I don't have 'mood swings' :) The way I feel about Divine Divinity is the same I've felt from the beginning.
Perhaps it wasn't the right word. May I hide behind my "Not A Native Speaker" shield? ;)

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Bloodygoodgames: it really was just "more of the same" for god only knows how many more hours.
Sounds a bit like one of the (unfortuenately) most popular game design approaches:
1. Have a very detailed, very interesting starting area to get the players hooked
2. Pad the game with lots of repetitive, quickly thrown together areas so that you can advertise it as having x-ty hours of gameplay
3. Put a mighty boss battle at the end so that players who pull through get enough of a sense of accomplishment to not mind the filler content that preceded it.

I can't tell if Divine Divinity used that approach (haven't played the game yet), but it's a _very_ popular approach, ideally suited for short-term marketing campaigns.

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Bloodygoodgames: Now I know how it ends and can hit Planescape. (Which I checked online and most are saying around 20 hours - or 40 if you look at and do everything - I'm kinda of a middle-of-the-road player, so may well come in at 30).
Just be aware that the best part of Planescape is the narrative, and immersing oneself into it might take time - like, talking to lots of NPCs and learning about the world's extensive background, or talking to a lot of people about your character's past). While these parts can probably be skipped to a large extent if someone just wants to finish the game, they are what makes the game great. I probably wouldn't recommend Planescape for a player who's in a situation that makes him/her contemplating the required amount of time from the get-go, but maybe that's just my intuition acting up. ;)
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Bloodygoodgames: Hey, I don't have 'mood swings' :) The way I feel about Divine Divinity is the same I've felt from the beginning.
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Psyringe: Perhaps it wasn't the right word. May I hide behind my "Not A Native Speaker" shield? ;)
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Bloodygoodgames: it really was just "more of the same" for god only knows how many more hours.
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Psyringe: Sounds a bit like one of the (unfortuenately) most popular game design approaches: 1. Have a very detailed, very interesting starting area to get the players hooked 2. Pad the game with lots of repetitive, quickly thrown together areas so that you can advertise it as having x-ty hours of gameplay 3. Put a mighty boss battle at the end so that players who pull through get enough of a sense of accomplishment to not mind the filler content that preceded it. I can't tell if Divine Divinity used that approach (haven't played the game yet), but it's a _very_ popular approach, ideally suited for short-term marketing campaigns.
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Bloodygoodgames: Now I know how it ends and can hit Planescape. (Which I checked online and most are saying around 20 hours - or 40 if you look at and do everything - I'm kinda of a middle-of-the-road player, so may well come in at 30).
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Psyringe: Just be aware that the best part of Planescape is the narrative, and immersing oneself into it might take time - like, talking to lots of NPCs and learning about the world's extensive background, or talking to a lot of people about your character's past). While these parts can probably be skipped to a large extent if someone just wants to finish the game, they are what makes the game great. I probably wouldn't recommend Planescape for a player who's in a situation that makes him/her contemplating the required amount of time from the get-go, but maybe that's just my intuition acting up. ;)
I don't mind a lot of reading though. I'm a writer (plus I read around 200 books at year), so a computer game with a lot of reading is just like another book for me -- with cool pictures :) It's the repetitiveness of a long game that gets to me, and that was the case with DD.

But, like I said, it's NOT a bad game -- it's pretty amazing. Just would have been more amazing if it was 20 hours shorter!!

And, no, your non-native status doesn't excuse you, LOL.

(It's a guy thing -- men "change their minds", and women have "mood swings" :)
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Bloodygoodgames: And, no, your non-native status doesn't excuse you, LOL.
Damn! ;)

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Bloodygoodgames: (It's a guy thing -- men "change their minds", and women have "mood swings" :)
I was actually afraid that the term "mood swing" might be slightly derogatory in that context, but couldn't come up with an alternative in time. In that case, thanks for taking it lightly. :) And thanks for the explanation. Even though my NANS shield doesn't work as an excuse this time, it seems that I will have to keep improving my language skills in this regard.

And have fun playing Planescape - it's one of the (much too rare) games that engaged my mind on a philosophical level. I wish there were more games like it, but they don't seem to fit in the publishers "safest way to maximize profits" strategies ...
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Psyringe: I can't tell if Divine Divinity used that approach (haven't played the game yet)
1. Yes
2. No
3. No on the boss battle, but there did effectively end up being some filler in the final section of the game.

The publisher rushed the release of DD, and Larian had to cut back on their plans for the wastelands (last 10% of the game) in order to finish the game by the deadline, so it ended up being mostly hack and slash and larger than it needed to be. However, you can bypass most of the combat in the wastelands, if you wish. I didn't find the Black Ring bosses very hard (not even Josephine, who was challenging in the first encounter of the game).
Post edited October 16, 2012 by Raze_Larian
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mrking58: I am guessing this will be the last PWYW deal.
Why? It didn't go as planned, but it was successful.
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mrking58: PS I paid more then 0.01 for it, I paid $0.40 but I enjoyed the game so I will be buying the full bundle.
See?

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mrking58: PPS Does anyone really think that the person who paid 1000 dollars is real?
Me and my fellow sockpuppets are constantly arguing which one of us is real. We decided that personhood will be determined by the possession of the hardcopy Divinity Anthology.

(I have paid $1000 using my regular account so that GOG would know I am an established customer who won't run bawwwing to the bank complaining about a mistyped decimal point. I am only a game dev in the sense that every libarts grad is a writer. Not affiliated with Larian.)

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mrking58: If you're paying that amount of money for 1 game (I would guess s/he would have the other
Technically, by the time the promo went live, I had already had all three of them as part of the physical anthology (which will take time to arrive). However, I learned the hard way that an easily-accessible (news from 2013: steam introduces mandatory retina scans! your account is truly secure!) cloud backup of game installers is very useful.

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mrking58: 2) then you're a bit insane. Just wondering
I uploaded an avatar. Just saying.
I contend that you are insane.

Insanely awesome, that is.
$1000 is a rather large sum...
If you were going to give it away, wouldn't it have been better to give it to a charity....?

Just my opinion...
The man can do whatever he legally wants with his money. Period.
I applaud his decision to support the developers.

As a comparison for this game: Path of Exile</span> approximately 100 people paid $1000 each just to support the developers in making a great game.

So it's not really a biggie.
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mobutu: The man can do whatever he legally wants with his money. Period.
Of course. I wasn't criticising. Just raising what I thought was an interesting point. #
After all, I doubt anyone would say a charity for e.g. cancer research, would be any less deserving of financial support than a video game company?

Being a Kickstarter support myself, I have also pledged a large sum to a couple of projects that I found exciting, so I can understand the gesture. Although I wouldn't call Path of Exile or any other game great until it's officially out.
Anyone else having trouble not being able to buy this? For me, it keeps reloading the checkout page.

Edit: Just checked, and it's not just this. The entire checkout page appears to be broken.
Post edited October 16, 2012 by gibbeynator
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mobutu: The man can do whatever he legally wants with his money. Period.
I'm not really sure if setting it to fire is consider legal, or destruction of public property, but then again, I'm no lawyer, so feel free to ignore me.
Now where did I put that can of gas?
They will not sell 20000 bundles .
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ne_zavarj:
Sad week. =(

They need better adverts.
I'd buy one... if I could. :(
sad, indeed...
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Alquist: Me and my fellow sockpuppets are constantly arguing which one of us is real.
Out of curiosity, how many sockpuppets do you have?