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Wow, the scumchat is depressing. Why so pessimistic?
Hurrah for town!!

Procrastinating Pixies made me do the laugh...

Thanks for hosting Telika, and also thanks Krypsyn for stepping in to give the final push....and for killing me on Night One.
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flubbucket: ...and for killing me on Night One.
'Twas nothing. :)
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yogsloth: Can we have the QTs? That ought to make for a fun hundred hours or so of reading. And by fun, I mean brutally tedious.
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Krypsyn: The Olipsi chat is pretty short. We didn't have that much to talk about. Even I never read all of the Sage chat...
I'm wounded! Me, Sage and flub made 1000+ very important posts in there! :P

Good game guys. Shame I went out in the first round, but I played bad and you guys totally caught me out. I know better for next time I play scum (like try not to have an episode of depression mid game, that kind of thing)

I do think the role claim and especially the vanilla pms thing sealed the deal for scum anyway. I couldn't see a way to win after that.
I followed along for quite some time, but never really made it past that day that wouldn't end. :)
Here is the PM I received the first night and my PM studying my role.

The traitor eliminated, you can focus on the battle itself. The Olipsi fighters are a handful, but you manage to anticipate their move, and easily blow them up, one by one.

You just don't pay attention anymore to the other Nisk fighters.

One has placed itself behind you, and, to your complete surprise, comes onto you, guns blazing. You unfortunately cannot do anything to avoid him, and take the shots all over your hull. The unknown Nisk fighter then disappears into the melee, leaving you completely bewildered.

Surprisingly, you suffered no damage at all. It seems to have deliberately shot you with very light weaponery, that had no chance to pierce your armour - which is not even particularly thick, as the Iniurfas Mark II is a light fighter.

Still baffled by what happened, you rejoin your re-forming squadron. As did, probably, your mysterious attacker.

______________

Hello Snatch. You are piloting the Trenton, a standard issue Iniurfas Mark II fighterbomber, so you solely rely on your skills to survive this battle.

Snatch - TOWN VANILLA
Focused (your ship isn't equipped with any specific device, so you can concentrate on dogfighting)
1072 posts in Sage medical ship?!
My god! I think I know who is to blame.
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DarkoD13: Wow, the scumchat is depressing. Why so pessimistic?
Well, we bussed our Strongman Day 1, which was unfortunate. After Day 2, the writing was on the wall. There were too many 'safe' townies for us to have any reasonable chance of winning. We could have killed CSPVG Night 2, but dedoporno would have still revealed my role (and I would have still been lynched). Mrkgnao could have prevented his reveal by killing dedoporno on Night 3, but I doubt he could have lasted that long alone.

Essentially, the probabilities were totally against us after everyone started claiming and limiting valid choices for lynch. That was the debate we had over Night 2: whether to even continue at all. We decided to at least give town a proper ending by allowing them to kill us off fair and square.
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Vitek: 1072 posts in Sage medical ship?!
My god! I think I know who is to blame.
Trying to hack my way through it now. Ouch, guys, you were all over me early! lol
Sage has a Mustang? This game is full of twists!
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DarkoD13: Sage has a Mustang? This game is full of twists!
lol yep I keep it on my ship in a loading area for when I get to go home and play. =P

yes this is going to make a edit but it does not matter now lol

Hello Bloodeyes. You are piloting the Sage, a Yugmi Mark III extraction ship. Not caring one bit for the conflict's stakes, you're only trying to prevent as many deaths as you can, by salvaging escape pods or any downed pilot drifing in their safesuit. You win -whichever sides wins the war- only if nobody dies in that squadron. That is, if you survive through the whole battle and manage to safely take on board all the ejected pilots.

Bloodeyes - NEUTRAL SURVIVOR
Devoted (your rescuing ability is passive and automatic)

our squadron dispersed, you still manage to lead your Olipsi pursuers towards more dangerous spaceships than yours, and to evade their attention for a short moment. Enough to scan the explosion area and spot what you were looking for. The cockpit capsule of the destroyed Inierfas is drifting, pierced and badly damaged. But the Olipsi agent is still alive, unconscious, inside. The Yugmi's extractor arms are fragile but still eerily fast and precise : in an instant the capsule is cut out and the pilot is retrieved. He is mechanically brought to the medical bay, which you will monitor on your screens when things will calm down a bit. More urgently for now, you still have to get rid of these new Olipsi fighters which are heading for you, and to hopefully regroup with the surviving members of your squadron...

From now on you can post in
http://www.quicktopic.com/50/H/WQSwB8dnsTPuY
at any time, but the PM quotation rule (3° in the OP) applies from there too. That is : you are free, in the main forum, to mention -or even lie about- whatever is said here, but aren't allowed straightforward quotes.

I got pms about picking up all the downed pilots but the last two. lol.

EDIT second to last one since MrK went home to work in the family business. =/
Post edited December 05, 2014 by Sage103082
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Krypsyn: That was the debate we had over Night 2: whether to even continue at all. We decided to at least give town a proper ending by allowing them to kill us off fair and square.
If the nights moved at normal pace it would be very nice of you. This way it feels unnecessary, but you couldn't know it and I am still glad you haven't resigned. But yeah, it was mostly over. After all, it took us less than 2 days of real time to lynch you both when we were actually playing.

The mass claim was devastating to you but it sort of happened by itself and it is not game breaking on default. Big problem with this one for mafia was Darko clearing 3 vanillas at once. As I said back then, that is the reason why winconditions and vanilla PM are often included in OP on other sites.

I also don't think both of your claims were too good. Mrkgnao was in fact very bad and I had him/her (I have no idea anymore) as scum the moment I read it. It was only person to not ful claim and all of it felt bad. It would be probably better to go with vanilla.
Adalia's claim was not bad but it was badly done, with linking directly to mafiascum where it was found and adalia was probably doomed anyway.
Your claim, hm, watcher is not bad claim but question is if you suspected real cop. If yes, then I wouldn't probably do it as well, as it was just redundant in that case, but if you felt you and flavour cop are only investigative roles then I understand why you went with it.
Of course it's easy to say that now, when it's already over. :-)


Edit: weren't good, not bad.
Post edited December 05, 2014 by Vitek
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Vitek: Adalia's claim was not bad but it was badly done, with linking directly to mafiascum where it was found and adalia was probably doomed anyway.
If I had known the rest of the roles I would totally have pushed it harder, who could have known there were real paranoid roles? I really just went on a wild claim (based solely on my pilots name) because I liked PGO and thought it might just work.

I only really linked it because I thought people might not have known what it was... if I had known it would count against me I wouldn't have (and I won't next time).
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Telika: Thanks, really, all of you. There is not much anyone of you can do (unless you have contacts who can hire a trained anthropologist specialized in superbly unbalanced mafia setups), but this support already makes things feel a tad lighter, and this matters a lot when mustering courage for a new application. Self-marketing is the one thing I'm WORST at, and, alas, it's the key to all the rest. Your support does help me not spiralling down too far (and making things harder).

Bah, I'll make it, I'll make it. C'mon, there's a place for me somewhere on Earth.

Or Churyumov-Gerasimenko.
And as my phone ate my post this morning:

Sorry you're having a rough time. I know exactly how you feel. It's tough, but I'm sure you'll find something. I've written my fair share of letters and sent my fair share of CVs in my time (admittedly largely unsuccessfully, but they were still good letters) so if you need a hand or someone to take a look over stuff I'd be happy to help.

And if I see any openings for anthropologists you'll be the first to know :)
Post edited December 05, 2014 by adaliabooks
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adaliabooks: I only really linked it because I thought people might not have known what it was... if I had known it would count against me I wouldn't have (and I won't next time).
As I mentioned even back there, the link made it feel like it is something found elsewhere and not like you were paraphrasing you own role from PM and that turned out to be actually true.
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Krypsyn: As the Nisk forces close in on the last Olipsi pilot, Shrink moves his hand to the big red flashing button in the center of his console. He sighs, and slams it home, with a sneer on his face.

The star fighter erupts ... in a blaze of gunfire!

Shrink, cackles gleefully, "Thanks everyone for letting me know who to target with this prototype weapon we have been developing. Without your help, claiming who you were and all, it never would have been possible!"

Shrink turns his ship back to his home planet of Bayarea to take over the helm of the family business: android servicing and repair. It isn't a bad job, he just wishes they wouldn't memory leak all over the floor so often.

Olipsi Win!
Correct this or you will feel my wrath!