Vitek: Hi guys, I feel better now. I guess the 12 hours of sleep helped. :-)
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No, it was explaining of gameon's reasoning. He is not making assumptions, he's presenting it as facts.
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Spread suspicion among town? That's the point! You can't be sure who is town right now and no one can label someone as town because he agreed with him on one thing.
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They would want nolynch because even with completely random lynch there 25% chance it will hit scum. With nolynch there is 0% chance. Also people are saying here they want to have more info on next day. What is better source of informations than lynch? They will be happy with nolynch as it will provide no info about them.
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I doubt this. How would not mentioning them as scum make them more suspicious? I don't believe someone would try to cast suspicion this way. If he left out 2 players I would suspect scumbuddies but this way I am willing to believe he forgot them so I consider it null.
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Sure, I agree. But so far there was no such wagon (other than nolynch one) so no intel was gathered and it is foolish to try to move into night.
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Hmm, so why so many people, including you, were pushing the nolynch almost since the game started?
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Similar examples? Sure. Similar number. No way. Only small percentage of games has such problems and it is strange to enter the game with expectation of them.
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So why were advocating nolynch?
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Although you moved a bit toward scum after this post, I really thank you for posting it. ;-)
Question for you, do you have any suspect?
Also, who is up for lynching IronStar?
Good for you, then. :)
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Regardless of his reasons for doing so I don't think his were the actions of a scum defending another scum(If that was what you were trying to determine by asking him that question in the first place), which is what I guess I was trying to say in the first place.
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Yes, you can't tell much(As of this post, I mean. I realize there's been a day change since this post)about who is town or not(Unless you're mafia, that is.), but since there's little to go on(As of this post) for most players I see it no less valid to label someone as a fellow town because they agreed on something you did than to make any other speculation based on the scant information we have to go on so far(Player replies/votes/actions/etc.).
As such, I assume from your actions that you were telling them not to trust each other so easily to sow dissent among those you possibly saw as(or knew to be) town by telling them not to be so trusting of each other.
Bad reasoning? Maybe....we'll see as the game goes on, now won't we?
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And(again) I think they'd be willing to take the risk, seeing how low it was, if it gave them a chance to hit two town in one day instead of one.
As for information.....well imo people WILL talk/act after a kill/day goes by, nolynch or lynch. As such, I think we could get some info/reads as people talk/act after a day goes by(Regardless of what happens to transition that day.), and would(as of this post) be happy with either as long as it moves the game forward(So we can get more discussion going among the players AND so the game doesn't stagnate.).
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It was more random musings than anything else, but it could also be a valid tactic.....a scum could avoid casting/writing reads on certain players(While writing same on everyone else) they know to be town/veteran players/tough adversaries to make the town players think the ones not read/written about by a poster were that poster's scum buddies, possibly leading to those players being voted on/lynched/etc.
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And I thought(as of this post) that not much information could be gathered by town at such an early point in the game(Barring a newbie scum player saying/doing something stupid.), and that staying too long in day one wouldn't have much point to it.
By moving into a new day(regardless of method), the players could discuss the new death(s) & players could form reads from other player's posts/actions afterwards(Thus moving the game forward while allowing the players to gather more information.).
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I advocated nolynch for a few reasons: First(As I said before, in this post and others.), it would move the game forward & keep the game from stagnating(Which I feared might happen after seeing it happen to several mafia games on GOG.com). This would also allow us to form reads from other player's posts/actions after the new day started.
Second, I realized that any lynch on day one would most likely hit a random town(What with the odds being so high in favor of it & all[As this is most likely a standard 9:3 mafia game, the odds would've been 75% or 3:4 that we would've hit a town if we randomly voted for/lynched someone on day one.].).
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Well I have little mafia experience(I've only been in this game and one other.). From what i've seen of the GOG mafia games, though, it seemed as if a few had stagnated at one(Or several) point(s) & nearly died off from inactivity. As such, I was afraid it would/could happen here & was trying to prevent such if I could.
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I already mentioned in this post/reply why I advocated nolynch. :)
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Not a problem. :)
As of now(On post 261 currently.) I have no suspects as I haven't read anything that struck me as odd/scummy(And possibly because I am fairly new to mafia and/or can't read people/their actions/their words for shite...:\...).
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(Also sorry this reply took so long.....damn irl issues.)