Posted October 30, 2008
Actually, he does have a point. Storytelling is just as much the techniques used to tell the story as much as the content of the story. Let's take F.E.A.R as a quick example. They used a few in-game cutscenes, but otherwise sticked with the player in control while the story was told.
To gain access to more storyline material, you could listen to voicemail and read e-mails.
Those are storytelling techniques, which may or may not be used in other games. Now let's take a look at Deus Ex. In the first Deus Ex, the story was told almost exclusively in the normal FPS view. To gain access to storyline information you could hack computers, read e-mails, talk to people and so on. For a fps rp game, it was quite revolutionary in storytelling techniques.
What he's saying, is that The Longest Journey - even though it had a wonderful story - had it's story presented in a way that other games had done many times before it. Hardly revolutionary in the way it was presented, neither gameplay nor storytelling wise.
However, I half-way agree with you. Storytelling isn't just about the techniques used. It's about the timing and writing as well. How the story unfolds depending on your choices and your exploration within a game.
So let's meet halfway on this. Storytelling is both about the techniques used and about the content itself. Okay?
To gain access to more storyline material, you could listen to voicemail and read e-mails.
Those are storytelling techniques, which may or may not be used in other games. Now let's take a look at Deus Ex. In the first Deus Ex, the story was told almost exclusively in the normal FPS view. To gain access to storyline information you could hack computers, read e-mails, talk to people and so on. For a fps rp game, it was quite revolutionary in storytelling techniques.
What he's saying, is that The Longest Journey - even though it had a wonderful story - had it's story presented in a way that other games had done many times before it. Hardly revolutionary in the way it was presented, neither gameplay nor storytelling wise.
However, I half-way agree with you. Storytelling isn't just about the techniques used. It's about the timing and writing as well. How the story unfolds depending on your choices and your exploration within a game.
So let's meet halfway on this. Storytelling is both about the techniques used and about the content itself. Okay?