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Sabin_Stargem: La-Mulana. A game that should have been game of the year when it was released on PC. The Souls franchise can't hope to even begin approaching La-Mulana's greatness - and the fans of that franchise should be ashamed for never giving La-Mulana the attention it deserved.

Yeah, I have a grudge.
I saw it on the Summer Games Done Quick stream, and it looks extremely fun.
Command Modern Air/Naval Operations

[url=http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations]http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations[/url]

It's a very complex Strategy-Game.
You can call it a successor of the Harpoon games.

You command air, sea and land units on a 3D globe which looks similar to google earth but with less high resolutions. But you can make your own overlays and add it in the game to get a more detailled map.

The game is very modder friendly so that you can create your own content. There is also a great and very active community in the official forums which supports the game with new missions, overlays and so on.

The game has thousands different real world units which you can command over several time periods. The units are only visualized by specific symbols. But this creates a atmosphere like you are sitting in mission control and giving orders to the units.

The game has a steep learning curve. There is so much to learn about how to play this game and the units and their loadouts because everything is based on real world data. So you can even call it more a simulation than a game. You even can learn something about modern warfare tactics. But once you get the hang of it, you can't stop playing.

The game still has some flaws but the developers are very active and release updates more frequently.

This game really has a potential on epic scale.

Regarding the DRM question:
The game must be activated with a key but it's only an offline activation.
Post edited June 26, 2014 by Silverhawk170485
Golden Sun: Dark Dawn
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darthspudius: But Godhand was crap. It's absolutely terrible. Horrific controls, butt ugly, horrible story if thats what you want to call it. :P
I disagree, but then again, I was able to get accustomed to Robot Alchemic Drive's controls. Speaking of, that's a game that's overlooked if ever there was one. I can't remember how I came across it (I know it was online, but from who or where...Eurogamer, maybe?), but I'm glad I did and glad it happened to be available around me.

Now that's a game that's worth being overlooked because some of the design decisions are so ridiculously bad it's amazing the game came out, was translated, and brought to North America. It's a giant mech game that has you playing as a character remote controlling the mech somewhere in the map's landscape. Take a moment to think about what happens in fights between giant mechs and/or giant mechs and monsters. Let that sink in as you realize without buildings, cities are generally very flat.

Okay. Now imagine trying to control a mech from at its ankle or foot.

Yeah. God Hand is fantastic compared to that, and I didn't even mention the best part. You control your mech in something almost akin to QWOP controls. You have to rhythmically tap the shoulder buttons to move each leg forward, and I think d-pad handles your torso orientation, like whether you're turned left or right and leaning forward or backward, with the analog sticks handling your arm movements.

Eventually you get a feel for it, but it's no wonder to me that the game just didn't take off. It doesn't help that the story is pretty unimpressive and the voice acting is hilariously bad. For the curious: some gameplay.
Is this where I mention Project Eden? It is, isn't it.
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tinyE: I think the most overlooked game here (at least it was when I joined in December 2012) is Battle Realms. It scares me that there are so many avid gamers who haven't played this gem.
I agree. Battle Realms seems to be very under appreciated. I think it's one of the few rts games in which I felt like the tactics were something really important, and it wasn't just throwing some guys to kill your enemies. The art style and the whole ambient of the game were super cool as well.
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Silverhawk170485: Command Modern Air/Naval Operations

[url=http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations]http://www.matrixgames.com/products/483/details/Command:.Modern.Air.Naval.Operations[/url]

It's a very complex Strategy-Game.
You can call it a successor of the Harpoon games.

You command air, sea and land units on a 3D globe which looks similar to google earth but with less high resolutions. But you can make your own overlays and add it in the game to get a more detailled map.

The game is very modder friendly so that you can create your own content. There is also a great and very active community in the official forums which supports the game with new missions, overlays and so on.

The game has thousands different real world units which you can command over several time periods. The units are only visualized by specific symbols. But this creates a atmosphere like you are sitting in mission control and giving orders to the units.

The game has a steep learning curve. There is so much to learn about how to play this game and the units and their loadouts because everything is based on real world data. So you can even call it more a simulation than a game. You even can learn something about modern warfare tactics. But once you get the hang of it, you can't stop playing.

The game still has some flaws but the developers are very active and release updates more frequently.

This game really has a potential on epic scale.

Regarding the DRM question:
The game must be activated with a key but it's only an offline activation.
Loved Harpoon. Clicked link. Saw the Matrix Games price. Fainted. Woke up and saw the price again. Fainted a second time.

Wish I could dedicate the time it takes to master games like this...
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LinustheBold: Is this where I mention Project Eden? It is, isn't it.
I've never seen this game before. Thank you!
Most games have a smaller audience for a reason. They might be a better fit for you, but the mainstream likely rejected them for a reason. Sucks, but what can ya do. It's a majority rules kind of world.

As for my picks, Alpha Protocol is a good one. It's rough as hell around the edges and I get why people dislike it, but for me there's not much better of an idea than a Splinter Cell RPG with stat-based aiming and excellent writing. Loved that game.

Another would be Darkest of Days, a shitty shooter I still liked a lot because of its time travel with future guns concept. Very fun to play IMO. Most reviews were based on the Xbox version, which was a total piece of shit.
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StingingVelvet: Most games have a smaller audience for a reason. They might be a better fit for you, but the mainstream likely rejected them for a reason. Sucks, but what can ya do. It's a majority rules kind of world.

As for my picks, Alpha Protocol is a good one. It's rough as hell around the edges and I get why people dislike it, but for me there's not much better of an idea than a Splinter Cell RPG with stat-based aiming and excellent writing. Loved that game.

Another would be Darkest of Days, a shitty shooter I still liked a lot because of its time travel with future guns concept. Very fun to play IMO. Most reviews were based on the Xbox version, which was a total piece of shit.
I kinda liked Alpha Protocol, but if they could tweak it and fix the glitches, I'd love it!
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LinustheBold: Is this where I mention Project Eden? It is, isn't it.
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madth3: I've never seen this game before. Thank you!
You're very welcome! I love the game - hope you have a chance to enjoy it as well. A completely random GOG-sale discovery, for me.
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HereForTheBeer: Loved Harpoon. Clicked link. Saw the Matrix Games price. Fainted. Woke up and saw the price again. Fainted a second time.

Wish I could dedicate the time it takes to master games like this...
Yeah the price isn't cheap but you have to see it that way:

You buy a game that you can play for years. Most games you finish within a few hours and they have no replay value.
Here you have a endless replay value. You can decide if you like to play a small scenario which only takes a few minutes to finish or a global conflict which takes weeks and months. You can capture satellite data from your hometown from google maps, integrate it in the game and battle over your hometown. There are unlimited possibilities.

Yes, you need some time to learn how to play it and I think it doesn't fit to a mainstream-gamer who likes to start playing right away. There are some ingame tutorials in the game but they don't cover all the functions and possibilities the game has. You have to study the manual and learn by doing but some people like Baloogan put together a fantastic series of video playthroughs from the basics up to global scale scenarios.

http://baloogancampaign.com/episodes/
I could have sworn I saw this mentioned in a thread here, but it seems I was mistaken. Steel Lancer Arena International is a crazy fun mech combat game for the PS2. It's also kind of tough, as if you're taken out in a fight and you haven't much money earned, you're basically out for a few in-game days until a free day, where you can try to smash enemies, grab some credit cubes, and then GTFO before you outstay your welcome and lose all your money again.

It has a really quirky soundtrack and customization system as well. Unlike other mech games I've run into, you have some underlying passive stats determined by an AI chip that learns from combat (levels up) improving some of your mech's characteristics like lock-on times, autoaim targeting (dunno what happens to that if you disable it), lock-on range increase, and some defensive and attack stuff as well. Your hardware still contributes the most though, if I'm not mistaken, but I'm still figuring it all out since I only picked it up today.

Never heard of it or saw it before today that I can recall, and apparently it was a sequel to an Xbox game that I was also entirely unaware of.
Bought the Wadjet Eyes Games bundle during a sale and was pleasantly surprised by the quality of the Blackwell Saga, the story is really interesting and the music is great. Definitely among my top point-and-click games.
Post edited June 27, 2014 by mrcoolman
Do yourself a favour, buy Mini Ninjas. The retail version sells for around $1-2 on amazon.co.uk and it's most certainly one of the better games I played in recent years. Great atmosphere, tons of fun, unusual setting, excellent soundtrack,...

I'd love to see both "Mini Ninjas" and "Scarface: The World is yours" appear on gog, I'd say those are the two best games I know about that virtually no one else ever played. They deserve a wider audience