It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It occurs to me that I should have listed Chronotrigger and FFVI (FF3 SNES) too
Well..I have vivid memories of a game called 'Magic Carpet', but mostly because the music was so haunting.

The one I'd give me left leg to play again is Pirates of the Caribbean Online, it was just everything about it ~ the community, the ship combat (not the graphics which were completely sub par), all of it. Spent many, many hours questing and enjoying the PotC atmosphere.

More recently....Skyrim. ESO fell short of expectations I think, sadly.
lunar silver star story complete.

the sega cd version was the first game to have me really invested in story and characters. Ps1 remake is my favorite.
Post edited December 06, 2014 by Jonathanimal
The Quest for Glory series. Quest for Glory IV if I had to choose one. The first games I played where it felt like I wasn't just saving the day, but actually making a difference to the people I helped. That there was actually continuity between each of the games really helped, as well. There are many games and series I love, but none of the have ever replaced QfG in my heart.
The dearest game for me is The Road to The El Dorado. I remember I had recently seen The Road to El Dorado movie and it was the biggest miracle in my childhood. From that moment on, I was dreaming about adventures every day. And then I recieved the game on Christmas. I think I even cried how happy I was :P And I played it over and over, and all over again. Sadly, the CD is lost now. But... Maybe I will find a place to get it again somehow.

Other games I consider dearer than any other: The Witcher, Rage and Beyond: Good and Evil. Wonderful memories...
Another special one: Cosmology of Kyoto. A game that let you get a deep feel of living in ancient Kyoto. A GOG that belongs in GOG. You live, find love, find the world at the market, meet the supernatural, meet death, meet demons, monks, exorcists, all kinds of fellows, experiment reincarnation (multiple times) and, eventually, trascend.

http://en.wikipedia.org/wiki/Cosmology_of_Kyoto

Namu amida butsu
Post edited December 06, 2014 by Carradice
Forever Myst.

Myst - like many other new or fledgling gamers at the time - was my first real gaming obsession. As a kid in the mid 90s when Myst first blew people out of their skulls, no other entertainment experience had captivated me the way Myst did. The brilliance of Cyan World's vision - and the way they brought to life the fantastic ages of Myst - it is still one of the most unique and original fictions ever conceived. And Myst was the first to really put people in a fantastic place with nothing between them and the experience that felt so wholly realized and vivid that it was so easy to get wrapped up and lost in. Myst is a modern masterpiece among any art form. And its significance remains unsurpassed to this day. And it still offers an experience like no other.

And don't even get me started on its follow-up, Riven. Riven is everything Myst was and countless times greater. If Myst was a groundbreaking masterpiece then Riven is Myst perfected. Riven was deeper, more vast and infinently more complex in its world and narrative. It has a deep, moving story and characters. Brilliant acting. A profoundly impressive atmosphere. A remarkably rich and nuanced soundtrack. Outstanding graphics that were just ridiculously ahead of their time. Exceptional art direction and the most devious and ingenuously conceived puzzles in video game history. It is still one of the most brilliantly conceived and fully realized worlds ever dreamed of, virtual or otherwise. And Riven *delivers* from beginning to end. There is nothing but profound satisfaction as you watch the credits roll.

Myst and Riven are experiences that you *feel*. That feeling just never went away. I've been fascinated by the ages of Myst and Riven ever since.
avatar
eVinceW21: Forever Myst.

Myst - like many other new or fledgling gamers at the time - was my first real gaming obsession. As a kid in the mid 90s when Myst first blew people out of their skulls, no other entertainment experience had captivated me the way Myst did. The brilliance of Cyan World's vision - and the way they brought to life the fantastic ages of Myst - it is still one of the most unique and original fictions ever conceived. And Myst was the first to really put people in a fantastic place with nothing between them and the experience that felt so wholly realized and vivid that it was so easy to get wrapped up and lost in. Myst is a modern masterpiece among any art form. And its significance remains unsurpassed to this day. And it still offers an experience like no other.

And don't even get me started on its follow-up, Riven. Riven is everything Myst was and countless times greater. If Myst was a groundbreaking masterpiece then Riven is Myst perfected. Riven was deeper, more vast and infinently more complex in its world and narrative. It has a deep, moving story and characters. Brilliant acting. A profoundly impressive atmosphere. A remarkably rich and nuanced soundtrack. Outstanding graphics that were just ridiculously ahead of their time. Exceptional art direction and the most devious and ingenuously conceived puzzles in video game history. It is still one of the most brilliantly conceived and fully realized worlds ever dreamed of, virtual or otherwise. And Riven *delivers* from beginning to end. There is nothing but profound satisfaction as you watch the credits roll.

Myst and Riven are experiences that you *feel*. That feeling just never went away. I've been fascinated by the ages of Myst and Riven ever since.
You see I had the exact same experiences with URU and its expansions. I played RIven and the original before and loved them but they just didn't have that pull that a full 3d environment had.
avatar
eVinceW21: Forever Myst.

Myst - like many other new or fledgling gamers at the time - was my first real gaming obsession. As a kid in the mid 90s when Myst first blew people out of their skulls, no other entertainment experience had captivated me the way Myst did. The brilliance of Cyan World's vision - and the way they brought to life the fantastic ages of Myst - it is still one of the most unique and original fictions ever conceived. And Myst was the first to really put people in a fantastic place with nothing between them and the experience that felt so wholly realized and vivid that it was so easy to get wrapped up and lost in. Myst is a modern masterpiece among any art form. And its significance remains unsurpassed to this day. And it still offers an experience like no other.

And don't even get me started on its follow-up, Riven. Riven is everything Myst was and countless times greater. If Myst was a groundbreaking masterpiece then Riven is Myst perfected. Riven was deeper, more vast and infinently more complex in its world and narrative. It has a deep, moving story and characters. Brilliant acting. A profoundly impressive atmosphere. A remarkably rich and nuanced soundtrack. Outstanding graphics that were just ridiculously ahead of their time. Exceptional art direction and the most devious and ingenuously conceived puzzles in video game history. It is still one of the most brilliantly conceived and fully realized worlds ever dreamed of, virtual or otherwise. And Riven *delivers* from beginning to end. There is nothing but profound satisfaction as you watch the credits roll.

Myst and Riven are experiences that you *feel*. That feeling just never went away. I've been fascinated by the ages of Myst and Riven ever since.
avatar
ScotchMonkey: You see I had the exact same experiences with URU and its expansions. I played RIven and the original before and loved them but they just didn't have that pull that a full 3d environment had.
Uru is an excellent modern adaptation of the Myst mythos. It's just a shame that it couldn't be all it could have been. I frequent Myst Online ever since it went F2P and played the single player and expansions before that. I know Uru and the ages beyond Myst like my own house. Uru is its own unique experience. A true successor to Myst. Had it been released the way Rand Miller and Cyan envisioned it would have been as revolutionary as its predecessor. Alas.

Bringing the Ages to life in real time 3D is a remarkable experience.
avatar
ScotchMonkey: You see I had the exact same experiences with URU and its expansions. I played RIven and the original before and loved them but they just didn't have that pull that a full 3d environment had.
avatar
eVinceW21: Uru is an excellent modern adaptation of the Myst mythos. It's just a shame that it couldn't be all it could have been. I frequent Myst Online ever since it went F2P and played the single player and expansions before that. I know Uru and the ages beyond Myst like my own house. Uru is its own unique experience. A true successor to Myst. Had it been released the way Rand Miller and Cyan envisioned it would have been as revolutionary as its predecessor. Alas.

Bringing the Ages to life in real time 3D is a remarkable experience.
"Had it been released the way Rand Miller and Cyan envisioned it " How do you mean? I'm not familiar with the development process in such that it was something less than they had original aimed to produce.
Most of mine have already been mentioned I think, but for me it's invariably the "sort-of-failed-experiments". Those games that tried something different, shot way, way higher than they could actually hit, and ended up as... well, broken, buggy, choppy messes, to be honest. But sometimes the great ideas and the effort are so amazing that they shine through any number of bugs - and of course there are usually modding communities more than willing to pick up where the devs had to leave off.

Not just games that were released buggy or unfinished, either. Games that were genuinely great, but failed commercially also come under that "failed experiment" category. Maybe they were poorly marketed, maybe they just had the misfortune of going up against another more popular title.

Let me think...

Vampire Bloodlines - broken and buggy practically to the point of being unplayable on release, and since the devs went bust creating it, still requires a bunch of modding and tweaking to get it up to scratch. But what a vision. There will never be anything else quite like it.

Every Stalker game - haven't actually played CoP yet, but the other two definitely qualify. They're broken to a hilarious degree, but just so fun. They are so atypical of shooters in practically every way, and even if the devs missed the target they were aiming for by miles, they tried, and we got an amazing experience as a result.

Terra Nova: Strike Force Centauri - let's talk classics here. Looking Glass are legends, and rightly so. Thief and System shock are both titles that have such, such special places in my heart - in Thief's case, it's probably more deserving of that place than TN is. But they get all the love. Terra Nova was a commercial failure and has faded so far into obscurity that I don't think there's anywhere that legally sells it right now - and no, incase you're wondering, I don't have a working copy anymore. But it deserved to shine. Interesting plot, compelling and then-unheard of gameplay, and technical achievements that put it way, way ahead of its time - Terra Nova was a triumph in every way except sales, and there are elements of its gameplay that have still never been matched or bettered.

I'll almost certainly be adding to this list when I'm less sleepy. I get pretty passionate when it comes to those 'flawed' classics.
avatar
Kaeoschassis: Most of mine have already been mentioned I think, but for me it's invariably the "sort-of-failed-experiments". Those games that tried something different, shot way, way higher than they could actually hit, and ended up as... well, broken, buggy, choppy messes, to be honest. But sometimes the great ideas and the effort are so amazing that they shine through any number of bugs - and of course there are usually modding communities more than willing to pick up where the devs had to leave off.

Not just games that were released buggy or unfinished, either. Games that were genuinely great, but failed commercially also come under that "failed experiment" category. Maybe they were poorly marketed, maybe they just had the misfortune of going up against another more popular title.

Let me think...

Vampire Bloodlines - broken and buggy practically to the point of being unplayable on release, and since the devs went bust creating it, still requires a bunch of modding and tweaking to get it up to scratch. But what a vision. There will never be anything else quite like it.

Every Stalker game - haven't actually played CoP yet, but the other two definitely qualify. They're broken to a hilarious degree, but just so fun. They are so atypical of shooters in practically every way, and even if the devs missed the target they were aiming for by miles, they tried, and we got an amazing experience as a result.

Terra Nova: Strike Force Centauri - let's talk classics here. Looking Glass are legends, and rightly so. Thief and System shock are both titles that have such, such special places in my heart - in Thief's case, it's probably more deserving of that place than TN is. But they get all the love. Terra Nova was a commercial failure and has faded so far into obscurity that I don't think there's anywhere that legally sells it right now - and no, incase you're wondering, I don't have a working copy anymore. But it deserved to shine. Interesting plot, compelling and then-unheard of gameplay, and technical achievements that put it way, way ahead of its time - Terra Nova was a triumph in every way except sales, and there are elements of its gameplay that have still never been matched or bettered.

I'll almost certainly be adding to this list when I'm less sleepy. I get pretty passionate when it comes to those 'flawed' classics.
With the absolute busted and mile away mark it hit you know you have something special when it is still something awesome. Reminds me alot of KOTOR 2 in that regard. Practically broken and held together with glue and staples it was still lauded. Art through adversity.
It's so hard to decide on one game. There are just so many that I like re-visiting. Fallout 1&2, Baldur's Gate 1&2, Lords of the Realm 2, Heroes 3, M.A.X and a couple more that I tend to forget...
Post edited December 17, 2014 by blotunga
avatar
darthspudius: Yeah spot on. I never understood the love for NV but the hate for Fallout 3. It was more fun and have a lot more to keep things interesting. It also didn't have those giant orange flies. Urgh! It was a decent game though.
avatar
saith32: Because people see 3 as a bastard by Bethesda and new Vegas was made by the people behind 1 and 2. Obsidian is the people who were with interplay on them.
The other makers of fallout I believe went to inexile.
Necro-reply but still haha...

It's not all bias against Bethesda, not at all. Fallout 3 was my first Fallout game and I couldn't stomach any more than seven hours of it. The only thing that kept me going for that six hours after the first hour was the thought that it HAD to get better (since open world games can take a while to open up). For me, it didn't. It just stayed terrible. To this day I consider it the worst game I've ever played and I have nothing good to say about it other than the graphics are passable for its time.

But hey, many people consider Gothic 3 to be awful and I loved that game.

On topic: I have way too many games I could list but if I have to pick just one single game then I'll name Vampire The Masquerade: Bloodlines as my absolute dearest. I've done seven or eight full playthroughs and many partials and I still haven't run out of character builds and I still have completed every quest in every way possible and heck, I'm still discovering things in it.
Your English is very good.

The game closest to my heart is Master of Magic. It was the first game I bought when I discovered GOG.There is no campaign, which I usually like, but in this one the random games are so replayable that I missed it terribly -- and was overjoyed to find it here.