Gundato: And let's use another metaphor: You have a simple deadbolt on your door. Someone kicks it in and robs your house. What is the solution? I'll give you a hint: It is more security :p
Navagon: No. Their solution is to simply reattach the deadbolt to the increasingly shaky door and hope that someone doesn't try it again. EA didn't do anything different with Dead Space to what they did with Spore. Same shit. Same result.
Gundato: And, yet again, it is not for MOST people.
And yet again, you wouldn't employ such methods against a small minority. Do you have any idea how much secuROM costs? We're talking tens to hundreds of thousands. So where's the justification if you're only going to see profit increase adequate enough to cover those additional costs? Or maybe not even that? It's pointless. Games sales can never adequately be predicted. Why do you think so many titles fail?
About the only justification for DRM is that it pleases shareholders that publishers are doing their best to protect their software. In other words, it's just further evidence that many of the larger publishers have completely lost touch with their customers.
Not sure if the first response was a joke or not.
But assuming it is not: Yeah, MEPC, Dead Space, and Spore all have the same DRM (essentially). It worked for MEPC, was laughed at with Spore, and was a non-issue with Dead Space. But when you compare Battlefield 2 to MEPC, there is a difference. Same with Battlefield 2 to Sim City 2000.
As for the second: Do any of us actually have statistics on this? The only ones I have EVER seen published are the World of Goo piracy statistics and the Popcap piracy statistics, neither of which are really the DRM we complain about.
DRM definitively stops the idiots. And the more complex DRM models (some flavors of Starforce that are still uncracked and Steam come to mind) can be bypassed, but are far too cumbersome for the average user (and even many power-users). It is just a balance between effectiveness and usability.
And the door metaphor was mostly just to explain why people don't give up after one crack. I figured it would help make sense, but I guess I am the only person who does not live in a safe neighborhood :p