Crosmando: If someone wants to watch a movie, they should watch a movie.
SimonG: So by your logic, Planescape:Torment is a bad game, because it is basically a book. And people shouldn't bother with it, because they should rather read a book. Interesting...
How so, you might have a point with that new Inquisitor game because it basically does just drop text without any checks, PST does drop any more than a few paragraphs without giving the player a choice, usually with some kind of skill check involved. In addition, the dialogue in PST is dependent on TNO's stats like charisma. So yeah, PST is a great example of a functional gameplay system built into the dialogue system. A tad different I saw than modern games which are just cinematics intercut between combat mini-games.
Also, I've heard the "PST is a book" thing many, many times, it's always by the same immature troll types on the internet.