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Willingly? No. Would I accept a crash of the market with only oldies and or even only indies available? Yes.
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F1ach: I was reading an interview with the bloke from double fine, he got more backing than he expected and now he's fucked, he doesn't know what to do with it all. (magazine was called Games).
I'd like to read that, because it's bullshit. I'm a backer of the Double Fine Adventure and what Tim Schafer said was that he asked for money for what would be a very small game, and with what he got he could make a real adventure game on the scale of old ones.

And yes, Kickstarter guys can take the money and run, but that's not likely to happen often, especially when the projects are created by well respected developers. Even for indies, I don't see this happening. What's great about Kickstarter is that it not only allows for games which people want to get funded, but it allows a lot more influence from gamers, which means that the developers can do something that people want.

Kickstarter is not fully proven yet. Some games which were Kickstarted have already reached the market (those which were already in a pretty advanced state and just needed money for the final push) and people are enjoying them, but others are still far from completion. Still there's no indication that the concept doesn't work.
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F1ach: I was reading an interview with the bloke from double fine, he got more backing than he expected and now he's fucked, he doesn't know what to do with it all. (magazine was called Games).
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ET3D: I'd like to read that, because it's bullshit. I'm a backer of the Double Fine Adventure and what Tim Schafer said was that he asked for money for what would be a very small game, and with what he got he could make a real adventure game on the scale of old ones.
GAMES Magazine Issue 122 :

Schafer had no concrete plans for the game itself, his backers were throwing money at a promise.
With regards to the 2D artwork he speculates the extra money could go towards (animation, charm, translations)...

Schafer : I havent started it yet, I dont know what its going to be.....(ideas are more )... like feelings, floating around in the clouds, inspirations and things.

Now I'm in this phase, where I'm not sure, it's still a little too...it's like the creature is not ready to come out of the shell, because its supersoft. i'm in that egg phase now, where the idea is soft and hiding from everyone....wtf? I hve an idea what he may have spent some of the money on lol.

So, if its Bullshit, then its Schafers Bullshit, not mine.
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F1ach: So, if its Bullshit, then its Schafers Bullshit, not mine.
It's just your wrong interpretation. You're equating "I don't know yet what I'll do" with "I have to clue what to do with this amount of money."

What Schafer is saying is that he has only started the creative process and he has no idea where it will go yet. That doesn't mean that he has no idea what to do with the money or even how the money will be spent. In fact, he was very aware of this. The money is spent on developers doing art and programming. Even without having an idea of what the story will be like and how the game will look an experienced developer and manager like Schafer can tell how much time it will take to come up with the concept, to prototype it and to develop it into a complete game.

In fact that's what they started doing after the Kickstarter project was over, thinking of concepts, trying art styles, choosing and developing software tools.

Many Double Fine backers already feel that they got their money's worth just watching the documentary episodes available so far. In fact, that's what Schafer sold in the first place. His pitch was that even if the game is a spectacular failure it will be a hell of a ride. But the game is likely to be good, too.

It's true that Kickstarter is a risk, and it's likely that the Double Fine Adventure will not please all the backers. If you're risk averse then by all means don't invest in Kickstarters, don't pre-order games, don't do anything where you're not sure your money is well spent. But for people who loved the games Tim Schafer made and want a Tim Schafer adventure, helping it happen and helping it be the best it can (by giving it money) is a logical choice, and supporting developers which have an established game studio, such as Double Fine or Obsidian, is a pretty safe bet.
Post edited October 25, 2012 by ET3D