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After their last few releases Bioware no longer has any kind of meaningful reputation as far as I'm concerned. I'll wait until the actual game comes out and see what other people are saying about it, but I won't be paying any more attention to it than I would to any other random game made by any other random developer.
2013... wait...isn't Wasteland 2 supposed to come out in October of 2013? Why release a rpg the same year as the sequel to Wasteland? Everyone is just going to compare it to Wasteland 2... Dark souls.. Skyrim.. anyone?
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Tiefood: 2013... wait...isn't Wasteland 2 supposed to come out in October of 2013? Why release a rpg the same year as the sequel to Wasteland? Everyone is just going to compare it to Wasteland 2... Dark souls.. Skyrim.. anyone?
I think project eternity is a better comparison
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DarrkPhoenix: After their last few releases Bioware no longer has any kind of meaningful reputation as far as I'm concerned. I'll wait until the actual game comes out and see what other people are saying about it, but I won't be paying any more attention to it than I would to any other random game made by any other random developer.
If you read interviews and take note of what Bioware employees say, I think it's obvious that they're not the company they used to be. When they showed the first footage of Dragon Age II and tons of gamers were negative about it, instead of thinking "hmm maybe we're doing it wrong", they gave a ton of interviews about why us gamers are wrong and we can't judge the game yet. Damage control in other words.

Then the game was released and it turned out to be even worse. Since then, I haven't read a SINGLE word of them defending the game OR apologising for their bad game decisions. They could give a ton of interviews at a time when they could still change the game without listening but once released, media silence. And honestly, it sounds like Bioware are sour losers now.
Looking forward to it.

Mass Effect 3 was a fantastic game and, while Dragon Age 2 had some serious flaws, it wasn't the horrible game people made it out to be.
I'll reserve my thoughts on DA3 until closer to launch when there's concrete evidence of what type of game it will be.
If the writer for the recent Dragon Age anime has anything to do with it, I won't buy it no matter how good the reviews are. I don't keep a sick bucket next to my computer.
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StonerMk2: ...
Guess what? I don't care. DA II is an excellent game by it's own merit. I will rate it as such.
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tajemniczybeton: Is awesome button going to be in game?
Why Bioware picked him up from EALA I don't know.
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Tiefood: 2013... wait...isn't Wasteland 2 supposed to come out in October of 2013? Why release a rpg the same year as the sequel to Wasteland? Everyone is just going to compare it to Wasteland 2... Dark souls.. Skyrim.. anyone?
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Elmofongo: I think project eternity is a better comparison
You are right... But Project eternity Is estimated to come out in April of 2014
PAX was like a dream :D

QUNARI ARE PLAYABLE AS INQUISITOR =)

Here's the live demo!!!

PAX news:
- Qunari are playable
- Isometric/Combat Cameras
- Keeps/Strongholds can be conquered and accustomed to your needs
- No load screens for caves

...there's some more I think, but I'm going off to sleep now :D

Gameinformer hub

What we knew (courtesy of shinobi602@BSN):

Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics


Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully


Battles veer away from button mashing toward a structure where observation and reaction take precedence


Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield


You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters


PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”


Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.


Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.


Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests


“Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”


Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.


Can also restore a ruined desert outpost into an Inquisition stronghold


So much ground to cover that mounted creatures are implemented


Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience


Some environmental destructibility


Warrior class has grappling chain that can pull enemies in close


Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to
unleash spells etc


Weather effects can impact exploration, ex. Rainfall, desert sandstorms


Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter


A new mage joins your party, Vivienne


Both Varric and Cassandra also join you


Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.


Morrigan is not a party member; not a cameo role though


Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization


Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look


3 classes to choose from of course: Warrior, rogue, and mage


At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.


Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.

Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.

Hinting that you have a base of operations, maybe a castle to call your own

Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect

A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan

Working very hard to ensure your saves/decisions will carry over to next-gen consoles
Bioware are experts when it comes to claiming shit and not delivering. That said, DA:I appears to be doing a lot of things right. It's still high fantasy *bleh* with clingy followers *double bleh*. Witcher is ultimately more interesting for me and better written, but I can look past a few fantasy tropes for some classic party based fun.
Post edited August 31, 2013 by scampywiak
I look forward to Inquisition. Yeah, it works with boring Tolkien fetish but I can still sense Bioware written all over it. I would be tempted to buy earlier but Origin/Steam requirement keep me safely away. No way I'm spending $20+ on something I don't have soft spot for and won't own. It will be hard to avoid spoilers, though :(. People tend to write them nonchalantly in non-related threads a lot these days.

I don't feel strongly about the series as I used to about ME, so I don't have to worry I'll be disappointed.
Post edited August 31, 2013 by Mivas
Sounds promising, but then lots of games sound promising but fail to deliver, and Bioware hasn't had that great of a track record recently. Definitely will be waiting to see what other people think once it actually comes out, plus if it requires Origin I might end up taking a pass purely because of that.
I actually liked DA2. That being said, I can't bring myself to be very excited for this. I just stopped caring about Bioware in general. Maybe it's because I started playing on PC since then and got to play more of their games, thus getting sick of their tropes.

As a whole, I think it might be the simplistic tone of Bioware's games that started to aggravate me.