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It's middle of the summer vacations, so the pace has slowed down a bit. Well, looking at all the promos we're running and the recent releases you can't really say it's "silly season" at GOG.com, but you know what we mean. We decided to take a more in-depth look at the games we've released, especially the ones from Electronic Arts, and chat with some of the developers that made those classics.

Thanks to our own Silencer - Vagabond - we got in touch with Tony Zurovec, the lead designer of Crusader games, and asked him some questions about these awesome classics. As we love getting you involved in pretty much everything we do, we'd like you to ask your questions about Crusader: No Remorse to Tony. We'll pick 5 most interesting ones and forward them to him to get the answers, while the authors of those questions will receive a GOG.com game of their choice(this includes the awesome The Witcher 2: Assassins of Kings!). Post your questions in the comments section until end of Sunday, July 24th.
I'd like to ask if any science fiction novels were used as influence in the creation of the games. As the armour reminds me of Boba Fetts, but the red coloring and the pistol seem Reminiscent of the space suit and pistol David Starr is wearing and wielding on the cover of "Lucky Starr and the Pirates of the Asteroids."
While you worked at Origin, did Richard Garriott ever let you go in his super sweet haunted mansion?
Nowadays, lots of games from years ago are getting updated to modern times, in the form of Remakes or Sequels. What do you think about this? De you like the remakes and sequels of games from the past, or you prefer the to center in the creation of completely new ones?
Would you like to do a remake of Crusader?

PD: Sorry for my English.
Post edited July 22, 2011 by Shiuman
Hi Tony.

I love games from the 90's and Crusader is one of my favorites. It's actually the first game I ever purchased.

It's a shame that many great IP's from those years have been abandoned, but what's worse is that there's a lot of very interesting gameplay concepts from those games that seem to have been forgotten as well. That's why old school games feel so unique and original even today.

So I wanted to ask you if you remember any interesting game concepts or mechanics from any game of the past (maybe something you worked on), that haven't been explored yet by modern games, and that you'd like to see implemented in a game.

Thank you.
Post edited July 22, 2011 by Death-Incarnate
Crusader is unique in premise, as you're one of the bad guys who trades sides, which is clearly shown through the rebel's distaste for working with you. What interested the team in making the hero a traitor and why do you think this setup isn't used more often today?
looking at all the other GOG members questions, I realize the diversity of the countries the members are coming from, back then when you guys made Crusader, the video game community wasn't as big, social sites, and web site as GOG were far from being a reality.

did you guys realize you making something special that will touch and bring enjoyment to a lot of different people from different parts of the world?

did you guys get any feedback from fans after the game got released? and if so, what kind of feedback and how did you got it? fan mail? :)

EA were known for being infamous and "evil", seeing ORIGIN for being one the most creative and amazing developer out there, did you guys feel EA presence in any way?

sorry for any mistakes in my english
When Origin was closing down did anyone ever manage to save anything Crusader related that wasn't released? I remember that there were going to be more than 2 Crusader games.
Does the Captain ever take the helmet off? If not, how does he shave? Or... is he a she?

(I guess I'll stop asking now, or I'll end up with questions such as "Is she a bearded lady? And if yes, how does she shave?", which could be a bit awkward...)
Many of yesterday's classic's are going through new iterations as we speak, such as the turn-based classics Front Mission and X-Com being changed into games that are mostly not turn-based 3rd and 1st person perspective (shooter) games.
If you were to create that Third Crusader, would you want to keep that classic isometric perspective gameplay, plus the base elements and live cut scenes, or go for an update; and either way, what and why would you keep or change any of these elements?
Post edited July 23, 2011 by Darkain
My questions are:

1) In terms of gameplay design, what element(s) do you think makes Crusader: No Remorse different?

2) Did isometric games like Shadowrun or Syndicate have any influence in the making of the game?

3) How effective do you think a game engine is for game design? What are the advantages and disadvantages of using the game engine of Ultima VIII: Pagan in terms of gameplay?
When you were making this game was there a time when development took away from your family and friends, and how does it compare (in your eyes) to how bad it can get these days?
Post edited July 23, 2011 by dragoshaw
The most important question of all!

IS THERE ANY CHANCE OF A 3RD GAME!?!?!?!

I think it's an awesome idea.

I'm sure this has probably already been asked, I haven't read all the questions, but I'm in support of this question. :D
FMV cutscenes were the big fad in mid 90's games, but in retrospect do you think it was a good direction for gaming? Has working with live actors brought any benefits that couldn't be achieved using CG cutscenes? And if you were to design another game in the series today would you still use FMVs?
Hi there, I'm a huge fan of the Crusader series. I have both of the strategy guides, and in the "No Regret" guide, there's concept art for the never released 3rd game. How close was origin to completing it before it was cancelled?
1 - Any chance for a new game?

2 - Who is the Silencer, is he genetecly altered?

3 - Please tell in detail how Crusader Should have ended.

4 - Why red for the Silencers' armor?