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Crassmaster: Kind of hard for anyone to verify numbers they cannot gain access to.
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Delixe: Therefore like I said it's not a level playing field as a huge number (possibly the majority) of PC games are not counted which is convenient. It means basically that you either take the PC sales figures as gospel which is completely wrong or you don't count them at all.
No one can even try and count the amount of PC sales there are because as you said and to quote Danny Glover "You're cutting off my dick and shoving it up my ass". Microsoft, Sony and all the others can say that the PC is dying and point to sales of only 200k for MW2 but as soon as someone mentions online sales they can reply that they don't count.

I agree. However, it has been stated in multiple places multiple times that it's the retailers themselves (Steam, Impulse, etc.) who refuse to release their sales data. So lack of accurate digital sales reporting has a lot more to do with that, and a lot less to do with tinfoil cap conspiracies about MS and Sony buying up the truth.
One point on that MW2 sales figure. According to Steam's stats page, the peak population of MW2's multiplayer in the last 24 hours is well over 100,000.
So your telling me that half of all the people that bought the PC version of MW2 were playing multiplayer at once? Really?
@Navagon: I think you misunderstood my point. The PC version of MW2 shouldn't be getting Xbox Live errors, since there was no part of Microsoft's Live service was implemented in the PC version: it's all Steamworks and IWnet. It's like it's coming up with a PSN error: a sure sign of a sloppy port.
Post edited February 17, 2010 by DelusionsBeta
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DelusionsBeta: One point on that MW2 sales figure. According to Steam's stats page, the peak population of MW2's multiplayer in the last 24 hours is well over 100,000.
So your telling me that half of all the people that bought the PC version of MW2 were playing multiplayer at once? Really?

That stats page is quite interesting, thanks for mentioning it.
I also agree, it seems the PC-version of MW2 has some really solid numbers, despite all the boycotts and noise, and it is is fairly obvious that the investment in that version was worthwhile.
This is important to be aware of - when talking about sales numbers, it's not about which format has the highest/lowest numbers. It's simply about profit. It doesn't matter if the PC version sells less than, say, the 360-version, what matters is if it sells enough to be profitable on its own. If it is, it is a good investment.
I have absolutely no doubt that Alan Wake on the PC would be a good investment for Microsoft and Remedy. It won't sell more than the console version, but will sell enough to make money - and the development costs of this game are obviously quite high, so every bit of profit counts.
From a financial point of view, it would therefore make a lot of sense for Microsoft to port the game to the PC. The only reason they don't do it is that they want to promote the Xbox 360 and "force" PC-owners to "upgrade" to that platform.
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Shoelip: The only PC games you mentioned there are Star Trek Online and Risen. All the rest are console ports. :-/
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evmiller: FYI, All console games start life as a PC game using a console SDK with console controllers. I doubt if console games are played at all on a real console until latter in the development.
Also, Dragon Age was initially designed with the PC only in mind, as the console wasn't considered until later in development due pressure from Microsoft and Sony.

My point is that multiplatform games start off like this. Multiplatform games are designed for consoles these days. Allot of PC ports are just the X-Box 360 version with variably reliable support for some graphics options and mouse/keyboard support. Several don't even have text chat.
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Shoelip: Um, what? I don’t even know where to begin to respond to this post. As far as I can tell you skimmed over my post and saw me criticizing KotOR and then added the actual words with your imagination. Also I’m pretty sure thinking KotOR sucked isn’t popular enough to have its own train.
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StingingVelvet: I thought KoTOR was a bit overrated but still a great game... Jade Empire I never played... Mass Effect, Dragon Age and Mass Effect 2 are all masterpieces.
Anyway my point was more that you criticize my priorities about games but you are the one harping on minor interface issues. Is Bioshock a worse game for having console elements in it? Maybe, probably every game would be better on PC if actually devoloped solely for PC and based on the newest hardware, but that does not mean Bioshock is not an amazing game, or that it is better on console, because it isn't.
On PC we get to play some great exclusives, every game ever released on the platform, as well as the best versions of current multi-platform games. Call me crazy but I think that makes the PC the best platform available.
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Wraith: Modern Warfare 2 PS3 Sales - 6.78 million
Modern Warfare 2 360 Sales - 9.53 million
Modern Warfare 2 PC Sales - Unknown on VGChartz, Kotaku says 170,000 in November, so roughly 200,000 by now.
Yes, this is just one game, but this was a huge release for all systems, and it shows just how little PC gamers are making an impact. Yes, MMO's and RPG's are pretty much shining gems on the PC, but the FPS games have pretty much lost all exclusivity.
Now, I'm not going to single out one specific cause, like piracy, planned obsolescence, etc, but the fact remains that PC gaming is getting smaller and smaller every year.

You can't quote PC sales figures, they don't exist. Those sites guess and they guess based on partial retail data, not even all retail data, and they completely ignore digital sales which are probably half the PC market now. They are also all US numbers usually, the NPD certainly is.
Modern Warfare launched strong on PC according to Infinity Ward, selling more than CoD4 in the same timeframe. It has been near the top of Steam's top ten sellers list every single day since it launched even during massive weekend sales.
Modern Warfare sold well on the PC, much more than 200,000 units. Did the Xbox versions still sell more? Yes, yes it did, a lot more probably, but the PC version sold quite a lot as well, probably at least 1-2 million, which is 120 million dollars and not chump change to be tossed away.

Overall I had fun with KotOR when I first played it. It's just my opinions of it soured with time. What I was criticizing about it was all the things that make it a console game and inferior to Bioware's pre-NWN PC games. They add up. If you consider the drop from five possible NPC allies to two or being forced to take along party members you didn't like, and the choices you make in several instances all leading to the exact same reaction to be a minor interface issue... well I'm not sure what to say.
My point in posting the sales figures was to illustrate that game companies just don't care about PC gaming. The people who run companies like EA, Ubisoft, Activision, they aren't gamers. They are businessmen, and their goal isn't to make sure that you are happy, it is to make money. Pure and simple.
Let's look at Modern Warfare 2's sales figures again. The PS3 and Xbox 360 dominated sales, while the PC, while still an impressive number on it's own, shows them that their focus point is on the consoles. They don't care about the PC gamers complaints about leaning, or dedicated servers, since implementing those would have taken away from the development of the console versions, or tied up extra resources making another version that would not have sold as well.
From a business standpoint, the PC version had lackluster sales, while the console versions flourished. PC exclusives are pretty much gone. What I predict PC gamers will see in the future is games like MW2, console ports that are mere shadows of what they could have been on PC. Sure, there will be PC exclusives, but will they be enough for people to shell out the cash to buy a computer capable of running it smoothly? Probably not. Yes, there are companies that care about PC gaming first and foremost, but they are a dying breed.
It was impossible to say PC gaming was dead around 2000, since PC's still dominated the market in terms of power and graphics. But that line is blurring continually with every new generation of console.
Don't get me wrong, I loved PC gaming, but nowadays, all I find myself playing are games from 2007 and back.
This is to add some gas to Wraith's statements... I have been a PC gamer since the late 90's... never own a current gen console....
Now since i have a ps3, i have to say im honestly 100% happy with it, and it plays games that may look like glowing aliased crap but its comparable to PC... Ease of use, no DRM and the ability to play what i want without dealing with spyware, ring 0 software makes me again 100% sure i will upgrade to the nex gen consoles, and never look at a PC again...
Duke Nukem Forever, Diablo 3 and Grim Dawn are the only things im waiting for.. that and all future GoG releases... i have no need to upgrade again since i have my PS3.
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Starkrun: i have no need to upgrade again since i have my PS3.

Until the PS4 is released, and you have to hope they enabled backwards comparability with your PS3 games and downloads. And even then, there's no guarantee the PSN will remain switched on for the PS3 forever.
Which is one of the failings of consoles and one of the strengths of (most) PC games: the online modes last as long as someone is running a dedicated server for the PC game, while the console's online modes get nuked whenever the publisher (or manufacturer of the console) feels like it.
the only content i download are the free ones, and Im going to upgrade to a TB hard drive in my console... from there i can just clone the drive every few years to keep it working and I already have a ghost of my current on a backup.
but your right, thankfully i dont ever buy DLC, if i want it i get the GOTY edition or i live without. on the computer i'll grab GOTY edition.
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Zeewolf: This is important to be aware of - when talking about sales numbers, it's not about which format has the highest/lowest numbers. It's simply about profit. It doesn't matter if the PC version sells less than, say, the 360-version, what matters is if it sells enough to be profitable on its own. If it is, it is a good investment.

Close, but there's a bit more nuance to it. One must not only consider whether or not an investment is profitable, but whether that money could have resulted in a much better ROI if used for something else. Basically, while real costs and profits obviously need to be looked at, opportunity cost can't be neglected either.
Well, ain't this a hoot...