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Barnell: <snip>
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stoicsentry: Turn 3 belongs to Garrett. You can move up to 2 spaces and/or act.

Remember that searching for treasure in a chest requires an action. You can also try to search for traps before searching the chest, but since you're not a rogue-type, there's no guarantees.

Most recent map attached. You're "G" on the map.
2 north open case
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Barnell: 2 north open case
Trapped! You suffered 5 damage!

HP UPDATE

RED TEAM
Vir: 39/44

BLUE TEAM
Garrett 55/60

In the chest, you found

Spy Armor: Lightweight, emphasizes speed and flexibility over defense.

and,

Basic Round Shield: Lightweight shield offers minimal defensive bonuses but doesn't slow you down

and,
19 gold!

Your inventory has been updated. For now, these things were stored in your "items" section, because you already have a more suitable set of armor and shield.

3 chests have been opened, 10 remain. Of the 10, 4 have traps!
Post edited February 10, 2012 by stoicsentry
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pazzer: <snip>
Turn 4 belongs to Kamelion. As usual, you can move up to 2 spaces and perform an action.

A reminder: opening a chest is an action, and, you don't have to be in the same square as the chest to open it. [you can be one square away].

Enclosed is the most recent map. You are represented by the "K" on the map.

BTW Kamelion, if you're going to spend any of those 11 skill points during this quest, you must do so before your first turn. Otherwise you will have to wait until the next quest.
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Post edited February 10, 2012 by stoicsentry
move 2 spaces east.
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Barnell: <snip>
Turn 5 belongs to EITHER blue player, Garrett OR Exile.

Move up to 2 and/or act.

OOC: New map attached!

3 chests have been opened, 10 remain. Of the 10, 4 have traps! Keep in mind, there are only 100 total turns to defeat the other team AND get to the hidden grand prizes!


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Landeril: <snip>
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Post edited February 11, 2012 by stoicsentry
Exile moves three south to find an enemy
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Landeril: Exile moves three south to find an enemy
Move is a max of 2, so move 2 south?
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Landeril: Exile moves three south to find an enemy
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stoicsentry: Move is a max of 2, so move 2 south?
Yes
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pazzer: <snip>
Turns 6 and 7 belong to the red players, Kamelion and Vir. Each may move up to 2 and act.

Map has been updated.
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Aaron86: <snip>
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Post edited February 11, 2012 by stoicsentry
Vir moves 2 east.
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pazzer: <snip>
Turn 7 is Kamelion's. Move up to 2 and/or act.
24 hours have expired since the original turn began, so the DM must move Kamelion.

Kamelion moves east, northeast. He stands beside the chest, checking it for traps. He couldn't find any traps, but then again, he's a Druid, so who knows?

OOC: Leaving it up to him as to whether or not he wants to open it.

Next turn coming momentarily.
Post edited February 12, 2012 by stoicsentry
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Barnell: <snip>
Map has been updated, see enclosed.

Turn 8 overall belongs to Garrett. You can move up to 2 spaces and/or act, in any order.

Edit: Nevermind. If you saw the text I removed, just ignore it.
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Post edited February 12, 2012 by stoicsentry
24 hours has expired. Garrett moves south, southwest. He activates "Stun Immunity", rolling 15.

Garrett cannot be stunned for his next 15 turns - nice!

Turn 9 belongs to either of the RED players - Vir or Kamelion. You can move up to 2 and/or act in any order.

Latest map enclosed.

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Aaron86: <snip>
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pazzer: <snip>
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Post edited February 13, 2012 by stoicsentry
Vir moves 1 east then 1 northeast.