Posted June 23, 2014
Unless you count the multiplayer/server parts. Which wasn't a problem until they made Diablo3 online only.
Its just impractical to balance & prevent hacks/cheat glitches in an online game prior to release... Plus online always lures devs to be lazy (fast iterate as we call it), since everyone has to be online you know you can constantly push out another patch. So this requires additional discipline/processes to guard against.
The problem is that consumers continue to buy buggy software, so in order to gain an edge over competition, games (and software in genereal) get released in incomplete chunks (good when the released parts are stable, bad if they're buggy). The latest incarnation of this is the wave of kickstarter / steam early access releases. But at least there you know what you get. Unless it gets stamped "finished" while still buggy...
This lists *removed* and not *to be* removed games (so i can instabuy before removal).
But thanks anyway its a very fine tool i didn't know about :)
Its just impractical to balance & prevent hacks/cheat glitches in an online game prior to release... Plus online always lures devs to be lazy (fast iterate as we call it), since everyone has to be online you know you can constantly push out another patch. So this requires additional discipline/processes to guard against.
The problem is that consumers continue to buy buggy software, so in order to gain an edge over competition, games (and software in genereal) get released in incomplete chunks (good when the released parts are stable, bad if they're buggy). The latest incarnation of this is the wave of kickstarter / steam early access releases. But at least there you know what you get. Unless it gets stamped "finished" while still buggy...
This lists *removed* and not *to be* removed games (so i can instabuy before removal).
But thanks anyway its a very fine tool i didn't know about :)
Post edited June 23, 2014 by bernstein82