gog2002x: I have a 6700k with 1080 EVGA (from 2016, kinda old pc now) and it runs smoothly and looks great. So it does sound like once you upgrade, it may run better indeed. ( I need to upgrade again, but I shudder at the cost of another gaming pc lol. My current one can't even support Windows 11 sadly.)
I actually played the game to that part a while back I think, but I never finished the game. This is 2nd restart I guess lol. I play mostly as a mage and melee/stealth only when needed. Though I think stealth works for casting too, not sure if I'm recalling that right.
Are there some particular screenshots you need? I could try to take some, though I'm not far into the game atm lol. Also, everything as far as settings is default for me, I didn't resize or change anything. I could look up what the settings are and post some screenshots of it if you need.
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*shrug* Usually check the MG entry of a game I play and if it doesn't seem to have enough or good enough screenshots (for smaller/simpler games, enough to give a good idea, for more serious ones, limit used to be 40, then 50, but it's a soft limit, can be exceeded if they're good enough) I take shots as I make my way through the game, start with just about every UI element and then try to pick moments that give a good representation of the game start to end, trying to avoid spoilers. And currently that game just has a few shots:
https://www.mobygames.com/game/65493/bound-by-flame/screenshots/windows/ and I just took a few shots of the menus and one of a loading screen at high settings, actual game wouldn't load with those.
But, ya know, I have a Pentium G3440 with just its integrated graphics, so go figure.
Settings that allow playing at 1280x960 (monitor resolution being 1280x1024), medium shadows, normal SSAO, FXAA enabled, normal particles, high texture quality, low x2 anisotropy, dynamic resolution yes, max field of vision. Of course, allow playing by my standards, since I'm used to games being really choppy. Anyway, screenshot settings: ultra shadows, ultra SSAO, FXAA enabled, high particles, high texture quality, high x8 anisotropy, dynamic resolution yes, max field of vision.
And see what difference that squeezing makes, since it happened now (1276x960 for first image). I mean, sure, different settings too, and the JPG corruption is also to factor in, but that's in both cases (and actually the proper shot is at 99% and squeezed at 100%, since proper was a bit too large for GOG at 100%), just look at how fuzzy the squeezed shot is, definitely unacceptable.
Anyway, hey, if you can take and submit the shots to document the game, go right ahead. Guess I might as well submit those menus now since I have them dangling around here for over 3 years.
Oh, and to answer the OP, current game is Siege of Avalon, chapter 1, should be investigating the tunnels.