dtgreene: Suggestion: When playing around with this sort of glitch, use a separate file rather than saving over your main.
Also, from my understanding, this is not really a glitch; everything is working as expected, at least until integer overflow occurs. Granted, this does appear to be an oversight (maybe Fortify Restoration shouldn't affect the power of Fortify Restoration effects, even though they would be classified as Restoration), but it's not a programming mistake.
Morrowind's super potion exploit is a similar case (though I don't like Oblivion's fix for it; I would have taken a different approach).
kharille: My poor use of words. I thought it was legal so I did it. Had to mess around since I have a health ring that gave me 20,000,000 health but I managed to over come that and remove the cursed ring.
Think I'll finish fallout 4 before I get back to Skyrim.
Still got BG installed but it doesn't look like I'll revisit it any time soon.
With Bethesda games, it is not safe to trust the game to be balanced (or bug free, for that matter); as a result, the optimal strategy might not be fun in the long term. (These setups can be fun to play around with, however.) Yes, this unfortunately means you may have to hold back.
I did not find what I played of Baldur's Gate 1 to be fun. In particular, some of the issues I had were:
* The real-time with pause battle systems combines the worst of turn-based and full real-time, while lacking both the rhythm of turn-based and the fluidity of real-time.
* At level 1, attacks (on both sides, if fighting level appropriate enemies) miss *way* too often, and are too deadly when they hit, leading to fights where nothing happens for a whie, and then an enemy gets a lucky hit and kills you outright.
* You are level 1 for too long; I am not sure if I even made it to level 2.
* An early sidequest, one that seemed to be a simple minor task (as would be suitable for level 1 characters), ended up with me fighting an enemy that used Improved Invisibility, a spell that a level 1 party has no counters for, and which is pretty much unfair game design.
Baldur's Gate 2 doesn't have those issues (except the first one), but has some of its own; the biggest one I had is the game forcing (often timed) quests on you (rather than quests starting via player interaction), sometimes interrupting me when I'm trying to do things like manage my inventory and memorized spells. Also, there was still one quest I encountered that resulted in a fight with an enemy that was almost impossible to hit and was outright immune to spells below 7th level.