It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I keep hoping for some new interesting info and it's just the same people arguing. :P

I still hope the game shows up.
low rated
avatar
tfishell: I keep hoping for some new interesting info and it's just the same people arguing. :P

I still hope the game shows up.
I do too, and c'mon at least we're keeping it in the thread and it's ontopic somewhat...so there's that at least.

Also you're probably right I should drop it....blasted OCD of mine makes it hard though.
=============================

BTW does anyone know the proposed possible release date/if there is one? Just curious
Post edited November 08, 2019 by GameRager
avatar
GameRager: BTW does anyone know the proposed possible release date/if there is one? Just curious
January 2020 is all it says.
low rated
avatar
GameRager: BTW does anyone know the proposed possible release date/if there is one? Just curious
avatar
RWarehall: January 2020 is all it says.
Do you have a link to that info/a site with more info or is that all there is? TIA
avatar
RWarehall: January 2020 is all it says.
avatar
GameRager: Do you have a link to that info/a site with more info or is that all there is? TIA
store.steampowered.com/app/948640/Wizardry_Labyrinth_of_Lost_Souls/
low rated
avatar
GameRager: Do you have a link to that info/a site with more info or is that all there is? TIA
avatar
RWarehall: store.steampowered.com/app/948640/Wizardry_Labyrinth_of_Lost_Souls/
Oh I thought you meant for here....that's the steam date. Or is it gog's date as well?

Also a head's up: If you post in url tags and then wrap that in generic quote tags you can post urls anyways....that might help with your spreadsheet posting in sales/etc.
Post edited November 08, 2019 by GameRager
Right.. . . I just watched a "let's play" video of this game, and I have to say. . .

It's a bastardisation of the franchise afaic, and has that early gerneric Final Fantasy anime feel to it, right down to the battle-themes; there's nothing. . . dungeon-y about it. . . definitely not the Wizardry I know. I mean, those anime avatars. . . I should be taking them on a field-trip. . . not a dungeon crawl. Those dungeon-goons will put them in time-out quick. . . no chance.
avatar
lolinc: Right.. . . I just watched a "let's play" video of this game, and I have to say. . .

It's a bastardisation of the franchise afaic, and has that early gerneric Final Fantasy anime feel to it, right down to the battle-themes; there's nothing. . . dungeon-y about it. . . definitely not the Wizardry I know. I mean, those anime avatars. . . I should be taking them on a field-trip. . . not a dungeon crawl. Those dungeon-goons will put them in time-out quick. . . no chance.
So, you're discounting the game purely based off things like graphics and sound, and ignoring the actual gameplay (which is the whole point of the game, anyway)?
avatar
lolinc: Right.. . . I just watched a "let's play" video of this game, and I have to say. . .

It's a bastardisation of the franchise afaic, and has that early gerneric Final Fantasy anime feel to it, right down to the battle-themes; there's nothing. . . dungeon-y about it. . . definitely not the Wizardry I know. I mean, those anime avatars. . . I should be taking them on a field-trip. . . not a dungeon crawl. Those dungeon-goons will put them in time-out quick. . . no chance.
avatar
dtgreene: So, you're discounting the game purely based off things like graphics and sound, and ignoring the actual gameplay (which is the whole point of the game, anyway)?
Yup, I consider immersion important in genres like this; afaic, this should be on the App-store for $6.99.
avatar
dtgreene: So, you're discounting the game purely based off things like graphics and sound, and ignoring the actual gameplay (which is the whole point of the game, anyway)?
avatar
lolinc: Yup, I consider immersion important in genres like this; afaic, this should be on the App-store for $6.99.
I guess you haven't played the original version of Wizardry, which featured primitive graphics (the maze was just line graphics) and no music at all.

(Also, have you played any ASCII roguelikes?)
avatar
lolinc: Yup, I consider immersion important in genres like this; afaic, this should be on the App-store for $6.99.
avatar
dtgreene: I guess you haven't played the original version of Wizardry, which featured primitive graphics (the maze was just line graphics) and no music at all.

(Also, have you played any ASCII roguelikes?)
Yes, I played . . . I think it was Wizardry II or III on the PS1, which interestingly, were better than the PC versions. I'm completely fine with things being left to the imagination. Actucally, the MIDI soundtrack to those old games are better than. . . this title (I refrained from saying hot-mess). And if I want something. . . focused strictly on challenging dungeon mechanics, no-frills, I'll play DCSS.

Yup, some older titles had "primitive" graphics, but good art, and good conceptialisation; both of the latter I see absent in WLLS.
What is with this anime shit on Wizardry?

This is what will happen if Blizzard closes down and the rights to their IPs goes into the hands of Asia.
low rated
avatar
RWarehall: DreadOut

Why was it added? Maybe because they want DreadOut 2 here...as a Day 1 release and this is intended as advertising for the upcoming game where they plan to make Day 1 money.
An interesting theory. Hadn't thought of that.

So you agree that even though a game has been bundled a number of times, you'd be in favor of gog releasing it if that helps bringing the sequel here on Day 1? Cool, I agree with that. It's kind of at odds with how you opposed One Finger Death Punch being released here because of incessant bundling, but I guess it's never too late to learn. ;)

(Just a small aside on DreadOut: I have to stress again that gog effectively sabotaged their own launch by not offering Keepers of the Dark here. I can only speak for myself, but I didn't buy DreadOut during the Halloween sale precisely because gog has no option to buy the complete package. Would've loved to get the game here (if only to show them that, yes, there is a market for games that have been bundled before), but since they don't even offer the whole thing, why should I bother? If they really want to get the second one here, they better release KOTD posthaste, because that one not being here sends the WRONG signal to prospective buyers of the second game.)

avatar
RWarehall: "But I want this game" isn't a good argument.
It becomes a good argument when you have a sizeable chunk of your community voice it.
avatar
Elmofongo: What is with this anime shit on Wizardry?

This is what will happen if Blizzard closes down and the rights to their IPs goes into the hands of Asia.
If you disregard the anime artstyle the Japanese Wizardry games are actually surprisingly loyal to the original games, mechanically speaking. There's an English fan translation of Wizardry Empire floating around too.
avatar
dtgreene: I guess you haven't played the original version of Wizardry, which featured primitive graphics (the maze was just line graphics) and no music at all.

(Also, have you played any ASCII roguelikes?)
avatar
lolinc: Yes, I played . . . I think it was Wizardry II or III on the PS1, which interestingly, were better than the PC versions. I'm completely fine with things being left to the imagination. Actucally, the MIDI soundtrack to those old games are better than. . . this title (I refrained from saying hot-mess). And if I want something. . . focused strictly on challenging dungeon mechanics, no-frills, I'll play DCSS.

Yup, some older titles had "primitive" graphics, but good art, and good conceptialisation; both of the latter I see absent in WLLS.
I actually just beat the PSX version of Wizardry 2, actually. Also, the soundtrack in those old games is generally not MIDI; for the Apple 2 versions it's non-existent, for the NES it's chiptunes, the SFC version uses samples I believe (and I would be surprised if it actually used the MIDI format internallt), and the PS1 version actually uses red book audio (like an audio CD) for almost all of its soundtrack.

(The only console games I am aware of that actually use MIDI in some form are Rare's Nintendo 64 titles, including Banjo-Kazooie and Donkey Kong 64.)