Posted November 16, 2021
The inclusion of electric guitar in the game's soundtrack can turn an otherwise decent game into one that I can't play. (If the game is otherwise really good, or if the electric guitar is used sparingly, the game might be playable within reason, but if it's constant or frequent, it can make the game one I can't play.)
From what I understand (and from what I watched of the kickstarter demo), La-Mulana 2 handles this better. There's still the heavy emphasis on adventure game elements, and the game still doesn't hold your hand, but at least it seems like it's reasonable to figure out how to progress from the clues the game gives you, whereas it often doesn't in La-Mulana 1.
(Yes, this is a case where GOG's use of the Adventure tag makes sense; the adventure game elements are just as present as they are in a game like King's Quest or any of the pure adventure games out there. (Of course, La-Mulana isn't a pure adventure game, but its emphasis on adventure game elements is rather intense compared to other games that look similar.)
tag+: I haven't played Loop Hero, La-Mulana and Zachtronics games. I will try them in the near future thanks to your opinion, except Higurashi: VNovels are not for me.
Worth noting that La-Mulana is really a platformer/adventure game hybrid; there are a lot of adventure game style puzzles in it, and they are often really difficult, to the point of sometimes being unreasonably so. In fact, it gets to the point where, for many of the game's puzzles, I found myself looking up the solution, using the solution, and then later working out what the clues leading to the solution are (and often I wouldn't have figured it out with the clues, but it's fun seeing how the clues are intended to lead to the solution). From what I understand (and from what I watched of the kickstarter demo), La-Mulana 2 handles this better. There's still the heavy emphasis on adventure game elements, and the game still doesn't hold your hand, but at least it seems like it's reasonable to figure out how to progress from the clues the game gives you, whereas it often doesn't in La-Mulana 1.
(Yes, this is a case where GOG's use of the Adventure tag makes sense; the adventure game elements are just as present as they are in a game like King's Quest or any of the pure adventure games out there. (Of course, La-Mulana isn't a pure adventure game, but its emphasis on adventure game elements is rather intense compared to other games that look similar.)
Post edited November 16, 2021 by dtgreene