Abishia: Voice acting is a funny one.
Dwarfs are alwas scottish only thing they have in common is drinking.... like other country's not drink them self to coma.
I'm Soviet, I don't really get "native English" accents. Some manners of speaking are hard to parse, but they don't map to broader groups (English / Scottish / South African / Australian / etc). I can tell when the same person is talking with different accents back to back, I can't tell when different people are talking with the "same" accent.
My issue with voice acting is the actors ham it up to levels unbecoming of even cartoon villains. I know the constraints of producing a videogame (ordering lines then having to mix and match them as plans change, having to resort to remote work) aren't to blame, because the same issues also plague more expensive productions of non-interactive content.
I've no idea how it caught on. I suspect it comes from theater. Maybe it's one of the many examples of the madness of crowds, like, shitty actors ham it up, shitty prospective actors think this is how voice acting is supposed to be, shitty directors decide to follow suit so they have the excuse of doing everything "by the book" when taken to task by shitty producers. Some of these assholes have celebrity cults built around them. They lay claim to characters, even though they just badly read the lines someone else wrote and a different someone else translated.
Voice acting sucks. Dubs suck. I'm not against either on principle, but I wish people would come to their senses and take a serious look at the state of the industry. If you're an indie developer who needs voices, put a mic on yourself for a day and listen to yourself talking, then hire some normal people and direct them, or read your own script voiceover-style.
tag+: Meanwhile, good for you having the games already in your language! Because I'm still asking for them... Step0 :(...
I don't understand this complaint. I'm Soviet. I play in English. I think that, especially for people who don't know a foreign language well, written language is easier to understand than speech. Not having games translated to your language is one more reason to favor subs.
tag+: How would you play "Anomaly: Warzone Earth"?
Gotta admit I played it in 2011 and don't remember much. But yes, some games have to have spoken audio signals by design. It's still a waste to hire "professionals" to ham it up, with the possible exception of hiring women to play children (if you don't have any of your own, because children are a pain to hire).
tag+: And what do you think about another trendy thing like replacing voice with
babbling??!!
Examples: "Last Day of June", "Papers please", "Undertale", "Adventures of Chris"
Text typing sound has been around longer than voice acting in games. It's good when it's used well (most recent masterpiece: Loop Hero), but the text has to be part of the narration, think the opening crawl in Star Wars. Trying to increase the readability of filler text dumps (e.g. logs) with text typing makes everything worse.
Loop Hero is great. Papers, Please is garbage. Undertale is garbage. Visual novels (which often use text typing) are all over the place. Higurashi is the only visual novel I know which
benefits from voice acting, it helps to somewhat humanize the terrible writing.
Some games use sound effects (Amanita) or glossolalia (Brothers: a Tale of Two Sons)
instead of meaningful speech, and I usually hate those.
tag+: Or a lot of reading experiences like "Treasure Adventure Game"?
Didn't play it, but I played La-Mulana, which is awesome.
Many games have stories / premises with only a tenuous connection to the basic mechanics of gameplay (puzzles, platformers, shoot-them-ups) but are nevertheless an integral part of what makes the game awesome.
And then there are games with log entries / journal pages found throughout the game which are supposed to reveal the "deep" backstory and "intricate" lore, and I despise most of those. SCP should've driven the final nails into the coffin of this shit, but no, instead of realizing how boring logs are, everyone thought, hell yes, an easy way to pad wordcount!
Great games can have no text, little text, a lot of optional text, a lot of mandatory text. Voice acting is still a detriment: it prevents games which'd benefit from a lot of text from having as much as they need, and it gets in the way of editing.
tag+: Or games without voices (only relaxing music) like "Tengami"? I consider it boring because of that
I generally don't like artsy "make of it what you will" games. Tengami's problem isn't the lack of
voices, it's the lack of everything else including meaning. Games without words are habitual offenders, but nothing is really safe: there exist text-
only games which are nevertheless devoid of meaning.
In contrast, many Zachtronics games have great motivating stories, hardcore puzzles, no voices, and music that's technically "relaxing" in a game which is decidedly not. Teslagrad has a solid story, relaxing (except boss battles) music and no text, it's great.