dtgreene: What gimmicks instantly turn you off from a game, making you not want to play it or to rage quit it if you already started?
While I very, very seldomly rage-quit, there are some things that might keep me from buying a game, if I know about these features beforehand:
- weapon wear down: never happens in that way in reality, thus nothing but a huge PITA.
- racing segments against the clock in games that are not racing games - it's never done well. Thus PITA.
- simulated passing of time with consequences
(dying of player and/or NP characters). Gets almost never done well.
- limited turns. Nothing more angering than to automatically lose a game, one or two turns before I could have won it.
- checkpoints set so dumb, that I have to watch a cutscene over and over again, if I repeatedly fail to win a fight.
- point and click adventures, where necessary items magically appear in already searched locations, only after an event is triggered - but with no indication that there might be something to find again in that area/bucket/wardrobe, etc. that you already emptied before.
-enemies in stealth games, that seemingly know exactly where to look for you, as soon as you kill someone.
I'm sure, there are more, but out of my head - these are the most annoying.