Pixel Graphics that
can't even be bothered to match the basic graphical fidelity of the NES/Famicom.
I'm not asking that you go to the level of detail seen in the latter NES games that had custom graphical mappers installed to allow parallax or scrolling backgrounds, I'm saying at the very least have graphics distinct enough of the Pulsewave/Black Box series of games. So you know, Gyromite or
Vollyball.
Secondarily:
Games whose graphical style is the equivalent of mIXed cAsE in terms of consistency.
Games that can't even be bothered to match their artstyle entirely to their main one give the feeling of finding chunks in milk. No matter what the situation, something clearly has gone wrong.
Narita Boy just so happens to be a great example of this. The MC is some "Mister Pixel" character, while everything surrounding is a wildly varying scape of mixed graphics ranging from alien beast to massive detailed cityscapes.
Fifth: Since we're on a roll with this:
Fake graphical flaws that serve no purpose except to imitate how crappy technology used to be. I am
tired of people pretending RF input was a good thing. Fake scanlines, tube bend, fuzzy film grain, chromatic aberration, signal ghosting/image doubles, vertical hold, and more. CRT monitors were pretty good at what they did. CRT televisions were awful. I don't see people waxing nostalgic for the passive matrix LCD screens, so why do people swoon over thumb sized scanlines, anyway?
Oh, and for a specific game,
The Binning of Issac, full stop. It is everything that was wrong with Newgrounds as a platform rolled into a single massive ethos of misbegotten balance patches. It seems like a great game to experiment in, completely running aground of a completely unappealing artstyle.