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Zeus and poseidon the adventure of perseus and medusa choose the calydon colony first and who would have thought that euthiopians would be attacking me i hardly had drachmas left even though i had a working economy of profit so i decided to once bribe them the 2nd time i was lucky the hero theseus or what he is called that came to slay the calydon boar also got rid of the army for me after a while :)
Then next mission on parent city i builded 2 Sanctuaries a little too fast since when calydon called me to save them from the boar i didn't have enough marble left to call him right away. I did call him after a while,calydon needed 9 months before the boar attacks and i think after i called him he appeared only 4 months after that since i think i waited long and at the same time the calydon ruler became bitter against me since i didn't send them the hero they needed which appeared in my city the same day. Now it's time to play colony 2.
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Fonzer: Zeus and poseidon the adventure of perseus and medusa choose the calydon colony first and who would have thought that euthiopians would be attacking me i hardly had drachmas left even though i had a working economy of profit so i decided to once bribe them the 2nd time i was lucky the hero theseus or what he is called that came to slay the calydon boar also got rid of the army for me after a while :)
Then next mission on parent city i builded 2 Sanctuaries a little too fast since when calydon called me to save them from the boar i didn't have enough marble left to call him right away. I did call him after a while,calydon needed 9 months before the boar attacks and i think after i called him he appeared only 4 months after that since i think i waited long and at the same time the calydon ruler became bitter against me since i didn't send them the hero they needed which appeared in my city the same day. Now it's time to play colony 2.
I don't play any games right now. I just want to say, that your first sentence is great :)
Secrets of Grindea

Secrets of Grindea is an old-school RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved!

“In the world of Grindea everything is determined by one thing–how big your collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom. But is everything really as it seems? The hunt for rares soon turns into something bigger, a scenario where family, friendship and possibly the fate of the world rests in your hands.“

Character customization. Advanced skill trees give you precise control over how your character develops. There are no caps or specific classes, so the possibilities are endless. On top of this, there’s a wide variety of haircuts, hats and head gears that will make your character look unique as well.

Co-op support for up to four players! Bring your friends on the adventure, challenge them to any of the mini games in the arena or why not have them help you out in a difficult dungeon?

A lengthy and dramatic storyline will take you through dungeons and fields of all shapes in the rich and varied world of Grindea. Countless of side quests and hidden content will keep you busy for hours after finishing the game.

Hundreds of items to hunt, craft, fish or dig up in order to improve your character, fill the codex and gain fame.

A pet system that makes sure you never have to be alone, even when playing by yourself. Catch any of the cute tameable animals and have them accompany you on your adventures while also boosting your skills!

High scores and achievements will soon make your friends turn green with envy.

It's still in dev. But it is very addictive and already has a lot of content. You can spend hundreds of hours with it.

The developers posted in their forums that they already are in contact with GOG and they will release it on GOG as soon as the game development is finished. But there isn't a release date announced yet.
Maybe the developers aren't aware of the early access program of GOG.

I supported the development with 50$ on Humble Bundle. There you get a DRM-free version too.
Post edited March 18, 2017 by Silverhawk170485
No Man's Sky (PS4)

Got it for only A$21 on sale...that's about US$16, so a bargain! I had to try out this infamous game.

I've played it for 3 full on days now and actually love it. I quickly worked out how to play the commodities market at the local space station and farmed about 10M credit in 2 hours which allowed me to trade in my original busted ass ship (with only 15 slots) on "Spacetruckster" with 28 slots. Plus a new 22 slot utility tool and plenty left over so that I hardly ever have to farm the regular resources for jumping to new systems, I just buy them- Plutonium mainly. And I pick up the other stuff, Iron mainly, from asteroids when in transit to explore planets. Seriously there has been no where near the amount of grinding I expected from people that have supposedly played this, I'm picking up most of what I need in transit and exploring planets for blueprints.

I quickly set up my own base early. But that planet turned out to be too much like my real life home, heat waves and windstorms constantly, so I later moved to this awesome planet with lush vegetation, mountains and oceans. Drop in if you ever stumble across my home base on planet Chingvale in the Wodonga system. I am nicely setup and running with my hired specialists sending me on errands to get blueprints. I have built storage and a cool ride with a big gun on it. But I'm wondering how to get the blueprints for that Submarine...being on a planet with so much ocean and all.

When I hit a snag with my base building, I head back out to follow my selected story mode path- the Atlas path. Not interested din the center of the universe for now. Just slowly cruising along stopping to check out abandoned facilities on planets, which usually also turns up the stuff I need back at base.

I'm enjoying it a lot and feel that I've already got the value I paid for it. So it's all gravy from here. I think I'll play it for a few more days at least and then use it as an ongoing thing between other games, something to always come back to chill with for a few hours.

It's been running perfectly smooth and trouble free for around 24 hours of play so far.
Checking out Path of Exile. So far it's incredible. I was tempted to install Diablo 2 again, but not anymore...
Borderlands 2 wth the new Community Patch
I've been playing Rise of the Tomb Raider. I'm having a very nice time with it. The bow is definitely my weapon of choice. It's just that more satisfying to play as the sneaky huntress. :) It's also nice seeing that they've fleshed out the tombs a bit more in comparison to TR '13, where they seemed little more than an afterthought. I actually quite like how these games combine linear paths with limited free-roam areas. That way it allows me to do my own thing for a little while before moving on, without being bogged down by the overly repetitive genericness that is featured in the typical "open-world" game. I think it's a pretty good compromise. Lastly, it's a very pretty game, but some of the character close-up shots give me all sorts of uncanny valley feelings. It seems like the more they try to look realistic, the less they do
I've been playing some Delta Force, mostly for nostalgia's sake. It's pretty fun, but there's not much in the way of variety. Some of the missions try to mix things up a bit by suggesting some semblance of stealth, but more often than not stealth doesn't work and missions just devolve into "kill everybody before they kill you," occasionally with an additional objective like "collect this" or "destroy that." Fun, but not for extended periods of time.

I've also played some more Dark Souls III. I finished the game about a month ago, but I enjoyed it so much I started another character and have been playing off and on since then. My intention was to try a Faith build, but while I have leveled up my Faith and Attunement more than anything else, I have primarily used melee. To be honest, I just don't see how to use offensive spells effectively. Most of the enemies are fast and dodge-happy, and even if they don't dodge, offensive Miracles only do a little more damage than my melee weapons--at range, anyway. Turns out that, for some reason, offensive Miracles are intended to be used at melee range, because the do twice the amount of damage up close. That wouldn't be too much of a problem if it weren't for the fact that spells take some time to cast and consume Focus Point (FP), and if you don't want to get interrupted, you are almost required to cast them via the talisman weapon art, which, while it does prevent most attacks from staggering you (and thus interrupting spell casts), uses even more stamina. And that doesn't even account for the health damage taken. Regardless, I'm still enjoying it.

Really though, I'm just playing those to occupy my gaming time until Tuesday. My brother pre-ordered Mass Effect: Andromeda, and being a huge Mass Effect fan, I am chomping at the bit to play it. Granted, with the way my schedule is, I probably won't actually get to play it until Thursday, but whatever--I'm still excited.
Waiting for the new Zleda feeding my Wii U coming to my mail; i play short games... Gave up on jotun, and now close to finish Shantae Risky's Revenge, playing on portable. It is short but sweet; filled with secrets... lovely game and shantae.
Several of the Command & Conquer games, since I picked up The First Decade pack from a nearby Half-Price Books.

So far I think I've spent more time playing Renegade, which I almost view as a forgotten gem. It's not perfect, but it just plays so well and captures the feeling of being a commando. Plus the multiplayer, even in skirmish mode, is fantastic.

I've also spent time with Tiberian Dawn and Red Alert through OpenRA, mostly skirmish matches. Again, having a lot of fun with this. Planning on playing the missions soon, once my kick for playing skirmishes to Hell March stops.
Currently playing Torneko: The Last Hope. It's a Japanese Roguelike, similar to the Shiren series (and made by the same company). (It's actually the second Torneko game; the first was only released in Japanese for the Super Famicom.)

It's interesting how nearly all of the music in the game consists of variations on Torneko's theme from Dragon Quest 4 (Chapter 3's world map theme).

In any case, Japanese roguelikes seem to be a separate flavor of roguelike. Some common characteristics of this subgenre are having towns be separate from the dungeon, having multiple dungeons to explore, being able to get permanent progress in some way (sometimes by keeping your level, but not in Torneko's case; you do get to store equipment to take with you into a dungeon, but you always start at level 1), and with levels almost entirely consisting of rooms separated by corridors. On the other hand, you can definitely tell that the genre was influenced by early roguelikes (like Rogue itself), like the way enemies steal from you and teleport away, and the fact that HP restoring herbs will raise your maximum HP if your HP is full.
I finished Rise of the Tomb Raider on Sunday. It was fun. Those storylines are all kinds of ridiculous though. The more serious and "realistic" they try to be, the less I view them as such. It's just one long, drawn-out story with long-winded, cliched characters that I just end up not caring much about. I gave ye olde TR Anniversary a try again afterwards, and it really drives home the point that Lara there just does her thing for fun, and not because she has daddy issues. I don't need a superfluous story to enjoy going on adventurous hijinks with Ms Croft. Anyway...

I'm just barely out of the prologue stuff for Mass Effect Andromeda. So far I'm quite enjoying it, and I think some of the more negative reviews are way too critical *cough* RPS *cough*. Yes, it's a bit rough around the edges here and there, but it's far from the travesty some make it out to be. Some people are just naturally grumpy, I guess. *shrug*

That said, there are two critiques I do agree with. Planet scanning is tedious with their long-winded transition animation. Just let me pick a rock, scan it, and move on. Right now it's just an unnecessary waste of time. The other issue: hair! My god, those unnatural colors with some of the wig-like styles are just plain awful. It would be one thing if I myself chose that kind of hideousness, but to have side characters and extras look like frakin muppets... Oy vey! Cora seems to be the only one they did a decent job with as it fits. Suvi's hair, on the other hand, which I'm assuming is supposed to be a natural redhead, stands out in a bad way.

I really wonder how that stuff ever passed muster. I don't remember any alternative space hipsters from the original ME trilogy.

/ramble
Post edited March 22, 2017 by mistermumbles
I beat Torneko: The Last Hope. It turns out that you can Disperse down to the 26th floor of the Magic Dungeon without having to actually go that deep first (the boss is on the 27th floor). With my powerful equipment, and the use of a Flame herb to help kill an enemy while still level 1, I was able to beat the game. (When your level is low, you can gain multiple levels by killing a strong enemy.)

I now have access to the Mage and Warrior classes, and some of their abilities are a bit ridiculous. The most ridiculous example is the Mage's Sacrifice spell. Unlike most spells, you are guaranteed to know this spell (and Blaze) when you enter a dungeon. When cast, it kills either you (death message: "killed by a failed Sacrifice") or every enemy on the entire *floor* (and you get the XP). This can be used in conjunction with the Disperse mechanic to reach deep levels in some dungeons without having to be able to survive those levels normally (though expect to reload *a lot* because the spell sometimes kills you).

It might be interesting to see a TAS of the More Magical Dungeon (or the Ordeal Mansion, for that matter) in which the player luck manipulates Sacrifice into always killing the enemies. Then again, this run might get a little boring: Sacrifice, Radiant (luck manipulation so that you learn it right away), go to next floor, and repeat.

Warriors can also break the game, but I don't have the skill to do so yet. I have one that can kill any enemy, but leaves me at 1 HP, and another one that does constant 50 damage (useful when your level is low and don't have any good weapons) to up to three enemies, but also permanently weakens the weapon (but who cares whether your 0 attack Club is -3 or -99).
Was playing Castlevania last night and got up to Dracula. Almost beat him but kept making dumb mistakes, didn't have my timing quite down, and then I finally had to turn it off because it was almost 3 a.m. and I could tell my reflexes were slowing down because I was sleepy. Twitchy games like this, losing a split second makes a very discernible difference. I expect I'll probably beat the game next time I play.

I've also been playing The Saboteur. I've enjoyed it but I think I was having more fun in the early going because now it feels like the game has shown me everything it's got to show and it's just a matter of assassinating another guy, blowing up a few more things...
"Rise of the Middle Kingdoms" is really starting to get on my nerves.

I don't mind the occasional "build a wonder" but these are WAAAAY bigger than anything in any of the Caesar/Pharaoh games, not to mention the levels are much more frequent.

I set up my city and sit here for five hours watching them dig a stupid ditch! :P
Post edited March 23, 2017 by tinyE