Finally started playing Alien Isolation (after only having owned it since... February?). Loving it so far. CA did a marvelous job on extrapolating the now very low-fi sci-fi design from the original movie. The whole design, atmosphere, and all is pretty damn ace.
In some ways I wish I actually didn't have the motion tracker now. There are definitely times where I jump at my own shadow when I hear it beeping at me after stretches of relative silences. Not to mention that I come across the occasional really fast moving blip that obviously simulates the xenomorph zipping through the ducts and vents, which also makes me nervous because it could decide to pop out during those times.
I remember reading some not being all that happy with the fixed save locations, but to me they make perfect sense. Not being able to save anywhere surely increases the tension, and in a game like this that's a very good thing. Now if I just had a better tool to clobber those Working Joes. On the other hand, it's nice to know that brute force doesn't get me much of anywhere. Just for experimentation I decided to unload my limited revolver ammo into a synth's head, and surely enough it wasn't worth the resources. Better keep that for the murderous still alive crew members, while also hoping that the alien might pick them off after creating enough ruckus. ;)
Post edited July 07, 2015 by mistermumbles