Posted November 19, 2014
Replaying X-Wing (not from GOG, albeit I will get them too at some point for the 1998 versions). Damn some of the missions are hard, but still doing fine. Now on mission 9 of Tour of Duty 1.
Mission 8 was a real bitch (you have to identify, deactivate and protect two transports, and optionally destroy rest of the 12 transports), until I found (or remembered) a way to trick the game logic.
The thing is, after you deactivate the two transports, the game apparently keeps sending a pair of TIE Interceptors against one transport at a time, ie. four in total (two pairs against two transports). If you destroy both of the TIE pair, a new pair will appear. In the end I was able to protect both transports, and even destroy all the rest of the transports, this way:
1. Using my Jedi powers, I knew already beforehand that the transports containing prisoners are #4 and #11 (when you keep pressing the T button), as they apparently never change. So first I quickly destroyed all the other transports (1-3, 5-10 and 12). I disregarded the TIE Fighters on my tail, no time to fight them.
2. Right after that deactivate (and identify) the two remaining transports (#4 and #11), which are the ones to protect. The rescue transports, and a bit later TIE Interceptors wanting to destroy the rescue transports, appear.
3. Of each TIE Interceptor pair, destroy only one ASAP, so that each pair has only one remaining TIE Interceptor.
Then you are pretty much done with the mission. One TIE Interceptor (per transport) doesn't apparently have enough fire power to destroy the transport (regenerating shields I guess), so the transports are safe now as there is only one TIE Interceptor after them. So do what you want, fight the neverending supply of TIE Fighters if you want, or just fly around until you get mission accomplished.
That's one thing I don't like in some of these space combat games, the more you kill enemy fighters, the harder it comes (as new fighters appear only if you destroy the old ones). I would have liked e.g. this mission more if new TIE Interceptors would appear on certain intervals, so the faster you destroy them, the better you are doing.
Now I just feel I won as I was able to outsmart the game design, almost like cheating.
Mission 8 was a real bitch (you have to identify, deactivate and protect two transports, and optionally destroy rest of the 12 transports), until I found (or remembered) a way to trick the game logic.
The thing is, after you deactivate the two transports, the game apparently keeps sending a pair of TIE Interceptors against one transport at a time, ie. four in total (two pairs against two transports). If you destroy both of the TIE pair, a new pair will appear. In the end I was able to protect both transports, and even destroy all the rest of the transports, this way:
1. Using my Jedi powers, I knew already beforehand that the transports containing prisoners are #4 and #11 (when you keep pressing the T button), as they apparently never change. So first I quickly destroyed all the other transports (1-3, 5-10 and 12). I disregarded the TIE Fighters on my tail, no time to fight them.
2. Right after that deactivate (and identify) the two remaining transports (#4 and #11), which are the ones to protect. The rescue transports, and a bit later TIE Interceptors wanting to destroy the rescue transports, appear.
3. Of each TIE Interceptor pair, destroy only one ASAP, so that each pair has only one remaining TIE Interceptor.
Then you are pretty much done with the mission. One TIE Interceptor (per transport) doesn't apparently have enough fire power to destroy the transport (regenerating shields I guess), so the transports are safe now as there is only one TIE Interceptor after them. So do what you want, fight the neverending supply of TIE Fighters if you want, or just fly around until you get mission accomplished.
That's one thing I don't like in some of these space combat games, the more you kill enemy fighters, the harder it comes (as new fighters appear only if you destroy the old ones). I would have liked e.g. this mission more if new TIE Interceptors would appear on certain intervals, so the faster you destroy them, the better you are doing.
Now I just feel I won as I was able to outsmart the game design, almost like cheating.
Post edited November 19, 2014 by timppu