Posted April 28, 2014
Thief Gold.
I've played the beginning parts (first level) of this game for many many times before just fooling around like in a sandbox game, but only now I started playing the game properly, actually trying to get further.
I'm still on the second level, but what's with these map designs? Are all levels similar non-sensical mouse mazes with tiny rooms as the first, and especially the second, level?
I still find the gameplay pretty interesting, hiding in the shadows, letting an unsuspecting Hammerites pass you, and then clubbing them down from behind (playing on Expert level, so I can't kill anything). But those mazes with identical looking corridors are really wearing me down. I hope the level designs get better later on.
I've played the beginning parts (first level) of this game for many many times before just fooling around like in a sandbox game, but only now I started playing the game properly, actually trying to get further.
I'm still on the second level, but what's with these map designs? Are all levels similar non-sensical mouse mazes with tiny rooms as the first, and especially the second, level?
I still find the gameplay pretty interesting, hiding in the shadows, letting an unsuspecting Hammerites pass you, and then clubbing them down from behind (playing on Expert level, so I can't kill anything). But those mazes with identical looking corridors are really wearing me down. I hope the level designs get better later on.
Post edited April 28, 2014 by timppu