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To clarify my position on mods: I'm neutral.
I say neutral, because the good ones are really good (spanning from godsent fixes like the Zone reclamation project for STALKER, which makes the games a lot better by correcting hundreds of issues and adding quality of life features without altering the games as it was intended to be to add ons like the above mentioned Death Wish), but most are unremarkable when not actively cringeworthy fanfiction pieces.
It depends on the mod. My personal favourites are hd texture packs and definition upscaling, unofficial patches or entirely new content, not additions and -the irony- modification to the original material.
Mods can be a mixed bag.
Not sure if I mentioned this already...

I've noticed over years that I generally dislike branching games where you have to make choices, and based on that you get different missions/quests/levels, and even different endings.

Playing them, I feel like I am getting only part of the experience, seeing only part of the game. Sure I could try to juggle with save games in those branching points or even replay the whole game several times in order to try out the different branches... but frankly, I'd usually just prefer a more linear experience where I get to see everything, in one playthrough. Trying to see everything by carefully planning your save game strategy just feels too much work.

This already bugged me in the first Wing Commander game, when I learned it gives you different missions based on how you do in previous missions. What if I wanted to see and play ALL the missions that the game contains? Replay earlier missions and intentionally lose in them, in order to see those "hidden" missions?

Or Spec Ops: The Line... it just seemed gimmicky to have a special save near the end and replay the last parts in different ways, to see all the three or so different endings the game offers. I just felt it didn't really add anything useful to the game, having different endings. I'm sure most people want to see each of them, and then ending up doing that silly save-game juggling. The same was in the first Deus Ex game, playing the last level or so several times in order to see the different endings.

It sometimes bugs me also in RPGs, e.g. I recall that in Fallout 1-2 I found it stressful that I carefully tried to "optimize" the quests so that I could finish as many of them as possible. Doing some quest before another could mean you couldn't do that other quest anymore, so you had to do them in a different order, etc.

That being said, sometimes I just don't care enough, and I just play once with whatever ending or branch I happen to end up, and that's it. That usually just means I didn't care enough of the game to see the most of it.

Also, this is not related to games letting you solve problems and tackle obstacles in different ways, so I am not suggesting I like games which have only one solution to problems. Yes I prefer RPGs and such that let you evade the enemy or kill them or hack that computer or whatever (thinking about the Deus Ex games here).
Post edited July 26, 2019 by timppu
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timppu: Not sure if I mentioned this already...

I've noticed over years that I generally dislike branching games where you have to make choices, and based on that you get different missions/quests/levels, and even different endings.

Playing them, I feel like I am getting only part of the experience, seeing only part of the game. Sure I could try to juggle with save games in those branching points or even replay the whole game several times in order to try out the different branches... but frankly, I'd usually just prefer a more linear experience where I get to see everything, in one playthrough. Trying to see everything by carefully planning your save game strategy just feels too much work.

This already bugged me in the first Wing Commander game, when I learned it gives you different missions based on how you do in previous missions. What if I wanted to see and play ALL the missions that the game contains? Replay earlier missions and intentionally lose in them, in order to see those "hidden" missions?

Or Spec Ops: The Line... it just seemed gimmicky to have a special save near the end and replay the last parts in different ways, to see all the three or so different endings the game offers. I just felt it didn't really add anything useful to the game, having different endings. I'm sure most people want to see each of them, and then ending up doing that silly save-game juggling. The same was in the first Deus Ex game, playing the last level or so several times in order to see the different endings.

It sometimes bugs me also in RPGs, e.g. I recall that in Fallout 1-2 I found it stressful that I carefully tried to "optimize" the quests so that I could finish as many of them as possible. Doing some quest before another could mean you couldn't do that other quest anymore, so you had to do them in a different order, etc.

That being said, sometimes I just don't care enough, and I just play once with whatever ending or branch I happen to end up, and that's it. That usually just means I didn't care enough of the game to see the most of it.

Also, this is not related to games letting you solve problems and tackle obstacles in different ways, so I am not suggesting I like games which have only one solution to problems. Yes I prefer RPGs and such that let you evade the enemy or kill them or hack that computer or whatever (thinking about the Deus Ex games here).
I suppose you wouldn't like Romancing SaGa, then. (Depending on the number of battles you fight, events will open and close, and you probably won't be able to do all of them.)
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timppu: This already bugged me in the first Wing Commander game, when I learned it gives you different missions based on how you do in previous missions. What if I wanted to see and play ALL the missions that the game contains? Replay earlier missions and intentionally lose in them, in order to see those "hidden" missions?
The expanion packs (Secret Missions and Secret Missions 2) have a tool that allows you to load any mission series from the original campaign.

The tool appears to be included with the GOG release.

That being said, I'm unare of the existance of similar tools for later games. WC4 had significant choice-based branching/mission selection.
Post edited July 27, 2019 by Mortius1
Mechanically, first-person shooters peaked late 90's. Everything after that just became shinier, watered down and on-rails.

TotalBiscuit made a great video about this subject called Have single-player FPS gone backwards?.

(seeing how unpopular old-school FPS games are and how popular military shooters are, it's self-evident that this opinion is unpopular with a few exceptions)
Post edited July 30, 2019 by user deleted
I never could get into Elder Scrolls serie. I tried many times but can't cope with it. Bethesda RPGs are boring and ugly.

I think that Heroes of Might and Magic 3 is the worst game in the serie (I take HoMM games from 1 to 5, everything further is an abomination and should be eliminated from the annals). The best are 2d and 4th.

I think Might and Magic 3 to 5 are the best games in the serie, and I don't like M&M 6-8 much.

I think that the best D&D CRPGs are Gold Box serie games, and not Baldur's Gate and the like.

I don't play JRPGs, and I hate anime stylistics and the like.

I don't think Command and Conquer is a great strategy serie. They didn't outdo the Dune games in anything.

I hate online games, MMORPGs and the like, and I never ever play multiplayer.

I think Test of Time is the best Civilization game. Its 'multi-world' approach is (almost) perfect. Pity it was never applied in succeeding Civ games.

I hate 'enhanced' and 'remastered' editions and the like. My gaming PC is 10 years old and it will remain such forever, just to play good old games in their original state.

I don't think Larian are decent game developers. All their games are mediocre at best.

I think Master of Magic is still unsurpassed as fantasy turn-based 4X. And I doubt it can even be.

Master of Orion 3 is my favorite game in MoO serie.

I hate Paradox strategy games. Pausable real-time is idiocy.

I think Legend of Grimrock games are very boring and shallow, and can't stand in a par with good old dungeon crawlers.

I think M.A.X. is one of the best turn-based strategy games ever released.

I don't like Grim Dawn. I sincerely think Hellgate: London (especially with Hellgate Revival mod), Loki: Heroes of Mythology and Harbinger are the best diabloids available, Titan Quest (classic Gold Edition) being close, almost there. And Diablo 3 is utter shit, as shitty as shit itself can be.

I hate 'one walkthrough' games, like quests.

The true roguelike can't be 3D or something more modern and fashionable than just maybe graphic tiles. And 'rogue-lites' is a plague that must be cured with whip and fire.

I think Total Annihilation Kingdoms is better than Total Annihilation.

I don't like X-COM serie.

Endless serie (Space, Legend, sequels) is just plainly awful.

I don't think mobile games are games at all. Mobile gaming is perversion.

I don't like consoles. True games are PC games. Good and old PC games.
Post edited August 04, 2019 by Taybius_oMort
Permadeath is not a requirement for a game to be a roguelike; I would even count a game that allowed save and reload any time without restriction as a roguelike. (Being turn-based and having procedural generation of some sort, however, are still mandatory.)

JRPGs are just as important to the history of CRPGs as WRPGs are. (Also, I should point out that all JRPGs are CRPGs, as some people seem to erroneously use "CRPG" when they really mean "WRPG".)
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timppu: This already bugged me in the first Wing Commander game, when I learned it gives you different missions based on how you do in previous missions. What if I wanted to see and play ALL the missions that the game contains? Replay earlier missions and intentionally lose in them, in order to see those "hidden" missions?
Why don't you play naturally (without replays till you get a specific outcome)? I think the point is to simulate a realistic campaign where the human player has a real impact on outcomes.
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timppu: This already bugged me in the first Wing Commander game, when I learned it gives you different missions based on how you do in previous missions. What if I wanted to see and play ALL the missions that the game contains? Replay earlier missions and intentionally lose in them, in order to see those "hidden" missions?
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igrok: Why don't you play naturally (without replays till you get a specific outcome)? I think the point is to simulate a realistic campaign where the human player has a real impact on outcomes.
In the case of Wing Commander, I did, but in situations like that it irks me that I miss part of the game, those missions which you play only on the "losing path".
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timppu: In the case of Wing Commander, I did, but in situations like that it irks me that I miss part of the game, those missions which you play only on the "losing path".
Would you say you're a bit of the-full-experience or bust kind of gamer? Which is why you go for the hardest difficulties as well? (edit: at least when it comes to games you like?)
Post edited August 04, 2019 by Matewis
I hate GTA games. All of them. Even that game that totally is not infested with griefers and other little shits who think that me just minding my own business is an invitation for them to constantly shoot down people in their jets, people who clearly can not fight back. I do like a good open world game, just not GTA.

I could never get into KOTOR no matter how hard I try. It's all just click on the enemy and wait for their health to go down out of luck.

I don't enjoy Sonic Colors or Generations, because of how they turned Sonic into just any bland "tots hip n funneh" teen.

Assassin's Creed Origins, and especially Odyssey, aren't as good as their predecessors. Stealth assassinations have been drowned out by Dark Souls like combat, which I already don't like, and needlessy endless grinding... which I already don't like.

Neither do I enjoy Souls like games.
Post edited August 05, 2019 by user deleted
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JungleLizard: I could never get into KOTOR no matter how hard I try. It's all just click on the enemy and wait for their health to go down out of luck.
That's... nothing like my experience. Was pausing and selecting skills and running around constantly.
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JungleLizard: I could never get into KOTOR no matter how hard I try. It's all just click on the enemy and wait for their health to go down out of luck.
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Cavalary: That's... nothing like my experience. Was pausing and selecting skills and running around constantly.
I just spammed shields and grenades and used the right weapon for the right foe(ion for bots/etc).
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igrok: Why don't you play naturally (without replays till you get a specific outcome)? I think the point is to simulate a realistic campaign where the human player has a real impact on outcomes.
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timppu: In the case of Wing Commander, I did, but in situations like that it irks me that I miss part of the game, those missions which you play only on the "losing path".
Reminds me: In my current playthrough of the SaGa 2 remake, I let my party wipe out on purpose in order to get the cutscene and extra bit of dialog that happens if you die. (For those not familiar with the game, when you die there is a cutscene where you end up in Valhalla, and Odin offers to revive you so that you can fight again, but you have to promise to fight him later; if you agree, the fight that you lost starts over, giving you another chance.)

(Random fact about SaGa 2: In the original, if you reach the point where you end up having to fight Odin without ever dying, the fight will start without any pre-battle dialog. In the DS remake, some dialog was added to account for this possibility.)