I think Starcraft is one of the worst RTS games ever made. I love the story but the game was hard for all the wrong reasons. Take the following scenario: You are playing skirmish as the Zerg. Your foe? The Terrans. You build up your base fairly quickly. You have a solid ground army of Hydralisks, maybe you even have Devourers and Ultralisks. Your base gets attacked by Siege Tanks you can't see. Frantic, you send your Ulttralisks at the foe, thinking, "they have a lot of HP, they should be able to get to the tanks and do some damage." But what happens is they all die before they can get within attack range. This happened to me a lot. It infuriates me when there is only one strategy(Mutalisk swarms) that works against a particular faction, that is not something you are prepared for by the campaign(which normally helps you learn the game-didn't for me, much) because the only way to win is to micromanage everything, expand to having several bases, which takes time and effort(to harvest resources faster than your opponent) but doing this may actually makes you less likely to succeed because your foe has a unit that's totally OP because the developers forgot to balance the factions well enough.
I know each game is different, and while I play some RTS games and get my a** handed to me sometimes, like Supreme Commander, when I don't build Mass Extractors on enough nodes, and remember to build enough of the necessary counters to my enemy's units, at least then I can tell, it's me, not the game.
Also in Starcraft, you can build enough of the right type of units, and the game still forces you to constantly hop from moving them offensively, to base building, to fending off an attack, to establishing a new base, almost at the same time. I know all these things are, in some sense, the building blocks of RTS games, but no other game has made me feel like I need to grow three more arms and two more heads to be good at it.
Post edited August 23, 2019 by oldgamebuff42