le_chevalier: I'm playing Port Royale 3 these days. Port Royale series are really good in the genre and they don't have much of a competition. I have many frustrations with some of the game mechanics, especially the battles, but I've played hundreds of hours. It's just so much fun.
kai2: I've been circling these games for a long time but still haven't played them. You're enjoying the naval combat? Seems they decided to go turn-based on 4. Wonder how that worked out?
le_chevalier: Imperial Glory is also good. The naval battle is good, much better than Port Royale's. It's like older Napoleon: TW.
kai2: WOW, thanks for the heads up! Ive never heard of this game... the combat looks good... and it's on GOG!
I'm extremely interested in
Ultimate Admiral Age of Sail. Has anyone played it?
I assume you avoid Steam?
I enjoyed Imperial Glory but it feels old now. Like I said, like old Napoleon: Total War. But NTW is slightly more hardcore and more detailed. There generals have no effect whatsoever in Imperial Glory. They're just names and troop carrier and there's no admirals. There's no morale concept in Imperial Glory. Generals and admirals' traits have effects in combat in NTW, including morale effects.
Ultimate Admiral Age of Sail is on my wishlist. I haven't played their older games: Ultimate General (both Civil War and Gettysburg), but their games are good. My guess is Ultimate Admiral will be more towards hardcore.
I enjoy Port Royal 3 including the naval battles, although I hate some parts of it. Chain shot and grape shot ammo are limited and they produced by towns over time. I don't like the aiming system. This game is designed to be casual, but some mechanics become unintentionally a bit hardcore, in my opinion. There's no ammo limit in ETW, NTW or Imperial Glory or Pirates! and their aiming systems are much better. In PR3 the gunner becomes confused, switching targets when two or more ships get close together. In ETW or NTW, this is good, you can shoot at their general direction and can hit them both, thus more efficient shooting. There's no wind direction or strength indicator although if these do affect your speed. Historically, anemometer has been invented long before this game period. There are wind and speed indicators in ETW/NTW, Pirates!, Imperial Glory. No wind speed indicator in ETW/NTW, but you can see the water surface to get the idea how strong the wind is, also the weather.
I'm not against turn-based naval combat, as I prefer TBS to RTS (I'm a strategy aficionado), talking about PR4. But they did it badly in PR4. No chain shot, no effects due to wind, no speed, so I heard from reviews. Poorly implemented. But I'm still somewhat excited to play it someday because the looks got better. I hope they improve this game a lot before they abandon development.