Dark_art_: Wasn't Overwatch also 40 bucks? I mean, 1st game, before they bury it under the great Overwatch 2, that went free to play due the lack of players... Wich itself was a clone of Team fortress 2 (free to play), 10 years too late and somehow was successfull, at least on USA.
Yeah, and if you go back in time even more, originally Team Fortress 2 also cost money, I almost bought it too (I don't recall though if it could be bought separately or only as part of some "Orange Box" that included probably Half-life 2 and/or Portal too...).
Anyway, fortunately I was too lazy to buy it and kept playing its predecessor, Team Fortress Classic, until one day TF2 was also re-released free-to-play. Then it was a good time for me to try it out. :)
It is interesting to think I still find that one game interesting to play. Basically I am playing the same maps over and over again, honing my skills against other players and occasionally even learning new tricks that I haven't seen others do, and have no desire to move to some other game like Overwatch 2 or Fortnite (tried them, meh...).
Paying 40€ for a new similar(?) online shooter? Umm, no. I guess that is one of the main problems online shooters and other online games have to deal with: how to get people to jump ship from the older online game to the newer game? If it is just some new Call of Duty or Overwatch 2 or similar, then I guess you can kill the earlier game and force people to migrate to the newer one, but this game didn't even have that luxury so it would have had to somehow convince online shooter gamers to migrate to their game, and even pay for it.
It would make lots of sense if they released it free-to-play. Then I don't necessarily mind trying it out, similarly as I tried Fortnite, Counterstrike 2 and Overwatch 2.
Vainamoinen: Why anyone would cheer Concord's failure is beyond me.
I might lightly "cheer" on it in a sense that maybe it makes more companies concentrate on single-player games. A bit like Warner earlier made lots of money with the Hogwart's Legacy single-player game, and then didn't with their next online multiplayer game (Kill Squad or whatitsname). Or, Baldur's Gate 3 being single-player only and still being very successful, and why not even Cyberpunk even with its initial launch problems.
Yes you can make lots of money with online games if you strike gold and become popular, but it can be much harder to convince people to pay for your online game (either upfront of through microtransactions) than it is with single-player games because online games tend to be so time and effort-consuming that people tend to concentrate on one or few online games at a time for a long time, and would need to abandon that to start playing the new game.
Single player games at least tend to end at some point, after which people are ready to buy and try out other single-player games. Or like me, I've bought masses of single-player games in advance, without knowing when exactly I will actually play them (if ever). I'd never do that with multiplayer online games, I'd buy them only when I am sure I will start playing them right there.