Well, if I was to add mine, I would simply say "all Bethesda developed games minus Morrowind", for the reasons I stated so many times I am tired to wrtie them myself! :P
To make things short (this is just my personal opinion, I have no intention to start flame wars, let's just agree to disagree): I think they have some among the worst writers in the entire industry (and that does not want to be an hyperbole. Fallout 3 simply forgot the ABC of narrative, period), they are awful programmers that rely on their community to fix even basic bugs, I feel like their combat systems fail on both action and role-playing mechanics and their character progressions are a farce. Also, their "masterfully crafted worlds" are imo just empty boxes of soulless program generated content.
I really believe they conquered their undeserved fame only because their games are a modding heaven, and I am convinced that many of their most famous modding community members are far more talented than them.
Piranha Bytes, Rockstar and CDProject Red destroy them on all fronts.
mrmarioanonym: you start out clunky. it's a gameplay mechanic. you are a terrible fighter at the start and get much better as the game progresses. Everything gets better then (responsiveness, animations, damage etc...). Don't venture too far beyond at first, do a lot of questing, kill easy prey and if you have learned it, sell their fur.
pimpmonkey2382.313: Nah it's just really clunky, especially on the first Gothic. Having to hold forward and then hit the button and hope you don't run past the enemy when you're swinging your sword.
It wasn't exactly like that. Who classifies Gothic as an Action-RPG would be right, but the game does not fit the definition in the usual sense.
All Piranha Bytes games approach combat in a duel-like way: there is no running and whacking (well, except for the move you mentioned, but that is basically useless unless you are a demigod beating weak monsters), you have to hold your position and attack from the front or the sides, while parrying or sidestepping to avoid hits.
Most of the fights with real enemies are one-on-one, while you can go hunting groups of beasts when you are skilled enough to hold a bow properly, lower their numbers form the distance and finish off who remains with a melee weapon.
That said, controls are indeed a bit clunky (even if training reduces that feeling a great deal)... just not THAT much! :)