Gundato: Honestly, "DRM Free" is just a buzz-word.
Namur: No, it's not just a buzz-word.
Gundato: I mean, technically, GoG is DRM.
No, it's not, technically or any other way.
Gundato: You need to purchase the rights to the digital copy of a game before you can download it. This is verified every time you go to download the installer. The GoG website manages those digital rights :p
No, the website verifies login data so that each of us only have acesss to our files. How you're given acess to your files and how you're 'forced' to use your files are two very different things. Login procedures focus on legitimate acess, DRM focus on legitimate use AFTER you were already given acess.
The fact that people are willing to accept some forms of DRM because they think of them as not too draconian/intrusive doens't make them any less DRM, just as it doesn't dilute the differences between an 'acceptable DRM' model and a FREE DRM model.
Okay, Impulse isn't DRM then. I mean, the login procedure and the like only focus on legitimate access (I learned that you can't download games when Impulse is down :p).After you are given access, you never need to run Impulse again. Admittedly, you have to re-run it every time you re-download stuff, but you have to log-in to GoG every time you redownload stuff. So if GoG doesn't count as DRM, neither does Impulse.
Holy crap, Stardock beat CD Projekt! They had DRM-Free gaming first! :p.
And before people lynch me: I actually wouldn't refer to GoG as having DRM outside of proving a point. But by the (incredibly poorly defined) definition of the term, it does. Just like how disc-checks and the old "Page 5, Paragraph 4, Word 4" (loading, if you are playing Aladdin) were also DRM, but most people wouldn't call them that.