TheSaint54: As others have said, now that Oculus has been given a $600 price tag (plus what I understand as a need for a pretty good computer to run the thing well), I don't foresee too many people purchasing it at this point. We will see if Sony can come out with something cheaper, however; it would have to be MUCH cheaper for VR to become mainstream.
We will see at this point.
$600 USD is approximately double what they originally hinted the price to be. There would have been a lot more people willing to put out the money for the $300ish pricetag they initially stated that wont be willing to put out $600. That's not accounting for the mandatory GPU upgrade the majority of people will need in order to use it (using Steam stats as a source of gamer GPU data), and the likely entire system upgrades that people will also need (also using Steam stats). But... that's just in the USA.
In Canada, right now the CAD<->USD exchange rate is about 1.25-1.30, and the price of the Rift has been stated in CAD as $849. When the original numbers floating around of $300 USD a few years ago made the waves the CAD was almost on par with the USD, which would have meant the Rift would be probably $300-325 CAD too. At $849 CAD though I don't think many Canadian gamers are going to rush out and buy one. I've talked to the majority of my Canadian friends and out of 11 people, none are willing to both pay $849 just for the Rift alone and most of them would need a new GPU or a completely new system. Only one of them plans to buy a new system or GPU in the next 1-2 years so it seems unlikely that anyone I know personally will dip that deep into their wallet for VR any time soon. Even if the CAD came back to par with the USD though everyone still indicated it was too much money to put out, which I agree with for myself as well.
There are people out there who will gladly spend the money for the Rift and any hardware upgrades that are needed for it whether they can technically afford it or not. I for one will be grateful for these people personally as it will hopefully stand to help make the product a success and to eventually cause the price to come down as well for the rest of us. My current price point is $300 CAD maximum without any computer upgrades. As time passes, if I'm able to try out a Rift that someone else has (a friend etc.) it may very well alter the maximum amount I'd be willing to spend on one in CAD and I accept that as a possibility however sight unseen I limit myself to $300 CAD. Likewise, no plans to upgrade the GPU until this one either dies or there are enough games I'm eager to play that I'm willing to fork out the money sooner, and the Rift being a great success and hearing awesome things about it by those fortunate enough to have bought one earlier on will likely influence me on that front too.
It'll have to be an absolutely amazing device/experience with tonnes of worthwhile games/etc. that appeal to me to scale the monetary outlay up for me though. Right now I just can't see it happening, but I hope the marketplace responds great for VR and that it ends up coming down in price within the next 1-2 years to something more reasonable.
laclongquan: The super expensive pricetag make VR an unviable platform.
Reduce it to 300-400 and more apps for it will come.
Ten years ago ebook was not considered viable because the platforms at the time were very expensive. The entire industry change with the introduction of cheap smartphone and tablets.
I fear that now that the hardware pricing is known, that game and other app developers are going to realize that a lot smaller number of consumers will be willing to pay that much to own the hardware and thus the potential market for their VR software just shrunk significantly in the shorter term and that some of them may proceed anyway while others terminate or scale back VR support to reallocate resources to more short term profitable projects. Hopefully the impact isn't too big though. I hope enough devs continue to work on VR game projects without being scared away by lack of hardware ownership.
Having said that though, I also think that as long as there are a big enough handful of incredibly awesome games out there that support VR, it might be enough to get the hardware sales going. Ultimately there has to be or the whole concept falls apart as being "ahead of its time" so to speak.