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I wouldn't be too concerned until they can hack into our brain and delete the ''current reality'' files.

No one scared about motion sickness?
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wolfsite: Right now with VR gaming the main issues are:

Motion Sickness - Some people just can't use the tech for long periods of time, or at all due to getting sick from the usage.

Sensory Deprivation - Depending on the type of VR the user is pretty much cut off completely from the real world which could cause issues if something happens which requires the users immediate attention. You can also be a victim to a lot of pranks if someone walks in on you and decides to have some fun since you are oblivious to what is happening around you.
Motion Sickness - some people can't play 1st person games for the same reason. Hasn't killed off that industry.

Sensory Deprivation - wrong term. You're just talking about not hearing a smoke alarm or something. Again, this happens already with loud music, movies, games and just plain old sleeping with eyepatch and earplugs on.
Lol, no, i don't suffer from PTSD and i never been in a combat situation (does paintball count?) but i'm guessing that stuff is caused by extreme situations, i kill tons of people in videogames but if i'm near a dead person i'm only thinking that person stopped existing, she/he had a life, family, friends... something. But it's gone now.

Now, if we're talking about a war you will get to see, in person, the awful stuff that you barely see on news, you will see people that were your friends dying, you will see dead kids, you will smell burned flesh, blood, etc, you will see without members, not polygons, real people screaming in pain...
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TheSaint54: While I am sure I will get roasted for this post, I am rather concerned by the potential move to VR Gaming in the near future.

While immersion in gaming is very important, VR just may take it over the line. I have been around many emergency personnel (police, firemen, etc.) and see first hand how traumatic events can change a person for the rest of his/her life.

With that in mind, I wonder if VR gaming will cause the same Post Traumatic Stress Disorder as experienced in the aforementioned individuals as well as soldiers during war time events.

The last thing we need is teenagers showing signs of PTSD due to the long hours playing the latest VR version of Call of Duty.

What are your thoughts?
I'm not even remotely concerned personally. Why should I be? Why would VR be much different than watching a movie, playing a video game or doing anything else? If someone is bothered by watching people get hacked up in the Saw or Hostel movies then it's simple; they should not watch those kind of movies and they wont have bad dreams about them. Horror video games and/or gruesome death or other graphic violence or other scenes bothers someone? Don't play violent and/or gruesome games. VR games/content is too disturbing for someone to handle? Don't play VR games that are too disturbing to handle.

It's not like someone is going to buy the new Mario Cart VR edition and get hacked up by Freddy Krueger. The alleged problem solves itself the same way it does with anything else that already exists. I'm not bothered by violent/gory/gruesome movies/TV shows/video games. I don't have bad dreams or nightmares from them. If a game scares me at all (which is rare) I experience a temporary adrenaline rush that is over fairly quick. When I'm done playing the game, I don't think about it again really. It is not real, it is a pretend world to immerse myself into temporarily for entertainment and when it's over, it's over. No bad dreams, no nightmares.

Ok well, Clive Barker's Undying once made me feel like running and jumping on the bed when I went to sleep so the monsters under the bed didn't get me but that was only one night! No new legislation nor benzodiazepams were needed.

No concerns.
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TheSaint54: While I am sure I will get roasted for this post, I am rather concerned by the potential move to VR Gaming in the near future.

While immersion in gaming is very important, VR just may take it over the line. I have been around many emergency personnel (police, firemen, etc.) and see first hand how traumatic events can change a person for the rest of his/her life.

With that in mind, I wonder if VR gaming will cause the same Post Traumatic Stress Disorder as experienced in the aforementioned individuals as well as soldiers during war time events.

The last thing we need is teenagers showing signs of PTSD due to the long hours playing the latest VR version of Call of Duty.

What are your thoughts?
I would be inclined to think it would work the other way around. The only thing I think exposing people to more realistic games is going to do is make real things seem less serious.

We simulate stuff all of the time, but knowing it's pretend changes things. The knowing it's real part of real life seems like an important component of causing something to be traumatic or not. It's not that there was blood, it's that there was a dead body. Not some digital fake death you shake off and respawn from, a real one.

I don't know how it all shakes out, but PTSD from playing Battlefront VR is real hard to picture.
Post edited December 30, 2015 by gooberking
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misteryo: ADDDOS - Attention Deficit Distributed Denial Of Service
Ok, now that was funny. LOL
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tinyE: Fuck the PTSD, I'm worried about the ADD.

My niece and nephew were raised on gaming and they both have the attention span of a fucking turnip.
I didn't know yours was any better. Isn't this a classic case of the pot calling the ket-
Ooh, turnips, I've always wondered what the heck they are, whose idea was it to pluck something out of the ground and start chomping on it like there was no tom-
This reminds me of a puzzle.
Thanks for all of your thoughts. While I had thought of the therapeutic side of VR, I was more concerned about the Call of Duty teenagers that rage all over the place these days...

However; I digress and will take a wait and see approach.

Take care all
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TheSaint54: Thanks for all of your thoughts. While I had thought of the therapeutic side of VR, I was more concerned about the Call of Duty teenagers that rage all over the place these days...

However; I digress and will take a wait and see approach.

Take care all
These guys are just trolling. You're absolutely right, I can see VR being a very useful, immersive therapy tool, but I think less so for PTSD and moreso for something like phobias. You get to "interact" and get used to your fear without having to ACTUALLY be confronted with it, and eventually, you become desensitized/comfortable! I just wish somebody would actually develop this stuff and put it to use.
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TheSaint54: Thanks for all of your thoughts. While I had thought of the therapeutic side of VR, I was more concerned about the Call of Duty teenagers that rage all over the place these days...

However; I digress and will take a wait and see approach.

Take care all
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zeogold: These guys are just trolling. You're absolutely right, I can see VR being a very useful, immersive therapy tool, but I think less so for PTSD and moreso for something like phobias. You get to "interact" and get used to your fear without having to ACTUALLY be confronted with it, and eventually, you become desensitized/comfortable! I just wish somebody would actually develop this stuff and put it to use.
If that were true - that one could play a game in order to make facing their fears in real life more doable - why wouldn't it also be plausible that playing killing murder games would make it easier to murder people in real life?
I'm not, unless science says so.

What worries me is that I bet we'll actually see a ton of...ugh... ASMR crap wrapped in ol' VR goodness.
Unfortunately the internet has brought us the worst case scenario of private lives and ASMR tops, with a corn-cherry, the turd sundae of fads.

Actually, VR damaging people's minds for good actually isn't a new thing.
Just replace the term "VR" for "smartphones" and you're all set :D
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tinyE: Fuck the PTSD, I'm worried about the ADD.

My niece and nephew were raised on gaming and they both have the attention span of a fucking turnip.
I knew this lady who hated gaming but was addicted to mobile phones since the brick models who got famous on X-Files.
Trying to - even - maintain a conversation with that sick woman was harder than life itself. I gave up on the 4th attempt.
Post edited December 31, 2015 by vicklemos
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TheSaint54: The last thing we need is teenagers showing signs of PTSD due to the long hours playing the latest VR version of Call of Duty.

What are your thoughts?
Teens, playing COD - pick one. By the time they're 13 they consider themselves too mature to be around 12 year olds talking about their mothers.
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vicklemos: I'm not, unless science says so.

What worries me is that I bet we'll actually see a ton of...ugh... ASMR crap wrapped in ol' VR goodness.
Unfortunately the internet has brought us the worst case scenario of private lives and ASMR tops, with a corn-cherry, the turd sundae of fads.

Actually, VR damaging people's minds for good actually isn't a new thing.
Just replace the term "VR" for "smartphones" and you're all set :D
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tinyE: Fuck the PTSD, I'm worried about the ADD.

My niece and nephew were raised on gaming and they both have the attention span of a fucking turnip.
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vicklemos: I knew this lady who hated gaming but was addicted to mobile phones since the brick models who got famous on X-Files.
Trying to - even - maintain a conversation with that sick woman was harder than life itself. I gave up on the 4th attempt.
For VR games, it would be 50% porn, 40% crap, and 10% actual games. It depend on the *cost* of making those games and the potential revenue~
I wouldnt worry too much about reality-confuse. No smell, no touch... geh, just who are you trying to fool, game?
PTSD? I am NOT a knowledgable person in that field, nor am I a trained professional. I refuse to get into matters not in my knowledge base. In short, I dont know if VR's better or worsen the PTSD and I will listen to qualified persons on the matter.
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TheSaint54: While I am sure I will get roasted for this post, I am rather concerned by the potential move to VR Gaming in the near future.

While immersion in gaming is very important, VR just may take it over the line. I have been around many emergency personnel (police, firemen, etc.) and see first hand how traumatic events can change a person for the rest of his/her life.

With that in mind, I wonder if VR gaming will cause the same Post Traumatic Stress Disorder as experienced in the aforementioned individuals as well as soldiers during war time events.

The last thing we need is teenagers showing signs of PTSD due to the long hours playing the latest VR version of Call of Duty.

What are your thoughts?
I don't think VR gaming will negatively affect a large number of people in this way because I think it will end up being a passing fad again.
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aJillSandwich: I don't think VR gaming will negatively affect a large number of people in this way because I think it will end up being a passing fad again.
Agree with this, maybe it's one of those things which you have to experience to understand but as of now I have no high expectations out of it.