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Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is now live on GOG! It fixes the most common issues players have encountered and improves overall performance of the game, especially in Dogtown.



Besides the Phantom Liberty-specific fixes and adjustments, Patch 2.01 also covers quests & open world, overall gameplay, UI and achievements issues, miscellaneous, and of course many more things to make your experience better.

For the highlight of the most important fixes and improvements head over HERE, and to check out all the changes jump straight into the game!
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MarkoH01: I just finished all endings of PL and the new additional one in CP2077 and experienced quite a few dialogue trees I was unable to select because of not having enough "skill" with my character being maxed out lvl 60. So what is this scaling supposed to do?
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Namur: Mostly it's supposed to ruin characterization and narrative and it does a great job.

In terms of mechanics what it means is that skill checks are no longer set from the start, they're set in accordance to V's level at the time you first come across those skill checks in the game world.

In practical terms it leads to situations like this, you interact with a front line charismatic character and in order to get more dialogue from that character you need to pass a skill check of X in attribute Y.

Fast forward 15 or 20 levels and you're now interacting with a secondary choom with the charisma of a baked potato only now, on account of the level ups, the requirement to pass the skill check is 2X or 3X that of the front line character..

The next character you meet is always going to be the most badass, or the coolest choom ever because V keeps levelling up.

And you can't counter it. You can counter enemy level scaling with perk efficiency - aka, progression linearity - but this you can't counter, you'll have have to fight with it by either metagaming meaningful skill checks (main chars, companions, (potential) love interests) and try to plan progression accordingly - even more progression linearity - or by walking around with enough attribute points in your pocket to allocate as needed - simply ludicrous.

Outside of dialogues this also applies to other checks like forcing doors open, containers and such. So if you spot a door at level 2 the body skill check is, say, 5. But if you miss it early on and only spot the same door at level 15 or 20 the body req jumps to 10 or 15 or whatever.

So in reality with each level up V is in fact getting weaker. And less cool. And less everything.

With each level up V becomes objectively all around less capable in the game world they inhabit.
Like I said, I did not experience such situations. My character was lvl 50 when I started PL and I still had quite a lot instances in which I was unable to access certain options/dialogues because of missing skill requirements (even though they weren'st THAT high ... I just did not invest much in certain skill trees). Did tzhey ever confirm that the skill checks are scaling based on Vs actual level?
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ERISS: Nope, not all its glory, some are forbidden, behind DRMs.
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NewPyk: You mean those few marketing moves like a gun skin, armour and virtual mascot... Yup, a deal breaker. So if I don't buy 100 or so Fighers passes or amiiboa for Super Smash Bros. Ultimate it make mine cartridge for 60$ somehow inferior or DRMed? NOPE.
You not buying the extras doesn't affect whether the game has DRM or not. I've no idea about Super Smash Bros. Ultimate but in the case of Cyberpunk there are items that do not allow you to reinstall them without an online check (or a hack) and that is DRM.
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MarkoH01: Did tzhey ever confirm that the skill checks are scaling based on Vs actual level?
The skill checks are scaling off of V's level, we don't need confirmation, it's there, in the game, if you're willing to spend some time testing it for yourself you'll see it's there. Just tackle some checks in the world with V at different levels.

What we're lacking confirmation is on whether or not RED intends to keep it as it is.

I don't want to believe that this is by design, it's more likely an unintended consequence of the level scaling so, for me, the only question remaining is where RED stands on this.
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Hustlefan: Let me shed some light on this:

There seems to be a (non universal) bug in the latest Galaxy versions where the "Extras" tab doesn't get updated properly.
Look at the attached screenshots. Both were taken a few minutes ago on two different PCs with two different Galaxy versions.
Oh.... weird. And the affected Galaxy was restarted, right? It probably was, but just double-checking.
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NewPyk: You mean those few marketing moves like a gun skin, armour and virtual mascot... Yup, a deal breaker. So if I don't buy 100 or so Fighers passes or amiiboa for Super Smash Bros. Ultimate it make mine cartridge for 60$ somehow inferior or DRMed? NOPE.
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HappyPunkPotato: You not buying the extras doesn't affect whether the game has DRM or not. I've no idea about Super Smash Bros. Ultimate but in the case of Cyberpunk there are items that do not allow you to reinstall them without an online check (or a hack) and that is DRM.
What are those items? Becouse if your talking about My Rewards that is not a core part of a game but as name says a reward for something, just like buying an extras! Open game page and you will see what you get. All of this is offline. No DRM for a full game.
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Namur: The skill checks are scaling off of V's level, we don't need confirmation, it's there, in the game, if you're willing to spend some time testing it for yourself you'll see it's there. Just tackle some checks in the world with V at different levels.
I did not experience any unusual scaling during my playthrough that's why I'd asked for a source for this.

Ah, on Steam they explained this:

"Scaling that is weird but not all of them scale, and not all scale at the same rate.
I have 20 str and 20 tec and a lot of doors require 20 of either, but I've also seen some 15's and even 3's while being at that level."

So maybe I was just lucky and did not encounter those scaling options.


And here is CDPRs stand on this (from same forum thread from their support):

"This is as designed, skill checks now scale with player's level (they're set the first time you encounter them and won't change)."
Post edited October 07, 2023 by MarkoH01
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NewPyk: What are those items? Becouse if your talking about My Rewards that is not a core part of a game but as name says a reward for something, just like buying an extras! Open game page and you will see what you get. All of this is offline. No DRM for a full game.
But it is *part* of the game and it is DRM being facilitated by Galaxy and promoted by GOG. This has been discussed to death here previously though.
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SargonAelther: Oh.... weird. And the affected Galaxy was restarted, right? It probably was, but just double-checking.
Yes, it was restarted several times. Cyberpunk 2077 also isn't the only game affected. I've no option to download the offline installer for Agatha Christie - Hercule Poirot: The London Case and for Trine 5 there isn't an "Extras" tab at all in the latest Galaxy version. xD
Both games were pre-ordered and the tab didn't get updated when the games became available for download.
Attachments:
hptlc.jpg (96 Kb)
trine5.jpg (96 Kb)
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MarkoH01: So maybe I was just lucky and did not encounter those scaling options.
Most likely is you didn't noticed them, you have to be aware of their base reference in 1.63 to even be aware that something is off.

I don't have 2.0 installed but even without it it's very easy to check with a specific example.

Panam dialogue about downing the AV. There's a tech check about "going the EMP route"

1.63 that dialogue check is set at 8.

Now on 2.0

Playtrhough 1

Playthrough 2

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MarkoH01: And here is CDPRs stand on this (from same forum thread from their support):

"This is as designed, skill checks now scale with player's level (they're set the first time you encounter them and won't change)."
Ah, so working as intended then?

That's just...ok.

Thanks for letting me know btw, as least there's no more doubt.
Post edited October 07, 2023 by Namur
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Namur: Ah, so working as intended then?

That's just...ok.

Thanks for letting me know btw, as least there's no more doubt.
If I understood their quote correctly it also means that you have the option to "lock" some of those checks simply by encountering them early enough. So if you can't open a door and you train to get enough attributes yout still CAN come back later to open it since the check has been locked from the first encounter.
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NewPyk: What are those items? Becouse if your talking about My Rewards that is not a core part of a game but as name says a reward for something, just like buying an extras! Open game page and you will see what you get. All of this is offline. No DRM for a full game.
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HappyPunkPotato: But it is *part* of the game and it is DRM being facilitated by Galaxy and promoted by GOG. This has been discussed to death here previously though.
And the discussion still goes on...and on... and on... No, bonus content, paid/free dlcs, mission packs, skins, pre-order rewards, mods etc. are not core part of this particular type of game (WoW, FIFA online etc. whole other story). These are things that you as a consumer chooses to have or not and if some of them requires online activations (common marketing practice) you still have a right to ignore it. Game if playable in full offline. Simple as that. CP77 have about 10 cosmetics that are availible for anyone to agree to the terms developer chooses. Few skins! Milion others waits in game, but one gun and now whole game is DRMed! This is ridicules!
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MarkoH01: If I understood their quote correctly it also means that you have the option to "lock" some of those checks simply by encountering them early enough. So if you can't open a door and you train to get enough attributes yout still CAN come back later to open it since the check has been locked from the first encounter.
Yes, that's how it works in terms of world activities, that much i was able to verify on my own on a friend's install of 2.0.

Things is, it's meaningless, no one is going to go around the map at level 1 or 2 to secure skill checks values in place and V will, inevitabily, level up.

On missions it becomes significantly more annoying since the scaling will deny you pathways that were previously open to you (assuming similar characters in 1.63 and 2.0.)

But my main concern is dialogue checks because not only it wrecks characterization - main character, puny skill check, random choom, mighty skill check because we're now x levels later - but specially because it deprives you from a ton of potential extra dialogues with/from main chars.
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HappyPunkPotato: But it is *part* of the game and it is DRM being facilitated by Galaxy and promoted by GOG. This has been discussed to death here previously though.
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NewPyk: And the discussion still goes on...and on... and on... No, bonus content, paid/free dlcs, mission packs, skins, pre-order rewards, mods etc. are not core part of this particular type of game (WoW, FIFA online etc. whole other story). These are things that you as a consumer chooses to have or not and if some of them requires online activations (common marketing practice) you still have a right to ignore it. Game if playable in full offline. Simple as that. CP77 have about 10 cosmetics that are availible for anyone to agree to the terms developer chooses. Few skins! Milion others waits in game, but one gun and now whole game is DRMed! This is ridicules!
So ... just out of curiosity. If you purchase a game which usually (retail version) contains 20 guns (just to make this theory a bit more simple) and then you buy it DRM-free on a DRM-free store and it only offers 19 guns with the option for you to get the additional gun if you drop your principle and use a client ... would that be okay as well?
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MarkoH01: If I understood their quote correctly it also means that you have the option to "lock" some of those checks simply by encountering them early enough. So if you can't open a door and you train to get enough attributes yout still CAN come back later to open it since the check has been locked from the first encounter.
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Namur: Yes, that's how it works in terms of world activities, that much i was able to verify on my own on a friend's install of 2.0.

Things is, it's meaningless, no one is going to go around the map at level 1 or 2 to secure skill checks values in place and V will, inevitabily, level up.

On missions it becomes significantly more annoying since the scaling will deny you pathways that were previously open to you (assuming similar characters in 1.63 and 2.0.)

But my main concern is dialogue checks because not only it wrecks characterization - main character, puny skill check, random choom, mighty skill check because we're now x levels later - but specially because it deprives you from a ton of potential extra dialogues with/from main chars.
There already does exist a mod to fix this so it seems to be changed easily - maybe CDPR will make it an option in some later releases.
Post edited October 07, 2023 by MarkoH01
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MarkoH01: There already does exist a mod to fix this so it seems to be changed easily - maybe CDPR will make it an option in some later releases.
Well, here's hoping, maybe after the post-release rush of 2.0+PL patching and whatnot they'll revisit this issue with a clearer head, unlike level scaling, where folks are somewhat divided, i think it will be hard to find a single 2077 player that considers this change a positive one.
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NewPyk: Nonsense.
Ignoring the DRM doesn't make it not DRM and choosing not to buy it doesn't make it not DRM. I never said the items were a core part of the game or that the whole game is DRMed. Perhaps we could continue this discussion when you start talking about reality.