Yeah I google translated it as:
DirectX 12 Ultimate is the latest version of the API and the new gold standard for the next generation of games. DirectX 12 Ultimate offers unparalleled realism in games with support for ray tracing, mesh shading, Variable Rate Shading and Sampler Feedback. GeForce RTX is the first and only PC platform to support these breakthrough features.
Ok, so... what exactly is there I should be worried about? I don't get it.
Is this about "oh no soon you will need a GPU that can do raytracing! Like the NVidia RTX GPUs!"? Even that doesn't sound too alarming to me, for two reasons:
1. Common sense says that at least initially such raytracing features can be switched off. Just like when The Witcher 3 had that "hair tracing" for high-end NVidia cards, it wasn't like the game forced everyone to play the game with it. You could switch it off just as well.
2. Raytracing seems quite common now even on cheaper RTX 2060 cards and such. I guess it is a pretty common feature in all GPUs released now and in the future. Seems reasonable that games will start taking advantage of it as well.