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I picked a fight with snowkatt. Took a week before she gave up.
Next I plan to fight one of tinyE's donkeys, and after that I think I'll take on Chuck Norris or something.
Drakensang: The River of Time. There is some cave and it is a long on! Later in this cave you would encounter big crabs if I remember it right. Fighting them was so hard that I lost all hope and stopped playing Drakensang.
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PetrusOctavianus: For me the problem with the last couple of levels in BT1 was not so much the quantity as the quality of the enemies. A group of Greater Demons could wipe out the party before they could even react, at least when I replayed it using the DOS version. Either the Amiga version was easier, or else I took much longer to reach the final area (thus having gained extra XP from the added encounters), 'cause I don't recall it being that difficult first time I played it.
Your level affects your initative. At higher levels, you are guaranteed to act before the enemies, and that makes a *huge* difference.

Also, if you put a character with good saves at the front of the party (like a high level paladin), you can just run from every encounter. In theory, the luck boosting song should help, but that song doesn't work in the DOS version. (Does it work in the Amiga version?)
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PetrusOctavianus: Priests of Fung in Wizardry 3.
That reminds me of another one: The party encounter on the top floor of Wizardry 4's dungeon. (I'm thinking of the one whose battle cry gives you a hint that would have been nice to ave earlier, but you do have a save from before the point of no return, right?) Fortunately, that encounter drops the first useful cursed item in the series.
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Cyraxpt: Still on the Ys department, Ys Origin, there' a part where you have to charge an object and for that you need to kill 3 enemies, problem here is that you do like really low damage against them and they do A LOT of damage against you, not to say that they're really fast.

There's a trick using the pathfinding of the enemy where he can't touch you because he gets stuck on the wall but even then you have to waste a lot of time killing him since he has a large health bar compared with the damage that you have... And he might get unstuck and go after you so it doesn't always work. I must have lost 30m~1h just to kill 3 normal enemies...
As Yunica, this part isn't difficult, at all. If you aren't doing more than 1 damage, try gaining a level.

As Hugo, charging up his lightning attack actually works very well at this point. It's actually a very good attack in general, and I believe it can do more than 1 damage to these particular enemies.

The third character doesn't have to do this; in fact, that object won't be there, even if you manage to reach the spot where the chest is.

Of course, you do not want to actually have the item equipped when you charge it up. (If you've played the game, especially if you've also played Ys 1, you will know why.)
Post edited February 03, 2016 by dtgreene
There is a sewer in the 1st level of Trojan (NES) that has some little armadillo fucker in it. It's almost at the very beginning but he is easily much more difficult than most of the bosses in the game. Fortunately you can avoid the sewer, unfortunately when you are jumping around killing baddies you are prone to fall in anyway.
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dtgreene: As Yunica, this part isn't difficult, at all. If you aren't doing more than 1 damage, try gaining a level.

As Hugo, charging up his lightning attack actually works very well at this point. It's actually a very good attack in general, and I believe it can do more than 1 damage to these particular enemies.
It was as Hugo, i used a trick where i stay close to the stairs and the monsters is on the other side then it was using the bombs to do the damage, i already finished the game a while ago and yes, i died due to having something equipped (9999 damage or something like that).
Paper Sorcerer has some difficult normal battles later in the game, to the point where they become unfair. Losing over half your party's health due to Cataclysm Bomb and then having another enemy use the same attack is not exactly fair. Also, Sleep is unfair in that game.
I think I'll nominate TIE Fighter (Collector's CD-ROM), Battle 13 Mission 5 (The Emperor's Will: Return to Vorknkx) at the highest difficulty:

https://www.youtube.com/watch?v=8AK84RnocoY (well, in this video, someone apparently is able to finish it?)

The developers had chosen to do many many things simply to annoy you, it seems.

- You had to fly a weaker TIE Advanced against TIE Defenders. Your shields were so weak that if a TIE D missile ever hit you, you would take damage to hull. So if a missile gets on your tail, you have to waste time (that you don't have) to try to avoid them, flying in circles.

- The Defenders are so fast that there is no realistic chance to fight them head to head. They are stronger, faster, have more firepower. If you got on a tail of one, it would outrun you quite easily.

- You really needed to have a tractor beam installed in your TIE A in order to slow down TIE Ds so that you could actually destroy them. That's fine, except that then you can't install the jammer device which would be sorely needed against the enemy transports afterwards (otherwise they will constantly do major damage to you with their turrets when you try to fight them). It is like the developers are mocking you "ha ha, choose either way, you are screeeeewed!".

- The transports in this particular mission are odd "flat type", which makes most of your shots miss when you are on their tail. Normally the transports are thicker, easier to hit, just in this mission they happen to be like flounders.

- Being able to carry more missiles would help greatly in this mission, but naturally you have to fly a TIE A that carries less missiles, and don't have much of time to replenish either during the mission.

- It seems the game expects you to do pretty "lucky" things like being able to shoot some enemy torpedos with potshots from afar, while avoiding TIE Defenders. Also it seems the real key to success it to carefully analyze from failed mission runs that which enemy transport you should try to destroy at any point. There are so many of them and more coming in waves, and somehow you are supposed to memorize which of them to attack in which order. Just trying to destroy them one by one as fast as you can will not be enough.

- There were just so many things happening at the same time that you weren't sure where to concentrate, especially at the start of the mission. Try to kill TIE Defenders as fast as you can? Try to destroy some of those early enemy torpedos with lucky potshots from far away? Try to concentrate on enemy transports ASAP, hoping to somehow avoid enemy TIE Defenders (your wingmen were mostly useless, maybe they could destroy one TIE Defender together, and then die, leaving you alone)?

Add to that that since you needed both to rush everywhere, and also use either the tractor beam or the jammer a lot, you needed to constantly change the ship energy distribution on the fly. And when you try to target the correct transports out of dozen(s), good luck cycling through all of them. Or alternatively, trying to find from a different view which transports were attacking which platform, and which platform was closest to death.

After one or several hundred retries, I finally gave up and passed the mission with the easiest difficulty level, then changing the difficulty level back to Hard for the rest of the game. Phuck that mission!
Post edited February 04, 2016 by timppu