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There's another thread about boss battles, but such battles are typically only a small portion of the battes in the game, so I decided to make a thread about other battles. So what other battles have you encountered that are particularly difficult?

Here are some:

Bard's Tale 1: Endgame encounters with large enemy groups. The game fortunately doesn't put enemies with multi-target attacks or that can inflect nasty status ailments in them, but even with good AC, when there are 99 enemies in a group, some of your characters are bound to take some damage. Also, such big groups don't appear alone; there are often enemies that are actually dangerous individually. (Of note, in the Apple IIgs version, if you say "burger" at the Temple of the Mad God, you are sent into a battle with 4 groups of 99 enemies, some of which *can* hit your whole party. Good luck!)

Might and Magic 2: Some of the encounters in the desert are ridiculous. There is, I believe, a spot that has a pretty hard battle, and if you cast Jump to skip it (or if you manage to win it), a *very* hard battle (with something like 200+ strong enemies) follows. Also, at higher levels, you might encounter 100+ of strong enemies like Ancient Dragons in a single encounter. (Or Orc Gods, which have 50,000 HP *each*. Be prepared for a loooooooooong fight.)

Elminage Gothic: How about an enemy that acts twice per round, can attack 4 times per action, and can hit for 300 damage per attack? To make things worse, this enemy can attack your back row and each attack has a chance to behead? As if that weren't bad enough, this enemy's Agility is higher than the maximum possible for party members, so you are not going to get the initiative?

If that weren't bad enough, how about this: Later in the dungeon, there is a stronger variant of this enemy. Also, you can apparently encounter *4* of them in a single battle. Good luck! (I actually didn't make it that far when I played.) From what I hear, being level 300+ is not enough to make them manageable.
Magic Carpet - level 49 wyverns.

Here is a quote from another satisfied customer:
http://www.gamefaqs.com/boards/572485-magic-carpet/53740001

The level 49 is F%^% insane, there's around 500 wyverns (all at the same time attacking me right at the start of the level) This level is impossible to complete. F^% this game, F%^^ Bullfrog, F&*^ the programmers and lastly F@#$ the testers to let this game see the light. DAMN IT!

PS: I don't want a strategy to complete the level, I'm so upset that I DON'T WANT TO PLAY THIS PIECE OF SH!T GAME ANYMORE. I'm just ranting to release the fury and frustration for playing stupid games like this one.
Post edited February 03, 2016 by ZFR
I think it was in Gateway to the Savage Frontier. My memory is foggy except for one thing and that's that the last battle was actually several after each other where you couldn't rest between them. That was ridiculously tough.
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dtgreene: There's another thread about boss battles, but such battles are typically only a small portion of the battes in the game, so I decided to make a thread about other battles. So what other battles have you encountered that are particularly difficult?

Here are some:

Bard's Tale 1: Endgame encounters with large enemy groups. The game fortunately doesn't put enemies with multi-target attacks or that can inflect nasty status ailments in them, but even with good AC, when there are 99 enemies in a group, some of your characters are bound to take some damage. Also, such big groups don't appear alone; there are often enemies that are actually dangerous individually. (Of note, in the Apple IIgs version, if you say "burger" at the Temple of the Mad God, you are sent into a battle with 4 groups of 99 enemies, some of which *can* hit your whole party. Good luck!)

Might and Magic 2: Some of the encounters in the desert are ridiculous. There is, I believe, a spot that has a pretty hard battle, and if you cast Jump to skip it (or if you manage to win it), a *very* hard battle (with something like 200+ strong enemies) follows. Also, at higher levels, you might encounter 100+ of strong enemies like Ancient Dragons in a single encounter. (Or Orc Gods, which have 50,000 HP *each*. Be prepared for a loooooooooong fight.)
For me the problem with the last couple of levels in BT1 was not so much the quantity as the quality of the enemies. A group of Greater Demons could wipe out the party before they could even react, at least when I replayed it using the DOS version. Either the Amiga version was easier, or else I took much longer to reach the final area (thus having gained extra XP from the added encounters), 'cause I don't recall it being that difficult first time I played it.

Agree about MM2. Some battles were impossible for a normal, non-grind party, like groups of Orc Gods.
Also in the early game large groups of Crazed Natives could kill the entire party before reacting if your Speed stats were lower that that of the Crazed Natives.

Others:

Some of the random encounters in the Heart part of the Moander dimension in Pools of Darkness were truly brutal; harder than the boss fight. Likewise the Aerie if you encountered groups of Green and/or Blue Dragons.

Priests of Fung in Wizardry 3.
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Tarm: I think it was in Gateway to the Savage Frontier. My memory is foggy except for one thing and that's that the last battle was actually several after each other where you couldn't rest between them. That was ridiculously tough.
It was only tough because the rest of the game was so easy that you were lulled into a false sense of security.
Also, if you are used to resting after each battle.
But you could actually bypass all the combats if you turned your party invisble and fled the encounters. You didn't even have to kill Valgaamon, which was a disappointment to me when I did kill him, and the winning screens didn't recognize it.
Post edited February 03, 2016 by PetrusOctavianus
Edit: Wrong place, sorry.
Post edited February 03, 2016 by Cyraxpt
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Tarm: I think it was in Gateway to the Savage Frontier. My memory is foggy except for one thing and that's that the last battle was actually several after each other where you couldn't rest between them. That was ridiculously tough.
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PetrusOctavianus: It was only tough because the rest of the game was so easy that you were lulled into a false sense of security.
Also, if you are used to resting after each battle.
But you could actually bypass all the combats if you turned your party invisble and fled the encounters. You didn't even have to kill Valgaamon, which was a disappointment to me when I did kill him, and the winning screens didn't recognize it.
I don't remember if there was parts where I couldn't rest and I think I would have remembered that. Anyway my problem with it was probably that up until then the battles wasn't that big. A couple nukes or well placed spells and I was done for the most part. Once I realized I had to conserve my spells and front line fighters hit points it went much easier. Still a tough fight. :)

Yeah I guess you can say I was used to resting between battles too but my alteration/version sounds much nicer. ;)

Edit: Didn't know I could cheat through that. I just massacred everything. :D
Post edited February 03, 2016 by Tarm
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Cyraxpt: The Ys series comes to mind...

"Ok, let's do this"
Dead
Dead
Dead
...
Victory
"Fuck YEAAAAA... what? There's a transformation? Oh, ok, i was expecting something like this..."
Dead
Dead
...
Dead
"Dammit, fuck this game, fuck the developers, fuck this table, fuck EVERYTHING!!!"
Dead
Dead
Dead
...
Victory
"Puff... Puff... Ok... puff... Sweet victory!!!"
*Cutscene - New boss appears*
"Wait, what?"
sounds like bloodrayne betrayal to me
accompanied with copious amounts of swearing and controller throwing

i nearly punched my screen once

..okay a few times
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snowkatt: sounds like bloodrayne betrayal to me
accompanied with copious amounts of swearing and controller throwing

i nearly punched my screen once

..okay a few times
Eh, not to that point, it's more of a "NO, I'M NOT GIVING UP" thing, you still want to punch the developers in the face for it.

But i just realize that i made a mistake that i complain a lot, i didn't read correctly the op so i have to have to say i'm sorry for my mistake.

Still on the Ys department, Ys Origin, there' a part where you have to charge an object and for that you need to kill 3 enemies, problem here is that you do like really low damage against them and they do A LOT of damage against you, not to say that they're really fast.

There's a trick using the pathfinding of the enemy where he can't touch you because he gets stuck on the wall but even then you have to waste a lot of time killing him since he has a large health bar compared with the damage that you have... And he might get unstuck and go after you so it doesn't always work. I must have lost 30m~1h just to kill 3 normal enemies...
This blasted mission in Warcraft 3 where you have to retrieve the horn of Cenarius:
https://www.youtube.com/watch?v=qlc7P1qdamM
To me it is quite possibly the hardest mission in the game (on hard), way more than the final level.

Also this level, the first campaign level from MAX:
https://www.youtube.com/watch?v=Fsg7dvt4Ghc
I've never been able to finish it

The 6th level of Dune 2 with the Harkonnen:
https://www.youtube.com/watch?v=E7GMp3tWvm4
I was pretty young at the time, and I didn't realize at first that it was possible to upgrade buildings, which caused me to get stuck on this level for a long time without the needed equipment and buildings (like rocket launchers and upgraded turrets). When I did finally manage to beat the level, there was no spice left, and I only had one rocket launcher left, which managed to take out the last remnants of the enemy's base.
It looks like these kind of threads come in pairs... :P

To answer your question; The beginning of Lords of Xulima. Every battle. For me it was like that:

- "Let's go south!"
- "Good idea!"
*dead in 10 seconds*

- "Let's go west"
- "Right!"
*dead in 5 seconds"

- "I think east is the way!"
- "Let's go!"
*dead before even knowing it*

- "North is the way!"
- "I hope so..."
*15 seconds later*
- "See, i told you it would be safe that wa*DEAD*
Memorable battles...

Last level of Warcraft 3 frozen throne. Another level in the middle of frozen throne undead campaign where Sylvanas wants to capture herself a dreadlord and start under heavy attacks from two sides.

Terraria - surviving in crimson underground desert biome soon after activating expert hardmode for longer than few seconds. And actually mining wide enough gap to wall off the crimson infestation, to save at least part of it in it's uncorrupted state.
Come on... Omaha Beach anyone?
End of Baldur's Gate 2, when you're getting to the final battle. Can't remember it exactly but you've been dicking around with Dark Elves and such for while. Now they change the game. Before - and it was almost required - you were able to safely rest after most battles to recoup your health and spells. Now, no more rest. And each of these battles brings me down to practically no health all around and my spell inventory is wiped out after one or two fights. Never could get past 2 of those consecutive fights.
The Witcher 3 - Any encounter with wraiths on Death March difficulty :P

Gears of War - The pump station in chapter 4, it took hours to complete. It is filled with Theron Guards, which kill you in one hit with their Torque Bows.

Every encounter in Dragon Age 2. When you've killed everything, the game sends in another batch of enemies, with twice the number of enemies you just killed!

Dying Light - Using melee weapons to kill a group of bandits? No way :P Using melee weapons to kill a horde of zombies? No problem.
Post edited February 03, 2016 by Random_Coffee
Snails in Throne of Thunder.