Posted November 25, 2013
JMich: The same as having Unreal Tournament with only Deathmatch and CTF as a paid extra.
The same as having System Shock 2 using the original control scheme and mouselook etc as a paid extra.
The same as Warcraft 2 having Dune 2's control scheme and its current control scheme as a paid extra.
The same as having Baldur's Gate containing only the melee classes and have the spellcasters as paid extra.
Need I go on?
I think you can, if you want to, but it's not relevant. The same as having System Shock 2 using the original control scheme and mouselook etc as a paid extra.
The same as Warcraft 2 having Dune 2's control scheme and its current control scheme as a paid extra.
The same as having Baldur's Gate containing only the melee classes and have the spellcasters as paid extra.
Need I go on?
Right now we are at the point, where there will be no RTwP in the game, and that's almost 50% of voters preferred way of how combat should look like.
So it not as having Unreal Tournament with only Deathmatch and CTF as a paid extra. It's like having a possibility to play the game you've been waiting for 10 years in a way you like for 5$ more, or not play it that way at all.
It's just as simple, as telling backers "folks, we decided to go TB, but after the release we will make a paid DLC, so those who prefer RTwP will be able to play it this way".
They can even go "RTwP Kickstarter" and say "we will make it for 50.000$, if there's enough interest in it".
How's that the same, when alternative is not having RTwP at all?
Coelocanth: I have to kind of agree with JMich on this one. I doubt many people would be pleased to have to shell out any extra money to get their preferred combat style in the game. Even though I prefer RTwP, I'd be pissed if the only option for me to play the game that way was to cough up more money for it.
Really? Right now I'd be delighted if they told me I'd be able to play RTwP for just 5$ more.Post edited November 25, 2013 by SLP2000