Posted September 14, 2018
low rated
Actually, I believe Wisdom didn't have any role for paladins except as a stat requirement for choosing the class (and the Charisma requirement of 17 is far moire demanding, anyway). Yes, Wisdom governed bonus spells for clerics, but it didn't give paladins bonus spells for whatever reason (AD&D 1e/2e was rather inconsistent sometimes).
Personally, I would handle paladins differently from how D&D handles them:
* Paladins would not be an option for a newly created character; I would consider them an advanced class (or what 3.x calls a prestige class)
* I would make them more of a true hybrid; make their fighting abilities a bit worse (but still better than non-fighter-types like clerics), but give them spells early and allow them eventual access to higher level spells.
If playing 3.x, for example, I would replace the core palading with the prestige paladin from Unearthed Arcana, which fits what I want out of the class a bit better.
Personally, I would handle paladins differently from how D&D handles them:
* Paladins would not be an option for a newly created character; I would consider them an advanced class (or what 3.x calls a prestige class)
* I would make them more of a true hybrid; make their fighting abilities a bit worse (but still better than non-fighter-types like clerics), but give them spells early and allow them eventual access to higher level spells.
If playing 3.x, for example, I would replace the core palading with the prestige paladin from Unearthed Arcana, which fits what I want out of the class a bit better.