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This week’s Throwback Thursday features a title from one of the most recognizable RPG series in the history of gaming – The Elder Scrolls III: Morrowind GOTY Edition.

Elder Scrolls is the ultimate freeform adventure with epic tales of knights, thieves, dragons and magic. It is where enormous open worlds await and offer you a blank slate to make your own story. Morrowind is no exception and takes you on an epic adventure to explore a unique world full of strange and deadly creatures, different quests and stories where you make decisions that matter.



Let's hear from one of the GOG team members what are her's experiences with the game and why she loves The Elder Scrolls III: Morrowind.

Recommended by Anna, Product Communication Manager at GOG

[i]Morrowind is a game that started my love for cRPGs. I discovered this game by chance as a kid - I was wondering what to play next (and I’ve just begun my lifelong adventure with PC gaming) and this game was added to my newly bought graphics card. I installed it and after the first minutes in Seyda Neen I knew that it was it - unique setting, weird monsters, and the freedom to just walk around Vvardenfell, visit different cities, read (a lot of) books, and do quests for different factions.

I go back to this game quite often (appreciating the music in the game even more) and go on an adventure with a newly created character. Morrowind is definitely a must play for everyone who loves cRPGs or looks for an unique open world setting and I hope that you will like it as much as I do. Just watch out for the cliff racers as they really want to follow you wherever you go ;) [/i]

Check out Piran Jade playing and streaming the game on GOG’s Twitch channel later today (Thursday, November 11th at 8 PM UTC).

The Throwback Thursday series is done in cooperation with The Video Games History Foundation – a non-profit organization dedicated to preserving, celebrating and teaching the history of video games. If you want to support them, we encourage you to check their donation page
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jackster79: If one plays Morrowind as intended (i.e. not do exploits or console cheats) one of the best feelings is naturally growing a character powerful enough that you finally come up with a creative way to overcome challenges, and if it makes your character overpowered, then, well, you have earned that privilege. Breaking game balance via player agency, done right, can be a very rewarding experience.
Indeed.
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Time4Tea: Morrowind is easily one of my favorite games of all time. It's one of the most immersive games I have ever played and a masterclass in world-building. They threw away all the typical fantasy RPG cliches and I simply haven't seen any other game world that reaches the same level of creativity/originality, and actually works as a convincing world.
In terms of being an original/creative world, agreed. But in terms of working as a convincing world and feeling lived in and providing great atmosphere, I'd put Gothic 2 way up there. When you get past the awe of Morrowind's size and variety, you see how much of it is generic and copy/pasted.
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dtgreene: A couple questions for those who've played the game and enjoyed it:
* Have you ever played through the main quest?
* Would you have still loved the game this much if it *didn't* have a main quest?
As I said, I never got to finish it, but I was advancing in the main quest, definitely, and don't even see myself as wanting to play it in the first place without one. It's that that gives a sense of purpose, and also an end goal and a moment when you can say you finished a game. It's great that you have the freedom to take or leave the main quest, and there's an immense amount of content besides it, but not having one at all... No.
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dtgreene: A couple questions for those who've played the game and enjoyed it:
* Have you ever played through the main quest?
* Would you have still loved the game this much if it *didn't* have a main quest?

(I've never beaten the main quest of any Bethesda game, and the only ones I've played through part of are Arena and I believe Oblivion (though the latter probably only to allow Oblivion gates to open and get access to the master Restoration trainer).)

(One interesting thing about Morrowind is that, if you kill an essential NPC (which the game lets you do without exploits), the game displays a message that suggests the game may be unwinnable, but still lets you continue playing. Another interesting thing is that there's the "back path" to completing the main quest, if you can't (or don't want to) do it "properly", though it causes you to take a large amount of permanent health damage.)
Yes, I've finished Morrowind, a very long time ago.

While Dagoth Ur, his arena (that you fight him in), and my confrontation w/ him at the end was memorable for the quest-line and intrigue part of what was going - it still wasn't as great as say the main quest's in Tribunal and Bloodmoon; and also wasn't as great as some of the side-quests & side quest-lines.

Probably part of the problem w/ Dagoth Ur was that I was really high-leveled when I took on Dagoth Ur, I was way over-leveled (by like 15 levels or so); 3 hits and Dagoth was easily done.

Usually, the best quests in Elder Scrolls since TES3 have been the Guild Questlines; and the quest-lines in the expansions/DLC's.

To me, the most memorable end-boss was Almalexia in Tribunal. Sure, Bloodmoon and that one's final boss was very memorable b/c of its difficulty, but it still doesn't compete w/ Mad Goddess Almalexia for me.