Crossplay Update Available Now! The day has come and the Crossplay Update is officially out! From now on, players across all platforms: PlayStation 5, Xbox Series X/S, Steam, Epic Games, Microsoft Game Pass and GOG can explore the Oxbow together.
Watch the
gameplay trailer to see what awaits.
Changelog for update 2.1.0.7: Added • Co-op mode
• New map - the Oxbow
• Intro for the Oxbow map
• New storyline
• New side quests
• New generic quests
• Notice board in the main town with new type of generic quests
• POI encounters in the Oxbow
• Character creator
• Playable female character
• Ability to romance and marry men as a female character
• New flirting dialogue lines
• New gifts for men
• Female player's husband can take care of an infant
• Chat - accessible by default under the Y key on the keyboard and in the emote menu
• Emotes
• HUD settings with the ability to toggle parts of the UI
• 24 new songs (for specific villages, caves and quests) (excluding band - 6 tracks)
• 19 new notification sounds
• UI sounds and animations
• NPCs background chatter
• Focus on sound when we look at its source (for all sounds)
• Facial expressions for NPCs
• Lipsync for NPCs
• Over 400 new NPC names
• Over 50 new NPC presets
• Cradle for infants in houses
• 42 New Furniture and Decorations
• 4 New Gates
• 5 New Fences
• 3 New house decorations
• 3 Tablecloths as table decoration
• FX for building and destroying Fences
• FX for building and destroying Gates
• FX for building and destroying Furniture
• FX for building and destroying Buildings Modules
• Listen mechanics for dialogues in co-op
• Reading letters and notes mechanic
• Unique basic dialogue trees for every resident of the Oxbow
• Some main story characters greeting dialogues voiced
• New NPC animations
• Sounds for a few NPC animations
• Sounds for picking up items
• New footsteps sounds for player, NPC and all animals - deep water walking
• Animations for village statuses
• Added ability to drop a stack of items by holding down the drop button
• Current coins value for buyer and seller in transfer window
• Visibility of NPC's age and mood in inspector mode
• Players can deal shock damage and knock others down
• New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
• Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
• New parameter in the graphics settings - Point Light Shadows
• New parameter in the User Interface settings - Dynamic Inventory Avatar
• Added arrows to the category icons in the radial menu for crafting items
• Profanity filter option in settings
• Band (appearing in taverns)
• Seasonal management of production and trade
• Platforms - footbridges, bridges, piers
• Customisation of furniture
• Waypoints on the map and compass visible to all players
• New item - Hand Lantern
Fixed • Player can change tabs when sorting selection
• Player can change item/management category and book tab when sorting selection UI is open
• No notification that NPC doesn't want to talk if a player is on the mount
• Lack of correct inputs in the people management tab after returning from the people details window
• Inspector mode bug sound effect
• Bellows mesh in the smithy
• Sound effects fixes and improvements
• Animals stuck in building entrances
• Wild animals ignoring players
• Bleeding of a farm animal decreases reputation
• Donkeys not sleeping
• Owl hoots are now removed from the forest wind sounds
• Buzzing insects on winter nights
• Improved sounds of roosters and chickens
• Potential crash when waiting for all async tasks to end
• Incorrect descriptions in the game configuration menu
• Some standing torches not having flames
• Donkey made horse sounds after pressing the spacebar when standing still
• Sound effects bugs in caves during horseback riding
• Playing wrong audio when loading the game while character is in certain locations like caves
• Heat sources in buildings and caves not affecting a player
• On-hold interaction sometimes triggering on key press
• Interaction is enabled while aiming from bow/crossbow/pike
• Bucket not rotating when filling multiple buckets with water (interacting while holding interaction button)
• Weird camera movement when using hoe in first person perspective
• Movement speed for attacking with Spears
• Crafting that gives character XP in production doesn't work correctly if used with "fast crafting"
• Fast building with stolen items may lead to having negative count in inventory
• Herbalist can no longer harvest St. Johns Wort in winter
• Some fields not being interactable if they were placed on a really high or really low elevation
• NPC using up scythes and sickles at the same rate as a player
• Firewood requirements not updating with building improvements
• Cave near Branica - two cave deposits moved to be reachable by players
• Lack of variation in hens that have grown up after the change of season.
• Bandits' hair going through their hoods in certain conditions
• Dead bandits acting like a helicopter
• Bandits with range weapons trying to shoot through obstacles
• Bandits ignoring wild animals
• Bandits ignoring player if multiple targets are present
• Some bandits issues
• Players thrown outside of the map now will get teleported to the centre of it
• Player getting thrown with high speed when entering ragdoll state if the player was ragdolling at high speed recently
• NPCs sometimes getting stuck in stairs, logs, village decorations, etc.
• Boys having their eyes open while sleeping
• NPC kids in player village having the same hair color
• Female NPCs not using animation when shooting from bows
• Bugs appearing If a quest requires a player to clear a bandit camp and some are killed one season and the rest another season
• Quests may lose some of their descriptions after loading the game
• Translation errors
• and many more...
Updated • Quest items now have separate quest inventory in the inventory tab for better clarity
• Village economy rebalance
• Items parameters rebalance (price, durability and etc)
• Wild animals stats and loot rebalance
• Husbandry animals rebalance
• Farming rebalance
• Talents rebalance
• Technology rebalance
• Costs of fast travel reduced
• Reworked behavior of wild animals
• Reworked behavior of husbandry animals in NPC villages
• Reworked animal collisions, animals can be pushed, characters do not get blocked on them
• Reworked mount controls
• Optimized animals
• Improved animal animations
• Horse IK (better placement on slopes and while running)
• Terrain colour correction
• Numerous tweaks and improvements to the terrain
• Improved terrain quality with high FOV
• Redesigned temperature system
• Fog colour correction
• Sun angle depending on season
• Improved wind effect on vegetation
• Redesigned Main Menu
• Character in inventory - quality improvements, optimizations
• Radial menus improvements - new category division, category markers, larger icons, empty slot first. Costs in fences and gate, level icon only visible in specific buildings.
• Capacity of furniture has been added in the description section in the construction window
• Improved player's visibility on the map
• Containers show status when empty
• Pots show status with flower names
• Flowers (Pots, Items) change their appearance according to the season
• Tutorials won't show during combat
• Tutorials (some got added and some got changed)
• Blocked turning on the game menu on the pad while the heir transition window is open
• Sounds for chickens (chirping, damage, death)
• Animals sounds attenuation - animals should be easier to find by sounds
• Sounds for picking eggs and feathers from hen's nest
• Sound attenuation for rivers and waterfalls
• Sounds of lantern, candle and chandelier
• Replaced gloomy night songs
• Reworked models of Log Table, Log Stool, Log Bench
• Reworked model of Simple Wooden Table
• Reworked models of Plank Fence, Plank Gate
• Reworked material of the stone walls (building modules)
• Reworked animation synchronization system between workers and workbenches
• Encumbered multiplier now stops at 50% speed reduction until max weight is reached
• Some food give additional benefits (like temperature tolerance)
• Maximum health potion now also increases current health
• Goats now use a bucket during milking
• Excavation Shed can extract copper ore
• Failure to complete the tax task reduces reputation by 100 points
• Increased penalties for killing livestock
• All Racimir's clothes replaced with a new starting equipment
• In the first year, there should only be nice weather. Really dangerous weather conditions should occur from the third year of the game
• Increased durability of hoes
• Affection can only be seen if your child is not mature
• Rendering optimisations
• Reworked torch waving influence on wild animals, added ability to intimidate more animals
• Personality visible from the start with empathy
• "Visual improvements to rocks, caves and terrain "
• The development stage achievements now give every previous one as well if they were not already unlocked
• Decoration in some caves
• Inventory optimizations
• Village statuses on HUD
• Characters start feeling the effects of Overheat at 30 Celsius degrees
• The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
• The input for transferring items to a mount has been changed
• Visual improvements to windows for crafting, dropping, transferring, buying and selling items
• Fog visual tweaks
• System for detecting additional Npc's information in inspector mode
• Freshness of food in chests now decreases slower to match decomposition rate in food storage
• Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
• Bandits can lose their target behind obstacles
• Bandits search for lost targets and investigate their surroundings
• Bandits can attack wild animals
• Reworked bandits perception (sight, hearing, damage, reporting)
• Bandits can notify others about their target
• Bandits can decide to retreat if wounded
• Bandits with range weapons try to find better spot to shoot from if their target is behind an obstacle
• Bandits with range weapons try to shoot unreachable target even at close distance
• Balanced bandits with range weapons aiming
• Tweaked wild animals attack, flee and roam behaviors
• Tweaked wild animals movement speed
• Tweaked animals perception
• Tweaked animals ragdoll
• Tweaked horse reins and stirrups
• Tweaked donkey stirrups
• Reworked collisions between characters and animals
• Added more walking modes for mounts
• Valley map - villages remastered with new assets
• Valley map - added big bushes and water foliage
• Lighting improvements
• Numerous changes and improvements to the UI
• All languages updated
Get the update today and build the greatest Medieval Dynasty, together.