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high rated
Tropico 6

Updated to t6-#1195-winmaclin-gog@69a0e0b (Galaxy & Offline Installer - Windows & Mac)

Tropican Shores DLC is available now.

Changelog from Steam:
Tropico 6 Update 22 - Acuerdos entre amigos

Fellow Tropicans,

We have just released Update 22 for Steam, PC, Xbox Series X/S, Xbox One and PlayStation 4 | 5.
With Update 22, we have added new free content with the “Trading Post” building, which allows you to send wares to other players in multiplayer and foreign superpowers and create trade routes for that ware.
Furthermore, we have various other fixes in our update repertoire.

For more details, please check out the full changelog below.

Viva Tropico!


New Building:

• Added the “Trading Post” to the game, which can be found in the “Traffic & Infrastructure” construction menu).
• The Trading Post enables you to send wares to foreign superpowers, which creates a trade route for that ware. Trade routes improve the more goods you send. In Multiplayer Mode, you can use the Trading Post to send wares to other players who also own a Trading Post.
• The “More Samples” building upgrade reduces the time until you can ship to the same superpower again by -25%. Existing cooldowns are not affected.

Gameplay Adjustments:

• Pirate attacks have been adjusted. Once a building with resources got destroyed, they plunder the resources. When they have plundered enough, they leave Tropico again if not defeated by the player. Adjustments to the amount of plunder scales are possible with the "Pirate Difficulty" in the Sandbox settings.
      ○ This change was based on your community feedback as it fits the pirate theme more.

Fixes:

• Fixed some issues with old generated random map codes, where landscape features and resources were displaced after loading.
• Fixed some issues with road placement when demolishing Tunnels.
• Fixed an issue where plantations were granted the “Multiculture” workmode bonus while paused.
• Fixed an issue where soldiers from Barracks and Army Bases were not immediately running to the workplace during an attack.
• Reduced the size for militia-squads from 5 to 4, so that Police Stations can now spawn a squad without the “second shift” upgrade.
• Fixed an issue where Militia squads spawned from Police Stations without a Military Minister of Defense existing in the game.
• Fixed an issue where the “Survivor” Achievement was not unlocked after completion on the Acantilado Humeante sandbox map.
• Fixed an issue where the “Golden Silverware” workmode of the Gourmet Restaurant wrongly gave a bonus to superpower standing.
• Fixed several issues with the “Lure Fish” workmode of the Snorkel Bay. In addition, a display for the replenishing rate to fish deposits has been added.
• Fixed an issue where the “Tourist only”button showed up in the UI of Tourist Buildings, where it was already redundant.
• Fixed an issue where the radiobroadcasts for Landmarks were not playing when they were built within less than 1 year of each other.
• Fixed an issue where the babies’ ethnicity was random and independent from its parents.
• Fixed an issue with odd values in workmode-descriptions of the Childhood Museum. (T6DEV-7063)
• Fixed an issue where the Fire-Fighting Helicopter was still usable while the Fire Station was paused.
• Fixed an issue where rubble appeared under stackable buildings when adding new stacks.
• Fixed an issue where the Dock was wrongly placed on the ocean on randomly generated maps.
• Fixed an issue where several Props did not show up in some buildings.
• Fixed an issue where the consequences when ending work shifts were applied multiple times under certain circumstances (for example during an industrialist escalation).
• Fixed an issue with homeless citizens not leaving their last visited building while the “No more Shacks” edict is active.
• Fixed an issue where visitor agents got stuck after relocating a building through the "Relocate" interaction button.

DLC Fixes:

• [Caribbean Skies/Festival DLC] Fixed an issue where Balloon Tours and Ticket Booths accepted Tropicans as visitors, despite being a Tourist only building.
• [New Frontiers DLC] Fixed an issue where a third Layer of the Capsule Hotel only added 5 visitor slots instead of 6.
• [New Frontiers DLC] Fixed an issue where the Moon Space Mission prevented disasters forever, and being enabled though disasters are disabled in sandbox games.
• [New Frontier DLC] Fixed an issue where all immigrants that were awarded by the “Filming on Location” quest were male.
• [Going Viral DLC] Fixed an issue where the happiness-reduction for red Panic-level did not work correctly.

Multiplayer Fixes:

• Fixed some graphical issues when saving and loading a multiplayer savegame during a Drought or Thunderstorm Disaster.
• Fixed an issue where the Task List was not working correctly in multiplayer.
• Fixed an issue where players were sometimes switching positions after loading a multiplayer savegame.
• Fixed some issues where loading big multiplayer games could lead to desync problems.
• Fixed an issue where the "Repair" button shows up after clicking on an opponent's Palace or Outpost.

Other:

• Several localization fixes and improvements, especially regarding feedback from the Russian modding community.
• Fixed several rare issues that could lead to corrupted savegames.
• Fixed a rare crash after choosing an option in the dialog shown when loading a savegame with different mods loaded.
• Several further crashes have been fixed.
high rated
Grim Dawn

Version 1.2.1.0

Grim Dawn’s latest major content update is coming June 19th (at approximately 12PM EDT). With overhauled Nemesis spawns, rebalanced monster Physical damage and vastly expanded build options for pets you should find all new ways to conquer the endgame, or bring some old favorites back!

[Major New Features]

Two-handed melee move sets have been overhauled with all new updated animations. Two-handed spears are now classified as spears and have appropriate animations!
Nemesis boss spawns have been overhauled. Nemesis bosses now appear randomly nearby when you slaughter monsters of their faction that grant experience and/or infamy, with more progress granted in Challenge Areas. Nemesis bosses no longer have fixed spawn points. Each Nemesis can still only spawn once per session.
Item tooltips now hide detailed information for Components, Augments, and Skills by default, and do not include those factors in tooltip comparisons. By holding ctrl, all of this information is restored and is then included in tooltip comparisons. This was done to dramatically reduce tooltip bloat as much of this information is not required the majority of the time. This new tooltip behavior can be disabled by enabling Detailed Item Tooltips in the game options.
% Physical Resist has been rebalanced across the entire game. Physical Resist is now available in more restricted gear slots, and in smaller amounts. To compensate, monsters now deal less Physical damage. This change was made to narrow the gap between builds capable of stacking excessive amounts of % Physical Resist and those that struggled to get % Physical Resist in the first place.
Most consumables are now organized into one of three categories: Elixirs, Oils, and Tinctures. These categories share cooldowns and you can only benefit from one Elixir, Oil and Tinctures at any given time. The Aether Cluster and Potion of Clarity are notable exceptions.
Oil consumables have had their durations increased to 900s. Bonuses updated or redesigned accordingly.
This update includes a major pass on pet skills and itemization. Some of these changes might seem alarming in a vacuum, but the net result is a significant boost for pet builds with less keybinds required. In summary: pets are going to be attacking slower, but their special attacks are much more powerful. Permanent pets are tougher than their temporary counterparts and deal more damage. A significant portion of power has been taken out of pet sets and transferred to the base skills and pet Constellations, making non-set pet builds more viable.
Further changelog details (huge!) at https://forums.crateentertainment.com/t/grim-dawn-version-v1-2-1-0-coming-june-19th/136968
high rated
The I of the Dragon

Standalone installer updated: [Windows] 1.01(a) ⇒ 1.02.
Patch 19 June 2024

• fixes for the keyboard controlls and other minor issues
high rated
Steel Division 2

Update to V 124626.

No changelog.
high rated
Northgard

Updated to 3.5.9.38413 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch notes for 19/06/2024

v3.5.9.38413

Hounds Balancing

From the data we’ve tracked regarding the balancing of the Clan, the Clan doesn’t seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but we’ve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. We’ll be investigating this in particular, but in the meantime, we’re still reducing its stronger aspects to prevent potential exploits.

Knowledge

[i]We’ve seen many discussions about Bloodthirst, and the fact it’s breaking a fundamental rule about healing in combat, which is something we usually do not allow, as we’ve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth).
We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage.[/i]

[i]We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight.
We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted.[/i]

Bloodthirst

• At a speed of 1̶ ̶H̶P̶ ̶p̶e̶r̶ ̶s̶e̶c̶o̶n̶d̶   → 0,75 HP per second

Units

Foxskin

• Attack Power 1̶2̶,̶5̶  → 12
Shredding Claws (Lvl 2 ability)
      ○ Each attack slows the target by -̶7̶,̶5̶%̶  → -3%
      ○ With Hord Instinct each Foxskin increases this value by +̶2̶,̶5̶%̶  → +1,5%
      ○ To a maximum of -̶2̶0̶%̶  > -15%

Hunter’s Mark (Lvl 3 ability)
      ○ No longer reduces the target speed
      ○ Increase the damages they receive by +̶3̶5̶%̶  > +15%
      ○ With Hord Instinct each Foxskin increases this value by +̶1̶0̶%̶  > +3%

Bearskin

Similarly to the heal during combat of Bloodthirst, we’ve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But we’ll make the effect last a bit less time to try and make it less frustrating to opponents.

Death Deceiver (Lvl 3 ability)
      ○ Make the first unit in the zone to die invincible for 3̶ ̶s̶e̶c̶o̶n̶d̶s̶  > 2 seconds

Bugfix

• Cross of Vidar - Fixed raid in mission 4 getting stuck
• Hounds - Fixed foxes soul size when summoned from a dead Foxskin
• Hounds - Fixed Wild Hunt event not working when foes were killed in conquest mission God's Fury
• Hounds - Fixed Brawler not forging the sword in conquest mission Shards of Misfortune
• Hounds - Fixed carcass not collectable if too close to a border of a tile
• Hounds - Fixed a crash with the last bonus conquest if spectral doesn’t have the space to be spawned
• Owl - Fixed Healing Herbs military experience earned when placed on the Clan of the Hound
• Owl - Fixed erudition lore not granting a free lorestone if placed in an ally territory before reaching 30 in relation
• Raven - Fixed life amount for the giant sent in raids
• Boar - Fixed herbalism not working as intended
• Stoat - Fixed an issue with Military upgrade that all could be placed on different Sentry camp
• Snake - Fixed tile discovered by Scorched Earth in conquest mission “Lands of Oblivion”
• Kingdom - Fixed camera position at the start of a game
• Conquest - Fixed foes being invisible when attacking in conquest “Lands of Oblivion”
• Conquest - Fixed hostility in conquest mission “Gem cutter”
• Save - Fixed some crash when loading a save
• Crashes - Fixed crash caused by special character in player tag
• AI - Fixed AI not building lighthouse
• Environment - Fixed crows life bar
• Achievement - Fixed “Knowledge is power” not unlocking
• Relic - Fixed relic being forged instantly when forged in first

Known Issues

• Translation issues in some texts
• Endless slowing effect after being hit by a foxskin (occasionally - details or videos needed )
• Server issues
Post edited June 19, 2024 by Hustlefan
high rated
DYSMANTLE

Updated to 1.4.0.41 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update #28: Version 1.4.0 FINALIZING

Hello everyone and welcome to the notes of version 1.4.0, also called “The Final Patch.” After this update we consider the project to be finished and will enter maintenance mode. In short, we will cease active development of content for the game and will only periodically release small bug fix patches if any such action is required. It has been a wild couple of years and we are proud of what we have managed to achieve with the game and as always thank you to our fans for the continued support. This was initially supposed to be a small “bug fix” patch, but we decided to add a little something (or little somethings) into the mix.

So, let’s get the ball rolling on what you get in this patch.

Update Highlights

New Additions

The base game map will now have “Night Terrors”, which will appear after day 24. These new enemies are tied to an additional elevator you might find inside Ark level 3. As for what, where and when, I will leave that for you to find out. The night terrors were originally something that a team member included as "an upcoming feature" in one of these update posts something like two years ago, probably as a mistake. I have been jokingly pestering him ever since about “when exactly are these night terrors going to be added to the game?” It seems he finally caved in.

Both Frore and Hibernus regions have been expanded a little. The player is now able to open a shortcut of sorts between the two. There are a couple of sub-locations, couple of new POIs and a food recipe to be found. “Badnews Bay” is the place to look for an initial entrance.

There are some quality of life changes as well, the most important of which is that if you are a DLC owner, you are now able to use the link towers to travel between the main map and the DLC maps provided you have invented the compass and you have opened a link tower in any DLC map. For that one person who likes to play Dysmantle on their second monitor, the game now remembers which monitor you set it to so you can rest easy.

Bugs, Balance & Buddies

Otherwise there is a massive amount of smaller and larger bug fixes. Of the larger ones, there were some huge issues with some quests being unable to be completed if you did certain things in “wrong order”, namely the DLC1 main quest during a certain link tower phase. There were also cases where the player was unable to enter the final DLC2 platform. The final larger issue was with DLC3 Isle of Doom & Isle of Mana questlines. These have been fixed. Some minor UI revisions should make some map information easier to parse and for some UI elements to work better in a variety of display resolutions.

Besides fixes, there are some tweaks and balance changes here and there. There are minor revisions of content all around the island, but these are pretty much only something that a person who has spent most of this decade working on the game would notice. Lockpicks are now cheaper, so there are a few more locked doors in the early game. Gas clouds can now (mostly) be evaporated by destroying nearby pipes from which they emanate. Most larger buildings now have fire extinguishers. There was a boring stretch of wilderness so there are now a couple of burnt cars there. Things like that.

Pets & Dungeons DLC owners should notice that their pet can’t kill them anymore, which is always a huge plus for any pet owner. We removed the collisions so you can’t be pushed down a ravine by a well meaning but otherwise oblivious buddy. Enemies will also change targets to you from a stunned pet, so you can’t use them as bait anymore. All in all the pets should also behave better, not destroying things you don’t want them to. Finally, the “Lab Guardian” boss has been replaced by a custom made one, for which we have our community moderator Arianna to thank for.

Final Thoughts.

There will likely be some hotfixes to this patch as it is never as simple as releasing a patch titled “final” and everything working 100%, but for content, this is it.

Kind of a weird feeling to be honest. At the same time there is a wistful sense of finality, but on the other hand a huge sense of relief as it is done. Literally done.

As for what’s next for us: In anticipation of ever more challenging projects we have increased our size from 10 people in 2020 to 14 now in 2024. We will still be developing our own engine further to make sure it can power all of our future projects. One of the projects has been revealed so far, a fantasy spin-off of Dysmantle called Dysplaced. We are now working hard on getting it ready for Early Access. We are also working on another project, but it is still far away from any sort of reveal so you will just have to stay tuned. I guess that’s all for now. Happy spring to everyone!

-Hazamuth & All of 10tons.

Changelog

VERSION 1.4.0 - Finalizing

ADDED

• The game launches on the display selected in the graphics settings.
• Night Terrors (after day 24).
• Ark Level 4.
• Extended Frore and Hibernus regions.
• Link Towers can be used to travel to DLC maps and back.

CHANGED

• Showing better POI info for tougher enemies and quests.
• Damage floaters are scaled down if the camera is farther.
• Material drops increase has a chance to affect single material drops as well.
• Made the Home Portal effect with Timed Crates a bit clearer.
• World map filters button order now matches the tooltip order for gamepads and keyboard.
• Misc UI tweaks.
• Storage Box can now be built on ground.
• Raised Katana Base DMG 15 -> 25, Damage raised per level 5 -> 6
• Raised Riot Shield Base DMG 18 -> 30, Damage raised per level 4 -> 6, Replaced knockback modifier with damage deflect
• Lowered Expert Lockpick cost from 15 Steel, 5 Electronics -> 8 Steel, 4 Electronics
• Lowered Master Lockpick Titanium cost from 4 to 2
• Lowered Rift Toolkit Mana Chunk cost from 5 to 3
• Changed “A Leak at the Peak” keycard location so it won’t get lost.
• All Search Efficiency Food Recipes modifiers from 11 -> 15
• Last two levels of Scavenger Skill Search Efficiency modifier from 20 -> 25
• Changed Buried Treasure Medal counts to 30/64/98
• Multiple terrain and object fixes and changes across all content.
• (DLC3) Replaced Lab Guardian boss with a more fitting encounter (thanks to arianna!)
• (MODDING) ACTOR_MARKER POI type is now the default for unknown types instead of QUEST.
• (MODDING) Doubled the maximum number of actors that can exist in loaded chunks of a stage at the same time (now 65536 actors).

FIXED

• Fixed co-op player 2 special item getting hidden if player 1 has nothing equipped.
• Point of Interest Info UI layout fixed for 3 visible buttons.
• Showing all the features in inventory screen instead of the first 20.
• Link Tower Transmitter UI properly updates the UI after crafting.
• Destroyed built objects are instantly reflected in the world map.
• Fixed ambience sounds played with tombs objects.
• Fixed refiner bug with long pressing the + sign.
• Added few validators to prevent audio logs from being destroyed prematurely
• Fixed a few small tropic plant not being destroyable
• Fixed campfire numbers for achievement + medal
• Quest widget rendering fix.
• Main Quest Search Launchpad Key goal is now not completed until you find the key.
• (DLC1) Fixed a main quest bug, where fixing a link tower early locked progression.
• (DLC1) Mana spirit now get stunned and killed from mana gun hits.
• (DLC1) Mana gun stunned animation
• (DLC2) Added a backup marker to raise the bridge to the final platform if it hadn’t been activated by the cutscene.
• (DLC2) Added missing death animations to buildable chemistry sets A,B & C
• (DLC3) Enemies no longer target lock stunned pets, but change to player when possible
• (DLC3) Improved pets' avoidance
• (DLC3) Removed collision between player and pet
• (DLC3) Fixed Isle of Doom & Isle of Mana questlines
• (DLC3) Added additional starting point for DLC1/DLC2 pet dungeon quest
• (DLC3) Added failsafe method to progress quests if player is on Isle of Mana/Doom before they completed the related quest phases
• (DLC3) Removed 2x Amber Lily (now there's 5 of each of them)
• (DLC3) Added a small decal as a hint for Pocket Pet puzzle in main DLC3 island
• (DLC3) Moved one DLC3 boss away from VIVARIUM area
• (DLC3) Fixed some reflective panels in DLC3 content being marked destructible
• (DLC3) Fixed IGNORE_PET_ATTACK tag
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.0.1

Changelog from SteamDB:

Patch 1.7.0.1 Makes it safe to recruit other wayfarers

Just a quick patch to fix the bugs that were reported to our discord server over the weekend.

Bug Fixes

• Recruiting new wayfarers no longer breaks the game if you return to Haven in the same session.
• The reference UI no longer overlaps and disables the tab control in the in-game menu.
• Prevents other wayfarers on your roster from popping up in random spots in the world.
• Fixes a generation issue that created level entrances at incorrect heights.
• Climbing gear can no longer be crude, bulky, or make-shift.
• You can find the other wayfarers on your roster in the temple in haven at night-time.
• You can use the ‘Regenerate’ code in the temple in Haven as many times as you want.
• Fixes generator issue where rooms were not properly marked as the ‘environment goal’.
• Picking up stackable items that are associated with quest objectives correctly completes those objectives.
• Prevents removing and adding status effects to off-screen wayfarers from causing problems.
high rated
The Witcher 3: Wild Hunt - Complete Edition

Updated to 4.04a_REDkit_Update_2 (Galaxy & Offline Installer)

Changelog from the official website:
Hotfix on PC is now available!

6 / 6 / 2024

We have just released a hotfix for The Witcher 3: Wild Hunt on PC!

It fixes the issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.

It also adds some new capabilities for modding scripts: the script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.
high rated
Pathfinder: Wrath of the Righteous
2.3.1e -> 2.3.2c

Changelog:
Hello, crusaders!

An update 2.3.2c is here!

Highlights:

Fixed quest bugs hindering your progression through The Dance of Masks storyline!
Fixed the Chelaxian Diva's abilities;
...And, of course, you can now cast dispel magic on kitties.


Please note that the game's console update will be released next week and will contain all the actual changes.

Beware of possible plot spoilers below!


Areas

Fixed a bug in A Dance of Masks" DLC in Kenabres where the storyline does not continue after completing all companion quests;
Fixed a bug in A Dance of Masks DLC in Kenabres where you could take a quest from Woljif immediately after abandoning that quest;
Fixed a bug in Kenabres square in A Dance of Masks DLC where Ember's doppelganger could appear in the bushes;


Items

Double Gnome Hooked Hammer did not count as a double weapon — fixed;


Classes & Mechanics

Poison immune creatures are now immune to Stinking Cloud again;
We helped the Chelaxian Diva sing, and now their abilities work correctly;
Pet progression for some archetypes was lagging 1 level behind the character — fixed. Now you can go from level 3 to level 4 again;
Eldritch archer can use their spell combat correctly now;
Skald Rage and Sneaky Tricks now work correctly;
Barbarian Rage Power "Come and Get Me " now has the correct conditions to obtain;
Inhibit Courage now works correctly;
Scald songs, Azata Songs, Sensei and Martyr Inspire Courage now activate Chelaxian Diva style Feint as free action;
Prompted Backstabbing ability of the Skald Inciter archetype now correctly deals damage to sneak attacks at 18th level;


Audio

Added sounds for cutscenes when Wenduag's gang members fight against the guards of Kenabres;


Misс

In A Dance of Masks DLC when applying dispel magic on the cat, a bug was triggered — fixed.
high rated
Pillars of Eternity

Updated to 3.7.0.1431

Changelog from SteamDB:

Build 1.3.7.1377 Patch Notes

The player log file has been moved by Unity and it can be found in the following location:

%USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity

It has been renamed player.log

General:

• We have updated to Unity Version 2019.4.11.
• Updated graphics to DirectX 11.
• Fixed an issue where backer rewards would appear or unlock incorrectly.
• Also fixed a case where backer rewards might not unlock at all for users in the public beta.
• Corrected save file location for the public beta (You should no longer need to move save files into a Local directory for them to show up correctly).

Navigation:

• Fixed areas that could not be navigated in numerous scenes.
• The lake in Cayron's Scar should no longer be unintentionally traversable when submerged.
• Fixed some cases where NPCs would become stuck when pathing during cutscenes.
• Fixed some cases where NPCs would walk or run in place during cutscenes.
• Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision.

Visual and Audio:

• Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene.
• Fixed an issue where paperdolls in character creation and inventory screens might appear blurry.
• Overwhelming Wave should more reliably play its visual effects.
• Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly.
• Symbols western chamber of Lle a Rhemen should now properly light up when expected.
• Fixed redundant horn audio playing after the battle of Yenwood.
• Fixed an issue where attempting to open locked containers could play multiple voice lines at once.
• Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered.
• VFX will no longer become displaced when a character teleports or uses a movement ability.
• Unstrung Bow’s visuals will now properly appear on the ground when discovered.
• Soul Whip VFX are no longer lost on save/load or transitions.
• Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions.
• Released soul VFX in Sun in Shadow should now display correctly.
• Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals.
• Gafonercos will remain correctly positioned after completing certain attacks.
• Potion of Fleet Feet now properly plays a drinking animation.
• Reading from scrolls and rites will now position the scroll correctly in the reader’s hands.
• Fixed an issue that would cause water VFX to display improperly in certain areas.

Quests and Dialogue:

• Ready the Cannons side quest should now properly update its objectives.
• Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once.
• Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively.
• Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly.
• Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs.
• Fixed bark lines in Defiance Bay cutting short after their first line.
• Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach.
• Prisoners in Icantha’s house should no longer respawn in certain cases after save/load.

Combat and Mechanics:

• Earth Blights should no longer sometimes detach from their selection circles when dominated.
• Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell.
• Fixed a case where manually resolving stronghold combat could sometimes yield no rewards.
• Fixed a case where prone characters might try to move while prone, resulting in sliding behavior.
• Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log.
• Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks.
• Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions.
• Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing.
• Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player.
• Attacking Osrya directly will now reliably engage with her revenant and skeleton minions.
• Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival.
• One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it.
• Deadfire Pack’s soulbound weapons now have the Universal weapon group.
• Fixed an issue with status effects from old saves duplicating when loaded on newer builds.
• Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind).
• Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type.
• Stalker’s Torc item should now apply and display its effects correctly.
• Psychic and Brutal Backlash now correctly respect their per encounter rules.
• St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel.
• Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell.

User Interface and Interaction:

• Fixed a UI issue where chants could sometimes clip beyond their scrolling frame.
• Fixed a case where the damage type icon on the character sheet might not position correctly.
• Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues.
• Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen.
• Fixed a typo in the description of Animal Companions.
• Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them.
• Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable.
• Fixed a case where the final pressure plate in the Temple of Woedica would not appear.
• Examining the wall trophy inside of Elm’s Reach should now be possible.
• Skipping intros when first starting the client should now be more responsive.
• Fixed accuracy tooltips not appearing on the character sheet.
• Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly.
• Fixed a bug preventing interactable highlights from appearing after opening the map.
• Fixed an issue that caused tooltips to sometimes shake in the UI

Known Issues:

Displayed version numbers across platforms for this release are not accurate. (Don’t worry, all content is the same between versions!)

Steam builds incorrectly display 3.4.xxxx.

Displayed version: 1.3.4.1377
Accurate Version: 1.3.7.1377

This issue has been resolved for the next release, and all platforms should use the same version numbers going forward.

This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch.
high rated
Northgard

Updated to 3.5.10.38421 (Galaxy & Offline Installer)

Changelog from Steam:
Patch notes for v3.5.10.38420

Balancing

• Conquest - Number of AI has been reduced in "How to train your Wyvern" (1 less for solo and 2 less for coop)
      ○ You will need to restart the mission to have the modification

Bugfix

• Cross of vidar - Fixed crash for mission 3, 4 and 6
• UI - Fixed notification spamming when an undiscovered clan reach 30 relation with another clan
• Owl - Fixed Urdr being able to be affected to a lorestone

Known Issues

• UI - No notification when reaching 30 of relation with another players
• See previous patch notes
high rated
Here's the changelog for the latest Warhammer 40,000: Boltgun update that was added together with the new "Forges of Corruption" DLC.

1.21.67207.27 (June 19, 2024)
Main Features

• HORDE MODE: We’ve added a free Horde Mode for all players. How long can you survive against the onslaught of heretics and daemons?
• NAVIGATION GUIDE: Even the Emperor’s finest sometimes get lost. We’ve added a new Navigation Guide that, when activated, shows your next objective and a recommended route to reach it.
The guide appears for a few seconds by default, but can be toggled to always display by enabling Options > Gameplay > Toggle Navigation Guide. By default the Navigation Guide is bound to N on PC, Back on Xbox, the Touchpad on PlayStation, and to - on Nintendo Switch.
• NEW ACHIEVEMENTS/TROPHIES: Horde Mode comes with three new Achievements/Trophies to unlock
• BUG FIXES AND IMPROVEMENTS: We’ve fixed numerous issues and made quality of life improvements - see full notes below

QoL Improvements

• Added a new Navigation Guide. This shows your next objective and a recommended route to reach it.
• Added a new Option in Accessibility for “Chainsword Cutting Mode”. This can now be set to the following:

1. Repeated Tap: repeatedly press the input to maintain cutting mode (default setting)
2. Hold Input: hold down the input to maintain cutting mode
3. No Input (Automatic): no input is needed to maintain cutting mode (after initiating the chainsword lunge)

• To celebrate our new Forges of Corruption DLC, we’ve added a new main menu background. This is available to all players, whether you own the DLC or not, and can be set in the Options menu (Accessibility > Main Menu Background)
• Added two new control schemes: Alternate Controller Layouts 6 and 7
• Made improvements to various screens and UI in the game
• Added a confirmation requirement when setting the Screen Mode in Options
• Improved Aura of Doom visual effects so they don’t obscure the screen as much

Bug Fixes

General
• Numerous text corrections and improvements in multiple languages
• Performance and stability improvements and crash fixes across multiple levels
• Fixed the Charge ability not working when stood on specific types of scenery

Chapter 1
• Sector Imperialis: Fixed an issue where an enemy spawned in a wall, which made it difficult to get 100% enemy kills on this level
• Sector Imperialis: Fixed an issue where the player can end the final encounter without killing both Chaos Terminators
• Silent Martyrs: Fixed a collision issue in the Red Key room
• Forbidden Knowledge: Fixed an issue where the player can get stuck in a wall during the boss encounter

Chapter 2
• Canyon Magrails: Fixed an issue where a Screamer of Tzeentch would not pursue the player
• Sanctum Manufactorum: Fixed an issue where Ambulls could not enter part of the opening cave area
• Sanctum Manufactorum: Fixed various issues with the lift area leading to the final boss encounter, where the player could get stuck
• Heresy Lurks: Fixed an issue where a Plasmagun Cultist was not aware of the player
• Heresy Lurks: Fixed two issues with jump pads triggering when the player has not stepped on them
• Heresy Lurks: Fixed two issues where the player can get stuck in a wall during the boss encounter
• Heresy Lurks: Fixed an issue where the crusher sound could persist after loading a different save

Chapter 3
• Promethium Supply: Fixed an issue with an invisible wall preventing player movement
• Promethium Supply: Fixed an issue where inaccurate Servo Skull dialogue would be displayed when the Invulnerability accessibility option was enabled
• Promethium Supply: Fixed incorrect collision on various pipes
• Know No Fear: Fixed an issue where the blue beam connecting Tumulus Samael and other bosses could disappear

Enemies
• Decreased time it takes for Chaos Space Marine grenades to explode after being thrown
• The Great Unclean One’s bell attack no longer adds an incorrect highlight to nearby enemies
• The Great Unclean One will no longer spawn up to 1000 nurglings if left for long periods of time. This was arguably too many nurglings
• The correct death quote will now display when the player is killed by the Sorcerer in all circumstances
• Added a new death quote for when Chosen Champions kill the player, as the latter happens quite a lot (sorry)
high rated
Vagrus - The Riven Realms

Updated to 1.1700618W

Changelog from SteamDB:

A New Build is OUT - Patch 1.170.0618W - Hotfix & Localization

Hey everyone,


Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.

This hotfix also includes further use of DeepL technology in the machine translation of Vagrus's vast text base, notably adding translations for the contents of the 'Clandestine' Update and the _Old Acquaintances_ DLC itself. Additionally, the update incorporates improved translation quality across the board (for most of the machine-translated languages in the game) due to the recent improvements of DeepL technology.

As always, we will be closely monitoring feedback from our Discord, the Steam forums, and all other channels. In the meantime, we hope you are enjoying the new content and wish you luck out there. Stay resilient, stay vigilant and conquer the wasteland!

Now let's jump into the patch details:

Important Note: We tried our best giving you a polished product, but given the game's complexity it might happen that something slipped under the radar. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.170.0618W

• Fixed an issue where controllers brought up the radial menu in the wrong place when interacting with nodes out of March range.
• Fixed an issue with Event text scrolling speed when using controllers and setting the scroll speed either on the minimum or maximum value.
• Changed the default Movement direction with Combat Skills involving movement. Now the default is staying in the same line (instead of the topmost line), though all valid positions are still available, of course.
• Fixed a rare crash caused by opening Price History in settlements.
• Bonus Resourcefulness is now granted the first time a Companion is Downed during the Tutorial if there is not enough to use Aid to prevent a softlock due to the Tutorial prompt.
• All Companions’ Prowess can now be reset in Dissonance Mode (including Eylani, Vorax, Sedarias, and Javek).
• In most Events where you needed fighters for a choice, but Outriders and other armed crew made sense, now those fulfill the requirements, too.
• Various (mostly minor) spelling, grammatical, scripting, and stylistic fixes in Events, especially in Old Acquaintances.
• Machine translation was added to the new content of Clandestine Part I. as well as Old Acquaintances.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.1

Changelog from SteamDB:

Patch 1.7.1 lets you gain skills from any quest you encounter

This week’s patch allows you to leave the temple without committing to a quest in any difficulty mode. At the same time the incentive to still commit has been increased: you always increase your max hope by 2 and you also going to get 10 knowledge points!

In addition, while traveling through the world you can complete any one quest per destination and gain a skill, regardless whether you are committed to do another quest elsewhere.

Gameplay changes

• You start a new world with 25 knowledge points instead of 10.
• Completing a quest you committed to always increases your hope by 2.
• Completing a quest you committed to also increases your knowledge points by 10.
• Interacting with the map in the library in Haven allows you to spend knowledge points and to commit to quests. (The options are removed when you simply go to the map).
• You can leave the Temple in Haven without being committed to a quest, unless you are still playing the prologue.
• Completing any quest allows you to learn a skill, and generates a screen that offers you to return to Haven.
• The Open World difficulty mode has been renamed ‘Journey Back’ to reflect that it now only affects whether or not you are offered a free journey back to Haven.
• Significantly reduces the rate at which your weapons degrade when fighting small creatures and other targets that are marked as ‘soft’.

Bug Fixes

• Cleans up some issues with using controllers to interact with the map in Haven.
• Mercian Staffs carried by certain red skeletons no longer cause the game to freeze while building a level.
• Corrects spelling of the ‘thirsty’ status.
• Campsites can no longer be too close to one another.
• Clans and other factions cannot lay claim to a site where you have committed to a quest.
• Fixes an issue with the connectivity of specific versions of the Marang Keep levels.
• Map nodes in the ocean are no longer considered valid travel destinations.
• Fixes a generation issue with the forested hill template.
high rated
Wildermyth

Updated to 1.16+543 Omenroad Hotfix for Windows, Linux and Mac.

Changelog from SteamDB:

French, Spanish, and Bugfixes

This patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes.

As we announced, we won't be developing new content, but will continue to support the game and fix bugs.

1.16+543 Omenroad Hotfix

• French and Spanish Omenroad fully translated!
• Three new tidings
• Two additional phases added to music in A Walk in the Unlight final fight
• Some lines added to A Walk in the Unlight to acknowledge soulmate heroes
• Can now use entangle on allies that can't be knocked back
• Added text feedback when Ode to the Unyielding prevents death
• Adjusted weighting on several tidings
• Adjusted tongue whip description
• Various translation adjustments
• Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) where the legacy and legacy backup files get deleted for some reason
• Fixed bug with Overwhelming Monstrosity achievement
• Fixed bug where non-family heroes were showing up as family
• Fixed bug where "Save and Quit" option could be chosen in places where "Save" option is disabled, causing unexpected behavior
• Fixed bug where in-game change notes only showed up in English and Chinese
• Fixed bug where Terror's Talons could move immune to knockback enemies
• Fixed bug where legacy locked soulmates or rivals caused weird behavior in A Walk in the Unlight (legacy relationship lock will now be ignored, other than the new lines that were added)
• Fixed bug where The Glorysword Clayn attack wasn't marked as melee
• Fixed bug where Omenroad results could be cut off with lots of abilities
• Fixed bug with Arrow of Anywise cover
• Fixed several small comic bugs in A Walk in the Unlight
• Fixed bug where campaigns could get stuck at "Constructing Mission"
• Fixed bug where Luthin duplicates didn't have correct golden shields
• Fixed bug where flashcone kills wouldn't increase hero kill counter
• Fixed bug where Sunglory Spaulders didn't grant additional damage
• Fixed bug where Omenfry Skillet dealt less damage than intended