And here's Legacy MaGog's part:
---------------------------
Games included in this batch:
·
Kenshi [In Dev] ·
Parkitect [In Dev] ·
Tempest ·
Transport Fever ---------------------------
Kenshi [In Dev] has changed
[CHANGELOG UPDATED] Update 0.98.27 (15 May 2018)
- Crossbow damage increased by around 20%
- Crossbows now affected by the global combat damage multiplier
- Crossbow global damage multipliers added to FCS
- When you select a character who is being carried by another player character, you will give orders to the carrier instead
- Shop guards don't track your position when they can't see or hear you, they go by your last known position
- Fixed a freeze when you press CONFIRM in the character editor that increases in size based on how long you spent on your character, if blood was enabled
- Severed limbs on the ground disappear after 24 hours
- Fixed ally campaigns, where allied factions came to support you against a common enemy campaign but left too soon
- Fixed the import with "NPC states" causing previously encountered living NPCs to be missing (requires re-import to fix)
Update 0.98.26 (15 May 2018)
- Added a target distance influence to the "protect allies" AI
- Police no longer take your weapons when you are arrested (unless they were stolen)
- Police only confiscate stolen items if they are recently stolen, and not stolen from a bandit
- Fixed another AI problem where escaped slaves and prisoners could be "magically" spotted by police
- Fixed hostile campaigns not looting food
- Fixed AI stealing building materials from towns
- Fixed player AI not auto-using beds
- Fixed player idle AI all trying to sit in the same chair
- Fixed player characters trying to sleep in NPC beds
- Fixed characters attacking police when released from prison if in HOLD mode
- Fixed items disappearing from animal inventory if right clicked when your inventory is full
- Fixed characters not attacking when ordered
- Fixed another termites bug
- Character sleeping position not affected by character height
- Fixed shackles display bug on single robot legs
- Fixed crossbow range, dodge, and hunger rate tooltips
- Stopped animals patrolling towns from going indoors
- German translation updated
Update 0.98.25 (15 May 2018)
- Hunger rate now varies with activity:
- Running around while encumbered or fighting with very heavy weapons will make you get hungry faster
- Working at mines will make you get hungry faster
- Sitting around will make you use less enery and get hungry slower
- Added options sliders to adjust frequency and size of base attacks and AI campaigns
- Toughness XP gain rate reduced by a third, setting added in FCS
- You now get some toughness XP when you lose a limb
- Fixed dead people screaming
- Fixed a bug where an NPC you did a crime to could magically see you afterwards even if you hid
- Fixed animals not eating foul meat from animal feeder
- Fixed NPCs getting stuck confiscating weapons if nothing to take
- Fixed slavers re-capturing slaves after you buy them
- Stopped mouse buttons 4 and 5 acting as left mouse button
- Fixed AI getting food from storage in NPC towns
- Fixed a crash
Update 0.98.24 (15 May 2018)
- Cost to buy buildings in towns has doubled
- Characters with damaged robot limbs won't keep trying to sleep it off
- Enabled stealing from prisoners, no thievery XP gains
- Fixed an AI bug preventing the Medic job from automatically healing NPC allies (eg hired mercs, fellow escapees)
- Import now has the option to import the unique NPC states, eg if you've killed phoenix, he will still be dead when you import your game
- Fixed characters getting Toughness XP when getting picked up
- Fixed Toughness damage resistance not being applied to armour's "cut to stun" damage
- Toughness damage resistance is now also applied to pierce damage
- Disabled putting items in dead animals
- Fixed raid announcement dialogs repeating
- Additional power requirement added to building upgrade tooltip
- A rare crashfix and some minor AI fixes
(
Full changelog)
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Parkitect [In Dev] has changed
>>>
Supported OS changed
*FROM* Windows (Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) ---------------------------
Tempest has changed
[FILE UPDATES] *
File changed:
DLC: Jade Sea: Mac OS X installer, English ---
Size has not changed (1.0 MB) ---
Version *FROM* 1.2.1 *TO* 1.2.2 *
File changed:
DLC: Jade Sea: Windows installer, English ---
Size *FROM* 6.0 MB *TO* 5.0 MB ---
Version *FROM* 1.2.1 *TO* 1.2.2 *
File changed:
DLC: Treasure Lands: Mac OS X installer, English ---
Size has not changed (1.0 MB) ---
Version *FROM* 1.2.1 *TO* 1.2.2 *
File changed:
DLC: Treasure Lands: Windows installer, English ---
Size *FROM* 6.0 MB *TO* 5.0 MB ---
Version *FROM* 1.2.1 *TO* 1.2.2 *
File changed:
Mac OS X installer, English ---
Size *FROM* 493.0 MB *TO* 478.0 MB ---
Version *FROM* 1.2.1 *TO* 1.2.2 *
File changed:
Windows installer, English ---
Size *FROM* 438.0 MB *TO* 459.0 MB ---
Version *FROM* 1.2.1 *TO* 1.2.2 [CHANGELOG ADDED] Patch 1.2.2 (15 May 2018)
Adds:
- a special mode which allows you to stop in-game time and use the floating camera to make screenshots
Fixes:
- interface issues on 21:9 monitors
- ability to choose a captain when there are no pistols on the ship
- visibility of obfuscation limits at the minimal interface size
- walking around a galleon
- placing two of the same items in a slot to upgrade equipment
- shortened the quest for switching your location to the Jade Sea
- actions performed on a second monitor won’t minimize the game from now on
- water flickering in ultra quality
- traveling on land in store mode
- quest box overlapping with its header
- part of the junk sail has a black sector
- the Spanish language didn’t fit in the dialog box
- fixed errors in tutorial texts
(
Full changelog)
---------------------------
Transport Fever has changed
[FILE UPDATES] *
File changed:
Linux installer, English ---
Size has not changed (6.0 GB) ---
Version *FROM* 15313 *TO* 15434 [NO CHANGELOG]