Posted May 08, 2018
high rated
---------------------------
[Part 2 of 2]
---------------------------
Production Line [In Dev] has changed
[FILE UPDATES]
* File changed: Windows installer, English --- Size has not changed (313.0 MB) --- Version *FROM* alpha 1.49 *TO* alpha 1.50
[CHANGELOG UPDATED]
---------------------------
Signal From Tölva, The has changed
[FILE UPDATES]
* File added: Patch 1.0.59 [Windows] --- Size: 246.0 MB --- Version: 19857 -> 20538
* File changed: Linux installer, English --- Size *FROM* 970.0 MB *TO* 986.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59
* File changed: Windows installer, English --- Size *FROM* 983.0 MB *TO* 980.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59
[NO CHANGELOG]
---------------------------
System Shock™ 2 has changed
>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility. *TO* Notice the co-op feature is available for Windows only.
[Part 2 of 2]
---------------------------
Production Line [In Dev] has changed
[FILE UPDATES]
* File changed: Windows installer, English --- Size has not changed (313.0 MB) --- Version *FROM* alpha 1.49 *TO* alpha 1.50
[CHANGELOG UPDATED]
Patch 1.50 (08 May 2018)
1) [BUG] AI rivals now correctly check they have researched pre-requisites for a tech before researching that tech.
2) [Bug] Marketing achievement now correctly triggers at $5million, not $1million.
3) [Bug] Finance summary screen now ignores the current hour for calculating lifetime results, so it is consistent with reporting in the other columns.
4) [GUI] Left-clicking on a blueprint now brings up a menu allowing you to move, delete or buy that individual blueprint (if unlocked and affordable).
5) [GUI] Blueprint layouts are now saved and loaded within savegames.
6) [GUI] Features & components windows now moved to be part of the general efficiency window, and component chart redesigned so it shows production and consumption more sensibly.
7) [Balance] Customers now have a wider potential price range they are interested in, but base number of customers per hour has been reduced, so you run out of customers more quickly.
8) [Balance] Marketing campaign effects on brand awareness are now not as persistent as before.
9) [GUI] Breakdown of where customers come from now added to tooltip on market screen customers indicator.
10) [GUI] Redesigned main menu screens.
11) [Bug] Fixed crash bug when placing down a smart junction blueprint, converting it to a proper slot, then saving the game.
12) [Feature] New facility: Half size (mini) supply stockpile!
13) [Balance] Major changes to the costs of the different marketing campaigns.
14) [GUI] Marketing campaign progress now shown in marketing menu buttons tooltip.
15) [Balance] Make door panels, roof and steering wheel slots now takes twice as long but outputs 2 at a time, to reduce resource importer requirements.
16) [Balance] Make aircon power costs raised and production line raised, but output doubled.
17) [Balance] Make exhaust production time increased but output doubled.
18) [Balance] Slowed down production rate of make wheels slot, added more employees and boosted power demand.
19) [Balance] Increased build cost and process time of manufacture rollcage slot, but doubled its output.
20) [Balance] Reduced process time of manufacturing airbags.
21) [Balance] Increased construction cost of make exhaust slot and added 4 new employees to the slot.
22) [Content] Added 16 more car company logos to choose from.
23) [GUI] Archived designs no longer show up in the smart junction design GUI.
24) [Feature] New defect system, new rework station (and research requirement). Visual inspection slots can be placed anywhere, defects affect sales probability, based on new perceived brand quality metric.
25) [Bug] Fixed potential crash on car showroom screen.
26) [GUI] Slot picker now shows more sensible information on research office point generation.
(Full changelog) 1) [BUG] AI rivals now correctly check they have researched pre-requisites for a tech before researching that tech.
2) [Bug] Marketing achievement now correctly triggers at $5million, not $1million.
3) [Bug] Finance summary screen now ignores the current hour for calculating lifetime results, so it is consistent with reporting in the other columns.
4) [GUI] Left-clicking on a blueprint now brings up a menu allowing you to move, delete or buy that individual blueprint (if unlocked and affordable).
5) [GUI] Blueprint layouts are now saved and loaded within savegames.
6) [GUI] Features & components windows now moved to be part of the general efficiency window, and component chart redesigned so it shows production and consumption more sensibly.
7) [Balance] Customers now have a wider potential price range they are interested in, but base number of customers per hour has been reduced, so you run out of customers more quickly.
8) [Balance] Marketing campaign effects on brand awareness are now not as persistent as before.
9) [GUI] Breakdown of where customers come from now added to tooltip on market screen customers indicator.
10) [GUI] Redesigned main menu screens.
11) [Bug] Fixed crash bug when placing down a smart junction blueprint, converting it to a proper slot, then saving the game.
12) [Feature] New facility: Half size (mini) supply stockpile!
13) [Balance] Major changes to the costs of the different marketing campaigns.
14) [GUI] Marketing campaign progress now shown in marketing menu buttons tooltip.
15) [Balance] Make door panels, roof and steering wheel slots now takes twice as long but outputs 2 at a time, to reduce resource importer requirements.
16) [Balance] Make aircon power costs raised and production line raised, but output doubled.
17) [Balance] Make exhaust production time increased but output doubled.
18) [Balance] Slowed down production rate of make wheels slot, added more employees and boosted power demand.
19) [Balance] Increased build cost and process time of manufacture rollcage slot, but doubled its output.
20) [Balance] Reduced process time of manufacturing airbags.
21) [Balance] Increased construction cost of make exhaust slot and added 4 new employees to the slot.
22) [Content] Added 16 more car company logos to choose from.
23) [GUI] Archived designs no longer show up in the smart junction design GUI.
24) [Feature] New defect system, new rework station (and research requirement). Visual inspection slots can be placed anywhere, defects affect sales probability, based on new perceived brand quality metric.
25) [Bug] Fixed potential crash on car showroom screen.
26) [GUI] Slot picker now shows more sensible information on research office point generation.
---------------------------
Signal From Tölva, The has changed
[FILE UPDATES]
* File added: Patch 1.0.59 [Windows] --- Size: 246.0 MB --- Version: 19857 -> 20538
* File changed: Linux installer, English --- Size *FROM* 970.0 MB *TO* 986.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59
* File changed: Windows installer, English --- Size *FROM* 983.0 MB *TO* 980.0 MB --- Version *FROM* 1.0.53 *TO* 1.0.59
[NO CHANGELOG]
---------------------------
System Shock™ 2 has changed
>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility. *TO* Notice the co-op feature is available for Windows only.