Posted August 25, 2016
high rated
Last updates from MaGog's logs for 25 August:
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A game has probably been added: Craft The World - Sisters in Arms [DLC]
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A game has probably been added: Master of Orion
---------------------------
A game has probably been added: Master of Orion: Collector's Edition Upgrade [DLC]
---------------------------
A game has probably been added: Pan-Pan
---------------------------
Galactic Civilizations III has probably changed
[FILE UPDATES]
* File changed: Patch 1.82 [Windows] --- File size *FROM* 115.0 MB *TO* 449.0 MB --- Version has not changed (gog-12 -> gog-13)
[NO CHANGELOG]
---------------------------
Master of Orion: Collector's Edition has probably changed
>>> Game title changed *FROM* Master of Orion: Collector's Edition [In Dev] *TO* Master of Orion: Collector's Edition
>>> Bonuses changed *FROM* [empty] *TO* soundtrack (FLAC), soundtrack (MP3), artbook, artbook (mobile version), musical score (3 tracks)
[FILE UPDATES]
* File removed: DLC: Soundtrack & Artbook: musical score
* File added: DLC: Soundtrack & Artbook: artbook (mobile version) --- File size: 161.0 MB --- Version: [empty]
* File added: DLC: Soundtrack & Artbook: musical score (3 tracks) --- File size: 1.0 MB --- Version: [empty]
* File changed: DLC: Soundtrack & Artbook: artbook --- File size *FROM* 1.0 MB *TO* 844.0 MB
* File changed: DLC: Soundtrack & Artbook: soundtrack (FLAC) --- File size *FROM* 1.0 MB *TO* 321.0 MB
* File changed: DLC: Soundtrack & Artbook: soundtrack (MP3) --- File size *FROM* 1.0 MB *TO* 97.0 MB
* File changed: Mac OS X installer, English --- File size *FROM* 3.9 GB *TO* 3.0 GB --- Version *FROM* 47.0 1.2.28850 (gog-16) *TO* 48.3.1.1.2.30288 (gog-25)
* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (42.0 MB) --- Version *FROM* 47.0.1 1.2.29294 (gog-22) *TO* 48.3.1 1.2.30288 (gog-23)
* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.6 GB *TO* 2.7 GB --- Version *FROM* 47.0.1 1.2.29294 (gog-22) *TO* 48.3.1 1.2.30288 (gog-23)
[CHANGELOG UPDATED]
---------------------------
A game has probably been added: Craft The World - Sisters in Arms [DLC]
---------------------------
A game has probably been added: Master of Orion
---------------------------
A game has probably been added: Master of Orion: Collector's Edition Upgrade [DLC]
---------------------------
A game has probably been added: Pan-Pan
---------------------------
Galactic Civilizations III has probably changed
[FILE UPDATES]
* File changed: Patch 1.82 [Windows] --- File size *FROM* 115.0 MB *TO* 449.0 MB --- Version has not changed (gog-12 -> gog-13)
[NO CHANGELOG]
---------------------------
Master of Orion: Collector's Edition has probably changed
>>> Game title changed *FROM* Master of Orion: Collector's Edition [In Dev] *TO* Master of Orion: Collector's Edition
>>> Bonuses changed *FROM* [empty] *TO* soundtrack (FLAC), soundtrack (MP3), artbook, artbook (mobile version), musical score (3 tracks)
[FILE UPDATES]
* File removed: DLC: Soundtrack & Artbook: musical score
* File added: DLC: Soundtrack & Artbook: artbook (mobile version) --- File size: 161.0 MB --- Version: [empty]
* File added: DLC: Soundtrack & Artbook: musical score (3 tracks) --- File size: 1.0 MB --- Version: [empty]
* File changed: DLC: Soundtrack & Artbook: artbook --- File size *FROM* 1.0 MB *TO* 844.0 MB
* File changed: DLC: Soundtrack & Artbook: soundtrack (FLAC) --- File size *FROM* 1.0 MB *TO* 321.0 MB
* File changed: DLC: Soundtrack & Artbook: soundtrack (MP3) --- File size *FROM* 1.0 MB *TO* 97.0 MB
* File changed: Mac OS X installer, English --- File size *FROM* 3.9 GB *TO* 3.0 GB --- Version *FROM* 47.0 1.2.28850 (gog-16) *TO* 48.3.1.1.2.30288 (gog-25)
* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (42.0 MB) --- Version *FROM* 47.0.1 1.2.29294 (gog-22) *TO* 48.3.1 1.2.30288 (gog-23)
* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.6 GB *TO* 2.7 GB --- Version *FROM* 47.0.1 1.2.29294 (gog-22) *TO* 48.3.1 1.2.30288 (gog-23)
[CHANGELOG UPDATED]
Patch 48.3.1.1.2.30288 Full Release Update (25 August 2016)
- Greetings explorers,
- To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
General
- [Optimization] Several Turn Processing time optimizations
- [Camera] Increased zoom distance before abstract view in strategy mode
- [Score] New score system: details available in Path to Victory scorecard
AI
- The AI can now engage neutral fleets inside its empire
- Improved how the AI prepares its defenses
- Improved AI voting when faced with targets for improved relationships
- General improvements in AI performance
- Improved pathfinding
- Improved population management
- Improved threat analysis
- Improved Production manager
- Added alternative retreat locations for civilians and military fleets
- If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
- [Pirates] Improved pirate AI
- AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
- [Espionage] Improved defensive spy allocation for aggressive races
- Improved Victory Condition Analysis
- Now AI considers spy missions when deciding when to build things
- [Galactic Council] AIs can now speculate about the election's result and vote accordingly
- AI now takes into account more factor for colonization
- AI is now smarter when rush buying if under threat or in a war
- AI now takes into account Gravity Generators when building
- AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
- Reduced scouts preponderance
Balance
- [AI] Rebalanced Long term payment considerations
- [Pirates] Improved pirate ships spawning
- [Strategy] Repair feature tweaks & rebalance
- [Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
- [Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
Cinematics
- Added game intro video
- Updated tactical intros: added planetary defenses
Espionage
- Added feedback report for successful espionage missions against the player
Security roll now guarantees different results for every mission, even on the same colony and turn
Multiplayer
- Added Custom Race option to multiplayer matches
SFX
- [Tactical] Added engine sounds to the intros for both sides
- [Tactical] Increased volume to pre-combat music
- [Tactical] Updated Cam Missile effects
- [Music] Added situational music. War music added during war
- Plasma sound added
UX
- [Tactical] Added tooltip to Enable AI checkbox
- Improved Victory Conditions scorecards information in Path to Victory screen
- Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
- Added blackhole icons
- Added traits to match setup screen
- Added RESET TO DEFAULT in Options
- Added custom race icon
- Added Accept/Decline titles in Diplomatic exchanges
Bugfixes
- Fix for The AI opens an empty negotiation box as an offer
- Fix for The game keeps processing after finishing the turn
- Fix for user names containing invalid symbols breaking custom race matches and GUI elements
- [Achievements] Fix for achievements dependant on race being unlocked with custom races
- [AI] Fixed Open Borders evaluation
- [AI] Fix for 1 turn lag in actions after war declaration
- [Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
- [Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
- [Localization] Several localization updates (LA)
- [Localization] Fix for Accept Embassy (LA)
- [Localization] Fix for Mauler Device: Spanish translation (LA)
- [Localization] Fix for Tank and Armor Barracks text confusion
- [Localization] Fix for Inconsistencies in tutorial hints (LA)
- [Localization] Removed star as possible destination in Exploration Advice
- [Localization] Fix for Gravity Generators description update
- [Localization] Fix for Subtitles selection not being saved
- [OSX] Fixed resolution problems in OSX
- [SFX] Audio manager fix for sources auto-stopping unexpectedly
- [Tactical] Fix for the tactical ship visual target highlight
- [Tactical] Fix for the pop-up for the first battle sometimes showing when it should not
- [Tactical] Combat simulations between AI now run at slower to avoid incongruent results
- [Tactical] Fix for health bar glitches during the first camera transition
- [Tactical] Achilles Targeting System now only works for missiles (as intended)
- [Tobii] Handle error when eye tracking is not connected
- [Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)
- [Tutorial] Fix for Stuck tooltip on Tactical tutorial
- [Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial
- [Tutorial] Fix for Disabled camera zoom in guided tutorial
- [Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score
- [UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches
- [UX] Placeholder icon added for Advanced Damage Control achievement
- [UX] Deleted lines with % in the votes counting bar
- [WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA
- [Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp
[Changelog continued in the next post]- Greetings explorers,
- To coincide with the release of Master of Orion, we've published an update to the game. In addition to delivering the remaining content for Collector's Edition owners -- the digital art book, orchestral sound track and musical scores for three tracks -- we've also made further improvements to AI, the user interface, pirates and managed to get a highly requested feature implemented for release: custom races in multiplayer!
General
- [Optimization] Several Turn Processing time optimizations
- [Camera] Increased zoom distance before abstract view in strategy mode
- [Score] New score system: details available in Path to Victory scorecard
AI
- The AI can now engage neutral fleets inside its empire
- Improved how the AI prepares its defenses
- Improved AI voting when faced with targets for improved relationships
- General improvements in AI performance
- Improved pathfinding
- Improved population management
- Improved threat analysis
- Improved Production manager
- Added alternative retreat locations for civilians and military fleets
- If high priority targets are unreachable, fleets will fallback to retreat order to avoid idle in offensive mode
- [Pirates] Improved pirate AI
- AIs now don't pursuit Diplomatic & Economic Victories before their initial conditions are met
- [Espionage] Improved defensive spy allocation for aggressive races
- Improved Victory Condition Analysis
- Now AI considers spy missions when deciding when to build things
- [Galactic Council] AIs can now speculate about the election's result and vote accordingly
- AI now takes into account more factor for colonization
- AI is now smarter when rush buying if under threat or in a war
- AI now takes into account Gravity Generators when building
- AIs will now defend outside of their empire, and will fight for systems that they find interesting, for colonization or for strategic purposes
- Reduced scouts preponderance
Balance
- [AI] Rebalanced Long term payment considerations
- [Pirates] Improved pirate ships spawning
- [Strategy] Repair feature tweaks & rebalance
- [Pirates] Updated modifiers to take into account the match's Research speed, Production speed, and Difficulty settings
- [Tactical] Special opening now requires a minimum of 8 ships to avoid unwanted results
Cinematics
- Added game intro video
- Updated tactical intros: added planetary defenses
Espionage
- Added feedback report for successful espionage missions against the player
Security roll now guarantees different results for every mission, even on the same colony and turn
Multiplayer
- Added Custom Race option to multiplayer matches
SFX
- [Tactical] Added engine sounds to the intros for both sides
- [Tactical] Increased volume to pre-combat music
- [Tactical] Updated Cam Missile effects
- [Music] Added situational music. War music added during war
- Plasma sound added
UX
- [Tactical] Added tooltip to Enable AI checkbox
- Improved Victory Conditions scorecards information in Path to Victory screen
- Small tweak to ShipButton in FLEET CONTROLS, changing gradient to a solid background for better readability and consistency
- Added blackhole icons
- Added traits to match setup screen
- Added RESET TO DEFAULT in Options
- Added custom race icon
- Added Accept/Decline titles in Diplomatic exchanges
Bugfixes
- Fix for The AI opens an empty negotiation box as an offer
- Fix for The game keeps processing after finishing the turn
- Fix for user names containing invalid symbols breaking custom race matches and GUI elements
- [Achievements] Fix for achievements dependant on race being unlocked with custom races
- [AI] Fixed Open Borders evaluation
- [AI] Fix for 1 turn lag in actions after war declaration
- [Controls] Fix for when the user changes gamepad configs and restarts the game. Clicking in-game objects with the mouse afterwards stopped working
- [Gamepad] Spy orders, fleet scrap now respond to confirm button. Added confirm button on keyboard as enter
- [Localization] Several localization updates (LA)
- [Localization] Fix for Accept Embassy (LA)
- [Localization] Fix for Mauler Device: Spanish translation (LA)
- [Localization] Fix for Tank and Armor Barracks text confusion
- [Localization] Fix for Inconsistencies in tutorial hints (LA)
- [Localization] Removed star as possible destination in Exploration Advice
- [Localization] Fix for Gravity Generators description update
- [Localization] Fix for Subtitles selection not being saved
- [OSX] Fixed resolution problems in OSX
- [SFX] Audio manager fix for sources auto-stopping unexpectedly
- [Tactical] Fix for the tactical ship visual target highlight
- [Tactical] Fix for the pop-up for the first battle sometimes showing when it should not
- [Tactical] Combat simulations between AI now run at slower to avoid incongruent results
- [Tactical] Fix for health bar glitches during the first camera transition
- [Tactical] Achilles Targeting System now only works for missiles (as intended)
- [Tobii] Handle error when eye tracking is not connected
- [Tutorial] Fix for Disabled options button in GuidedTutorial (Path to victory step)
- [Tutorial] Fix for Stuck tooltip on Tactical tutorial
- [Tutorial]Fix for Disabled hotkeys in tactical during guided tutorial
- [Tutorial] Fix for Disabled camera zoom in guided tutorial
- [Victory Condition] Fixed Tech Building value in Scientific Victory Condition Score
- [UX] Fix for auto-turn label appearing untranslated for a few seconds in new matches
- [UX] Placeholder icon added for Advanced Damage Control achievement
- [UX] Deleted lines with % in the votes counting bar
- [WG.net] Forced visible Cursor when the Login Screen shows loading state or the EULA
- [Pirates] Improved Pirates initial spawn to avoid pirates wipping out races before they reach warp