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high rated
The Dream Machine
It's on the game's changelog but still...
Started work on enabling translations (very preliminary)
Fixed translation related bug
Tweaked game graphics
Updated legacy code
Tweaked UI
Fixed typos
Project Warlock
https://www.gog.com/forum/project_warlock/game_update_to_version_10412
Post edited December 17, 2021 by KetobaK
Cris Tales shows an update flag. I didn't see a changelog, but I assume it is this. Haven't verified it myself yet. (Kind of annoyed since I just started playing the game a few days ago. Wish I had known this was coming. I would have waited.)
high rated
Blade of Darkness updated to version 86 (18 December), galaxy and offline installers.

Changes from the Changelog thread in the Blade forums

Full Controller Support - v83 (Dec 17, 2021)

The new update brings full controller support to the Blade of Darkness. The key changes introduced in the new build:
- [new feature] full controller support
- [new feature] optional smoothed camera (OPTIONS --> VIDEO)
- optional vibration (CONTROLS --> GAMEPAD)
- ability to remap controller controls (CONTROLS --> LAYOUT)
- visual reference for controller's bindings (CONTROLS --> GAMEPAD)
- updated tutorial, mindful of controller experience
- automated combo panels (respond to input device)
- dynamic support for controller's glyphs (Microsoft, Playstation)
- fixed empty screen during loading
- fixed various crash scenarios, improved stability
- fixed os.utime function
- various localization improvements

The current v74 build is retired to the rollback branch.

v86 (Dec 18, 2021)

- fix for a game crash occurring after the intro video for Russian and Chinese versions
Post edited December 18, 2021 by Grimlock
high rated
Mechajammer

The Mechajammer v1.05 patch has now been rolled out, bringing with it a huge list of fixes and improvements to leave you with over the Christmas break. You can also opt into the "Quinton Testing Branch" game branch over on the Mechajammer Discord Server. More details here.

Right, big stuff at the top:

XP

You now have the choice of XP or collecting level-up chips in world during character creation. You'll need to start a new game to use XP. This was suggested by quite a few players at launch and we can't wait to see what you think of this new option!

(Quick note: re-spawning enemies, including refreshed patrols, rioters, and street enforcers do not offer XP, and factions only provide it after you've attacked or allied with them)

Armor Rolls

Armor operates by rolling a D6 pool, like aiming, but each dice acts as a boolean point of damage that can be absorbed. Each armor has two main properties besides auxiliary (durability, sell, buy, etc.), these are AC and success chance, visible in their description.

There are an additional 30 pieces of quality tiered inventory items to support this throughout the game. Future (and existing) slots for added AC modules still work, and they now add to the AC dice pool.

AC: xd

where the x is the potential damage can be absorbed by the armor, and also the number of dice being rolled to determine if it will work.

Success: >x

where x is the number the AC dice have to land over to successfully absorb a point of damage

Example: chest armor has: [AC: 5d] [success >3]. Armor rolls 5 six sided dice, and each one landing above 3 negates an incoming damage point:

<3> <6> <3> <4> <1>

Greater than 3: <6> <4>

Damage: -2

Balance

All enemy tiers have more varied health per encounter area, wider range of weapons and drops, as well as the new appropriate XP.

Companion mercenaries given more health and additional aptitude focuses:

Aldo
Raddo
Dex
Ivo
Darro
Gillis
Abram
Chaaris

Like last time, we've underlined highly-anticipated changes!

UI

Event Log: updated language for graze damage from failed aim rolls
Repair button only shows if item has wear and tear (durability below maximum)
Fixed repair level up not working
Fixed: Wolffz Bay map not showing in terminal after cinematic
Modifiers from body part targeting show in game feed

Gameplay

Dice in chemistry, organics and repair during character creation will start player with items in bag needed to use these skills
Fix for respawning enemies from duplicate saves bug (You'll need to start a new game, let us know if this crops up again!)
Fix for endlessly spawning rioters
Increased durability cap of weapons
Difficulty balance over NPCs, armor and item use
Fix for interacting with cars leading to transport to black screen

Added

Choice of XP or collecting level-up chips in world during character creation (requires new game to use XP, will otherwise default to collecting chips)
New armor sets at merchants
New items for every weapon type and study in lockers and from NPCs

Graphics / Maps

Fixed various walls around Factus Core not having the line of sight cut-through when appropriate
Fixed various collision issues
Fixed missing colliders on some of the bridges
Fixed low quality mode light texture glitch effect
Various map visual fixes for line-of-sight blocking geometry
25 new NPC portraits throughout the game
Chain whip fidelity fixed

Balance

30 new armor and helmet inventory items throughout the city, shops, and drops.
balance: ruleset update for armor roles
new health variety, aptitudes, drops, equipped items and challenge curves for enemies
social: rolls have Occult added correctly to charm
high rated
SimplePlanes has updated to version 1.12.118.0. No GOG changelog, but i'm assuming it's this update:

https://www.simpleplanes.com/Blog/View/1489942/SimplePlanes-VR-is-launching-in-2-days-Join-us-this-Friday-Dec-17th-to-welcome
high rated
Colt Canyon and Project Warlock both recieved a new patch (Offline & GOG Galaxy).

Colt Canyon Changelog:

v 1.1.1.0
• Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements
• Fixed some run settings only allowing 50% steps when it should be 25% steps
• Made later bosses in loops easier
• Blood weapons will start spawning earlier in loops and also more likely
• Companions level up slightly slower and take longer to learn dodging
• Companions can no longer hurt prisoners
• Now counting loops as rescue for OG Squad achievement
• Made hitting arrow traps with bullets more reliable
• Slightly reduced amount of shield drops
• Increased amount of elite enemies in loops and decreased their health drops
• PlayStation: Fixed missing damage indicators and persistent particles missing when revisiting levels
• Some visual tweaks
• A lot of weapon balancing tweaks
• A lot of bug fixes
Project Warlock Changelog:

1.0.4.12
• Fixed enemy spawning in the Endless Mode.
• Options no longer reset after relaunching the game.
• We removed the preferences menu from the main menu as they didn’t apply changes to the game. Now you can set preferences only in the in-game menu.
• Fixed the low health character image bug that kept it visible after starting a new game.
• Progress from previous playthroughs now resets properly once you start a new game.
• Known issues with unavailable items being displayed in the weapon upgrade station and spell crafting station remain and will be fixed in the next patch.
• Time-limited Halloween content is no longer available in the game.
Hi all,

I just noticed that AI War 2 has regressed to a previous version. In the past, I had downloaded ver. 3.312_(64bit)_(48565). But now, available for download is ver. 3.309_(64bit)_(48479).

Also, the patches 3.309_(48479) to 3.311_(48553) and 3.311_(48553) to 3.312_(48565) have been removed.

Anyone know the reason? Cheers.

Also, on a slightly different note, how do you type in bold? <b> and </b> don't seem to have an effect :)
Post edited December 19, 2021 by Cymepa
avatar
Cymepa: Hi all,

I just noticed that AI War 2 has regressed to a previous version. In the past, I had downloaded ver. 3.312_(64bit)_(48565). But now, available for download is ver. 3.309_(64bit)_(48479).

Also, the patches 3.309_(48479) to 3.311_(48553) and 3.311_(48553) to 3.312_(48565) have been removed.

Anyone know the reason? Cheers.

Also, on a slightly different note, how do you type in bold? <b> and </b> don't seem to have an effect :)
Thanks for the update, to type in bold put your message [ b ] here [ / b ] (without spaces)
high rated
avatar
Cymepa: Hi all,

I just noticed that AI War 2 has regressed to a previous version. In the past, I had downloaded ver. 3.312_(64bit)_(48565). But now, available for download is ver. 3.309_(64bit)_(48479).

Also, the patches 3.309_(48479) to 3.311_(48553) and 3.311_(48553) to 3.312_(48565) have been removed.

Anyone know the reason? Cheers.

Also, on a slightly different note, how do you type in bold? <b> and </b> don't seem to have an effect :)
You can find the answer in this post:

https://www.gog.com/forum/ai_war_2/offline_installer_not_up_to_date/post10

Thanks to Drawlight.
high rated
Tangledeep now at version 1.50z13b for all 3 platforms.
avatar
Cymepa: Hi all,

I just noticed that AI War 2 has regressed to a previous version. In the past, I had downloaded ver. 3.312_(64bit)_(48565). But now, available for download is ver. 3.309_(64bit)_(48479).

Also, the patches 3.309_(48479) to 3.311_(48553) and 3.311_(48553) to 3.312_(48565) have been removed.

Anyone know the reason? Cheers.

Also, on a slightly different note, how do you type in bold? and don't seem to have an effect :)
avatar
iBeeze: Thanks for the update, to type in bold put your message [ b ] here [ / b ] (without spaces)
Thanks for the info! .
avatar
(ø,ø): You can find the answer in this post:
https://www.gog.com/forum/ai_war_2/offline_installer_not_up_to_date/post10
Thanks to Drawlight.
Right, so versions after 3.309 were beta versions and were thus removed. Makes sense! Thanks :)
Post edited December 19, 2021 by Cymepa
high rated
Disco Elysium - The Final Cut

Updated to e471b0de (Windows) (Galaxy and offline)

I haven't seen a changelog for this, as of yet.
high rated
Song of Farca

Updated to 1.0.2.8 (Galaxy & Offline Installer)

Changelog from Steam:
New Song of Farca update is now available!

List of changes:

- Added an option to completely reset locations while exploring them
- Added in-game hints for safe puzzles
- Fixed an issue with the “Steam not initialized” screen at startup
- Other minor fixes
high rated
UnMetal

Updated to v 1.0.11 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.0.11

Ironman Changes

- Ironman difficulty is removed
- Ironman modifier added, allowing players to play any difficulty with ironman rules.
- When starting a game with the ironman checkbox enabled, provides a warning that describes what it does.
- Completing an Ironman game will now show a menu title of IRONMAN with the difficulty level on which it was completed

General

- Now supports 4 monitor setups
- Fixed an issue where subtitles would have black backgrounds instead of a black transparent background as intended.
- Fixed an issue when speedrun timers are activated and font sizes were shrunk after pausing and unpausing the screen

Chapter 8

- Fixed an issue that always provided an UnPerfect result when completed.

Chapter 9

- Fixed an issue preventing a spider-related achievement from being acquired on EASY difficulties.
- Fixed an issue that prevented perfect results due to an experience not being accounted for.

Chapter 10

- Fixed an issue that always provided an UnPerfect result when completed

Grenade Guy

- Opens a holiday present from Mike that includes a small "Iron man" made from the Omega building
high rated
Exanima
Offline installer updated to 0.8.3

Changelog:
https://store.steampowered.com/news/app/362490/view/5612046175808103528
" Many new realistic procedural weapons with virtually infinite variants

New in-depth property and randomisation systems for all items

New story mode itemisation mechanics and consumables

Completely new rendering engine

Necessary to solve GPU driver support issues

Drastically improved performance

Fast and efficient high quality materials

Fast and versatile dynamic global illumination

Improved shadows, reflections and more

Tight integration of new procedural assets

Removed hard light source limit and dynamic light bottlenecks

Improved weather effects

Many new advanced capabilities

Complete arena overhaul

New company based management features

Tournament system with special rewards and mechanics

New match system with configurable matches

Eight new match types

New expanded and improved arsenal

Improved character management system

New Physician NPC hireling

New Trainer NPC hireling

Day system with trade-offs for progress and time

Player customisable company emblem

Company record tracking

Increased match prizes and other balance changes

New arenas, more coming very soon

New music tracks, updates to some old music

Various new items of clothing and armour

Remastered core character and creature assets

Greatly improved visuals for undead and corpses

New facial hair with 6 styles

Remastered most game assets for new renderer

Improved many combat motions

Characters dynamically correct edge alignment during attacks

Improved accuracy of overhead attacks

New smarter combat AI

New skin based user interface system

Complete graphical overhaul of all game interfaces

Full UI scaling up to 4k resolutions

Cursor colours and cursor size can now be changed in the ini file

New more varied sound environments

New sound effects for wet ground

Improved movement over uneven ground

Improved item and NPC outfit generation

Brushes can now be used to clean dirt off items

Many content changes, particularly in early game

New early game music track

Reworked main theme with live instruments

New in game lore

Improved body dragging behaviour

Improved camera controls

Improved Security skill technique

Improved Embolden power

Tokens now work even while stored in containers

Massive number of bug and content fixes

Many other improvements and optimisations "